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d3d11_buffer.cpp
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[d3d11] Implemented vertex buffer binding
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2017-12-07 14:03:15 +01:00 |
d3d11_buffer.h
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[d3d11] Implemented vertex buffer binding
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2017-12-07 14:03:15 +01:00 |
d3d11_context_state.h
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[dxbc] Implemented proper resource slot mapping
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2017-12-08 22:30:41 +01:00 |
d3d11_context.cpp
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[dxbc] Implemented proper resource slot mapping
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2017-12-08 22:30:41 +01:00 |
d3d11_context.h
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[dxbc] Implemented proper resource slot mapping
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2017-12-08 22:30:41 +01:00 |
d3d11_device_child.h
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[dxgi] Added DxgiResource for image and buffer creation
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2017-11-29 15:16:07 +01:00 |
d3d11_device.cpp
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[d3d11] Fixed uniform buffer barrier
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2017-12-09 01:25:32 +01:00 |
d3d11_device.h
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[d3d11] Implemented texture creation
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2017-12-08 23:13:15 +01:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_include.h
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[dxgi] Implemented DxgiSwapChain::GetBuffer and more of Present
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2017-11-29 07:55:44 +01:00 |
d3d11_input_layout.cpp
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[dxvk] Refactored input layout state
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2017-12-08 00:44:58 +01:00 |
d3d11_input_layout.h
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[dxvk] Refactored input layout state
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2017-12-08 00:44:58 +01:00 |
d3d11_interfaces.h
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[d3d11] Some cleanup work
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2017-12-04 13:39:37 +01:00 |
d3d11_main.cpp
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[general] Fixed write conflicts in logger
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2017-12-06 23:36:11 +01:00 |
d3d11_present.cpp
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[dxgi] Refactored swap chain <-> device communication
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2017-11-29 16:23:33 +01:00 |
d3d11_present.h
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[dxgi] Refactored swap chain <-> device communication
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2017-11-29 16:23:33 +01:00 |
d3d11_shader.cpp
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[dxbc] Refactored shader compiler to return a DxvkShader
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2017-12-08 18:14:05 +01:00 |
d3d11_shader.h
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[dxvk] Added environment variable to toggle debug layers
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2017-12-08 01:32:02 +01:00 |
d3d11_state_rs.cpp
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[dxvk] Refactoring of most constant state objects
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2017-12-08 00:02:43 +01:00 |
d3d11_state_rs.h
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[dxvk] Refactoring of most constant state objects
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2017-12-08 00:02:43 +01:00 |
d3d11_state.cpp
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[d3d11] Implemented rasterizer state creation
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2017-12-06 13:16:54 +01:00 |
d3d11_state.h
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[d3d11] Implemented rasterizer state creation
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2017-12-06 13:16:54 +01:00 |
d3d11_texture.cpp
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[d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device
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2017-12-07 00:55:21 +01:00 |
d3d11_texture.h
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[d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device
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2017-12-07 00:55:21 +01:00 |
d3d11_view.cpp
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[d3d11] Implemented depth-stencil view creation
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2017-12-08 23:25:38 +01:00 |
d3d11_view.h
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[d3d11] Implemented depth-stencil view creation
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2017-12-08 23:25:38 +01:00 |
meson.build
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[d3d11] Implemented input layout creation
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2017-12-07 12:45:02 +01:00 |