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44 lines
794 B
C++
44 lines
794 B
C++
#pragma once
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#include <dxvk_device.h>
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#include "d3d11_resource.h"
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namespace dxvk {
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class D3D11Device;
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class D3D11Buffer : public D3D11Resource<ID3D11Buffer> {
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public:
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D3D11Buffer(
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D3D11Device* device,
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const D3D11_BUFFER_DESC& desc);
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~D3D11Buffer();
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HRESULT QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void GetDevice(
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ID3D11Device **ppDevice) final;
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void GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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void GetDesc(
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D3D11_BUFFER_DESC *pDesc);
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private:
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Com<D3D11Device> m_device;
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D3D11_BUFFER_DESC m_desc;
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Rc<DxvkBuffer> m_buffer;
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Rc<DxvkBuffer> createBuffer();
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};
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}
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