mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-14 18:23:52 +01:00
2823 lines
92 KiB
C++
2823 lines
92 KiB
C++
#include <algorithm>
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#include <cstring>
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#include "../dxgi/dxgi_monitor.h"
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#include "../dxgi/dxgi_swapchain.h"
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#include "../dxvk/dxvk_adapter.h"
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#include "../dxvk/dxvk_instance.h"
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#include "d3d11_buffer.h"
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#include "d3d11_class_linkage.h"
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#include "d3d11_context_def.h"
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#include "d3d11_context_imm.h"
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#include "d3d11_device.h"
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#include "d3d11_input_layout.h"
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#include "d3d11_interop.h"
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#include "d3d11_query.h"
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#include "d3d11_resource.h"
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#include "d3d11_sampler.h"
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#include "d3d11_shader.h"
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#include "d3d11_state_object.h"
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#include "d3d11_swapchain.h"
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#include "d3d11_texture.h"
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namespace dxvk {
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constexpr uint32_t D3D11DXGIDevice::DefaultFrameLatency;
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D3D11Device::D3D11Device(
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D3D11DXGIDevice* pContainer,
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D3D_FEATURE_LEVEL FeatureLevel,
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UINT FeatureFlags)
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: m_container (pContainer),
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m_featureLevel (FeatureLevel),
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m_featureFlags (FeatureFlags),
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m_dxvkDevice (pContainer->GetDXVKDevice()),
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m_dxvkAdapter (m_dxvkDevice->adapter()),
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m_d3d11Formats (m_dxvkAdapter),
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m_d3d11Options (m_dxvkDevice->instance()->config(), m_dxvkDevice),
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m_dxbcOptions (m_dxvkDevice, m_d3d11Options) {
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m_initializer = new D3D11Initializer(this);
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m_context = new D3D11ImmediateContext(this, m_dxvkDevice);
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m_d3d10Device = new D3D10Device(this, m_context);
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}
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D3D11Device::~D3D11Device() {
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delete m_d3d10Device;
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delete m_context;
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delete m_initializer;
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}
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ULONG STDMETHODCALLTYPE D3D11Device::AddRef() {
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return m_container->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D11Device::Release() {
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return m_container->Release();
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::QueryInterface(REFIID riid, void** ppvObject) {
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return m_container->QueryInterface(riid, ppvObject);
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateBuffer(
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const D3D11_BUFFER_DESC* pDesc,
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const D3D11_SUBRESOURCE_DATA* pInitialData,
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ID3D11Buffer** ppBuffer) {
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InitReturnPtr(ppBuffer);
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if (!pDesc)
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return E_INVALIDARG;
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D3D11_BUFFER_DESC desc = *pDesc;
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HRESULT hr = D3D11Buffer::NormalizeBufferProperties(&desc);
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if (FAILED(hr))
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return hr;
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if (!ppBuffer)
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return S_FALSE;
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try {
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const Com<D3D11Buffer> buffer = new D3D11Buffer(this, &desc);
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m_initializer->InitBuffer(buffer.ptr(), pInitialData);
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*ppBuffer = buffer.ref();
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_INVALIDARG;
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}
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture1D(
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const D3D11_TEXTURE1D_DESC* pDesc,
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const D3D11_SUBRESOURCE_DATA* pInitialData,
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ID3D11Texture1D** ppTexture1D) {
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InitReturnPtr(ppTexture1D);
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if (!pDesc)
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return E_INVALIDARG;
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D3D11_COMMON_TEXTURE_DESC desc;
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desc.Width = pDesc->Width;
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desc.Height = 1;
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desc.Depth = 1;
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desc.MipLevels = pDesc->MipLevels;
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desc.ArraySize = pDesc->ArraySize;
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desc.Format = pDesc->Format;
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desc.SampleDesc = DXGI_SAMPLE_DESC { 1, 0 };
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desc.Usage = pDesc->Usage;
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desc.BindFlags = pDesc->BindFlags;
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desc.CPUAccessFlags = pDesc->CPUAccessFlags;
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desc.MiscFlags = pDesc->MiscFlags;
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desc.TextureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED;
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HRESULT hr = D3D11CommonTexture::NormalizeTextureProperties(&desc);
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if (FAILED(hr))
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return hr;
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if (!ppTexture1D)
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return S_FALSE;
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try {
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const Com<D3D11Texture1D> texture = new D3D11Texture1D(this, &desc);
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m_initializer->InitTexture(texture->GetCommonTexture(), pInitialData);
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*ppTexture1D = texture.ref();
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_INVALIDARG;
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}
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture2D(
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const D3D11_TEXTURE2D_DESC* pDesc,
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const D3D11_SUBRESOURCE_DATA* pInitialData,
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ID3D11Texture2D** ppTexture2D) {
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InitReturnPtr(ppTexture2D);
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if (!pDesc)
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return E_INVALIDARG;
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D3D11_TEXTURE2D_DESC1 desc;
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desc.Width = pDesc->Width;
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desc.Height = pDesc->Height;
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desc.MipLevels = pDesc->MipLevels;
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desc.ArraySize = pDesc->ArraySize;
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desc.Format = pDesc->Format;
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desc.SampleDesc = pDesc->SampleDesc;
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desc.Usage = pDesc->Usage;
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desc.BindFlags = pDesc->BindFlags;
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desc.CPUAccessFlags = pDesc->CPUAccessFlags;
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desc.MiscFlags = pDesc->MiscFlags;
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desc.TextureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED;
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ID3D11Texture2D1* texture2D = nullptr;
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HRESULT hr = CreateTexture2D1(&desc, pInitialData, ppTexture2D ? &texture2D : nullptr);
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if (hr != S_OK)
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return hr;
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*ppTexture2D = texture2D;
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture2D1(
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const D3D11_TEXTURE2D_DESC1* pDesc,
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const D3D11_SUBRESOURCE_DATA* pInitialData,
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ID3D11Texture2D1** ppTexture2D) {
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InitReturnPtr(ppTexture2D);
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if (!pDesc)
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return E_INVALIDARG;
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D3D11_COMMON_TEXTURE_DESC desc;
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desc.Width = pDesc->Width;
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desc.Height = pDesc->Height;
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desc.Depth = 1;
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desc.MipLevels = pDesc->MipLevels;
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desc.ArraySize = pDesc->ArraySize;
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desc.Format = pDesc->Format;
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desc.SampleDesc = pDesc->SampleDesc;
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desc.Usage = pDesc->Usage;
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desc.BindFlags = pDesc->BindFlags;
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desc.CPUAccessFlags = pDesc->CPUAccessFlags;
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desc.MiscFlags = pDesc->MiscFlags;
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desc.TextureLayout = pDesc->TextureLayout;
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HRESULT hr = D3D11CommonTexture::NormalizeTextureProperties(&desc);
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if (FAILED(hr))
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return hr;
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if (!ppTexture2D)
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return S_FALSE;
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try {
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Com<D3D11Texture2D> texture = new D3D11Texture2D(this, &desc);
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m_initializer->InitTexture(texture->GetCommonTexture(), pInitialData);
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*ppTexture2D = texture.ref();
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_INVALIDARG;
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}
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture3D(
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const D3D11_TEXTURE3D_DESC* pDesc,
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const D3D11_SUBRESOURCE_DATA* pInitialData,
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ID3D11Texture3D** ppTexture3D) {
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InitReturnPtr(ppTexture3D);
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if (!pDesc)
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return E_INVALIDARG;
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D3D11_TEXTURE3D_DESC1 desc;
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desc.Width = pDesc->Width;
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desc.Height = pDesc->Height;
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desc.Depth = pDesc->Depth;
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desc.MipLevels = pDesc->MipLevels;
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desc.Format = pDesc->Format;
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desc.Usage = pDesc->Usage;
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desc.BindFlags = pDesc->BindFlags;
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desc.CPUAccessFlags = pDesc->CPUAccessFlags;
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desc.MiscFlags = pDesc->MiscFlags;
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desc.TextureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED;
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ID3D11Texture3D1* texture3D = nullptr;
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HRESULT hr = CreateTexture3D1(&desc, pInitialData, ppTexture3D ? &texture3D : nullptr);
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if (hr != S_OK)
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return hr;
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*ppTexture3D = texture3D;
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture3D1(
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const D3D11_TEXTURE3D_DESC1* pDesc,
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const D3D11_SUBRESOURCE_DATA* pInitialData,
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ID3D11Texture3D1** ppTexture3D) {
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InitReturnPtr(ppTexture3D);
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if (!pDesc)
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return E_INVALIDARG;
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D3D11_COMMON_TEXTURE_DESC desc;
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desc.Width = pDesc->Width;
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desc.Height = pDesc->Height;
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desc.Depth = pDesc->Depth;
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desc.MipLevels = pDesc->MipLevels;
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desc.ArraySize = 1;
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desc.Format = pDesc->Format;
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desc.SampleDesc = DXGI_SAMPLE_DESC { 1, 0 };
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desc.Usage = pDesc->Usage;
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desc.BindFlags = pDesc->BindFlags;
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desc.CPUAccessFlags = pDesc->CPUAccessFlags;
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desc.MiscFlags = pDesc->MiscFlags;
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desc.TextureLayout = pDesc->TextureLayout;
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HRESULT hr = D3D11CommonTexture::NormalizeTextureProperties(&desc);
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if (FAILED(hr))
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return hr;
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if (!ppTexture3D)
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return S_FALSE;
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try {
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Com<D3D11Texture3D> texture = new D3D11Texture3D(this, &desc);
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m_initializer->InitTexture(texture->GetCommonTexture(), pInitialData);
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*ppTexture3D = texture.ref();
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_INVALIDARG;
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}
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateShaderResourceView(
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ID3D11Resource* pResource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
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ID3D11ShaderResourceView** ppSRView) {
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InitReturnPtr(ppSRView);
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D3D11_SHADER_RESOURCE_VIEW_DESC1 desc = pDesc
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? D3D11ShaderResourceView::PromoteDesc(pDesc)
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: D3D11_SHADER_RESOURCE_VIEW_DESC1();
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ID3D11ShaderResourceView1* view = nullptr;
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HRESULT hr = CreateShaderResourceView1(pResource,
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pDesc ? &desc : nullptr,
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ppSRView ? &view : nullptr);
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if (hr != S_OK)
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return hr;
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*ppSRView = view;
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateShaderResourceView1(
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ID3D11Resource* pResource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc,
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ID3D11ShaderResourceView1** ppSRView) {
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InitReturnPtr(ppSRView);
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if (!pResource)
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return E_INVALIDARG;
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D3D11_COMMON_RESOURCE_DESC resourceDesc;
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GetCommonResourceDesc(pResource, &resourceDesc);
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// The description is optional. If omitted, we'll create
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// a view that covers all subresources of the image.
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D3D11_SHADER_RESOURCE_VIEW_DESC1 desc;
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if (!pDesc) {
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if (FAILED(D3D11ShaderResourceView::GetDescFromResource(pResource, &desc)))
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return E_INVALIDARG;
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} else {
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desc = *pDesc;
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if (FAILED(D3D11ShaderResourceView::NormalizeDesc(pResource, &desc)))
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return E_INVALIDARG;
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}
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if (!CheckResourceViewCompatibility(pResource, D3D11_BIND_SHADER_RESOURCE, desc.Format)) {
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Logger::err(str::format("D3D11: Cannot create shader resource view:",
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"\n Resource type: ", resourceDesc.Dim,
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"\n Resource usage: ", resourceDesc.BindFlags,
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"\n Resource format: ", resourceDesc.Format,
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"\n View format: ", desc.Format));
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return E_INVALIDARG;
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}
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if (!ppSRView)
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return S_FALSE;
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try {
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*ppSRView = ref(new D3D11ShaderResourceView(this, pResource, &desc));
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_INVALIDARG;
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}
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateUnorderedAccessView(
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ID3D11Resource* pResource,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
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ID3D11UnorderedAccessView** ppUAView) {
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InitReturnPtr(ppUAView);
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D3D11_UNORDERED_ACCESS_VIEW_DESC1 desc = pDesc
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? D3D11UnorderedAccessView::PromoteDesc(pDesc)
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: D3D11_UNORDERED_ACCESS_VIEW_DESC1();
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ID3D11UnorderedAccessView1* view = nullptr;
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HRESULT hr = CreateUnorderedAccessView1(pResource,
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pDesc ? &desc : nullptr,
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ppUAView ? &view : nullptr);
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if (hr != S_OK)
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return hr;
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*ppUAView = view;
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateUnorderedAccessView1(
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ID3D11Resource* pResource,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc,
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ID3D11UnorderedAccessView1** ppUAView) {
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InitReturnPtr(ppUAView);
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if (!pResource)
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return E_INVALIDARG;
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D3D11_COMMON_RESOURCE_DESC resourceDesc;
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GetCommonResourceDesc(pResource, &resourceDesc);
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// The description is optional. If omitted, we'll create
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// a view that covers all subresources of the image.
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D3D11_UNORDERED_ACCESS_VIEW_DESC1 desc;
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if (!pDesc) {
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if (FAILED(D3D11UnorderedAccessView::GetDescFromResource(pResource, &desc)))
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return E_INVALIDARG;
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} else {
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desc = *pDesc;
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if (FAILED(D3D11UnorderedAccessView::NormalizeDesc(pResource, &desc)))
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return E_INVALIDARG;
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}
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if (!CheckResourceViewCompatibility(pResource, D3D11_BIND_UNORDERED_ACCESS, desc.Format)) {
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Logger::err(str::format("D3D11: Cannot create unordered access view:",
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"\n Resource type: ", resourceDesc.Dim,
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"\n Resource usage: ", resourceDesc.BindFlags,
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"\n Resource format: ", resourceDesc.Format,
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"\n View format: ", desc.Format));
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return E_INVALIDARG;
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}
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if (!ppUAView)
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return S_FALSE;
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try {
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*ppUAView = ref(new D3D11UnorderedAccessView(this, pResource, &desc));
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_INVALIDARG;
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}
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateRenderTargetView(
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ID3D11Resource* pResource,
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const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,
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ID3D11RenderTargetView** ppRTView) {
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InitReturnPtr(ppRTView);
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D3D11_RENDER_TARGET_VIEW_DESC1 desc = pDesc
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? D3D11RenderTargetView::PromoteDesc(pDesc)
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: D3D11_RENDER_TARGET_VIEW_DESC1();
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ID3D11RenderTargetView1* view = nullptr;
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HRESULT hr = CreateRenderTargetView1(pResource,
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pDesc ? &desc : nullptr,
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ppRTView ? &view : nullptr);
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if (hr != S_OK)
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return hr;
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*ppRTView = view;
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11Device::CreateRenderTargetView1(
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ID3D11Resource* pResource,
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const D3D11_RENDER_TARGET_VIEW_DESC1* pDesc,
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ID3D11RenderTargetView1** ppRTView) {
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InitReturnPtr(ppRTView);
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if (!pResource)
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return E_INVALIDARG;
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// DXVK only supports render target views for image resources
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D3D11_COMMON_RESOURCE_DESC resourceDesc;
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GetCommonResourceDesc(pResource, &resourceDesc);
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if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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Logger::warn("D3D11: Cannot create render target view for a buffer");
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return S_OK; // It is required to run Battlefield 3 and Battlefield 4.
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}
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// The view description is optional. If not defined, it
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// will use the resource's format and all array layers.
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D3D11_RENDER_TARGET_VIEW_DESC1 desc;
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if (!pDesc) {
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if (FAILED(D3D11RenderTargetView::GetDescFromResource(pResource, &desc)))
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return E_INVALIDARG;
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} else {
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desc = *pDesc;
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if (FAILED(D3D11RenderTargetView::NormalizeDesc(pResource, &desc)))
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return E_INVALIDARG;
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}
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if (!CheckResourceViewCompatibility(pResource, D3D11_BIND_RENDER_TARGET, desc.Format)) {
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Logger::err(str::format("D3D11: Cannot create render target view:",
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"\n Resource type: ", resourceDesc.Dim,
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"\n Resource usage: ", resourceDesc.BindFlags,
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"\n Resource format: ", resourceDesc.Format,
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"\n View format: ", desc.Format));
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return E_INVALIDARG;
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}
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|
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if (!ppRTView)
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return S_FALSE;
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try {
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*ppRTView = ref(new D3D11RenderTargetView(this, pResource, &desc));
|
|
return S_OK;
|
|
} catch (const DxvkError& e) {
|
|
Logger::err(e.message());
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateDepthStencilView(
|
|
ID3D11Resource* pResource,
|
|
const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc,
|
|
ID3D11DepthStencilView** ppDepthStencilView) {
|
|
InitReturnPtr(ppDepthStencilView);
|
|
|
|
if (pResource == nullptr)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_COMMON_RESOURCE_DESC resourceDesc;
|
|
GetCommonResourceDesc(pResource, &resourceDesc);
|
|
|
|
// The view description is optional. If not defined, it
|
|
// will use the resource's format and all array layers.
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC desc;
|
|
|
|
if (pDesc == nullptr) {
|
|
if (FAILED(D3D11DepthStencilView::GetDescFromResource(pResource, &desc)))
|
|
return E_INVALIDARG;
|
|
} else {
|
|
desc = *pDesc;
|
|
|
|
if (FAILED(D3D11DepthStencilView::NormalizeDesc(pResource, &desc)))
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (!CheckResourceViewCompatibility(pResource, D3D11_BIND_DEPTH_STENCIL, desc.Format)) {
|
|
Logger::err(str::format("D3D11: Cannot create depth-stencil view:",
|
|
"\n Resource type: ", resourceDesc.Dim,
|
|
"\n Resource usage: ", resourceDesc.BindFlags,
|
|
"\n Resource format: ", resourceDesc.Format,
|
|
"\n View format: ", desc.Format));
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (ppDepthStencilView == nullptr)
|
|
return S_FALSE;
|
|
|
|
try {
|
|
*ppDepthStencilView = ref(new D3D11DepthStencilView(this, pResource, &desc));
|
|
return S_OK;
|
|
} catch (const DxvkError& e) {
|
|
Logger::err(e.message());
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateInputLayout(
|
|
const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,
|
|
UINT NumElements,
|
|
const void* pShaderBytecodeWithInputSignature,
|
|
SIZE_T BytecodeLength,
|
|
ID3D11InputLayout** ppInputLayout) {
|
|
InitReturnPtr(ppInputLayout);
|
|
|
|
if (pInputElementDescs == nullptr)
|
|
return E_INVALIDARG;
|
|
|
|
try {
|
|
DxbcReader dxbcReader(reinterpret_cast<const char*>(
|
|
pShaderBytecodeWithInputSignature), BytecodeLength);
|
|
DxbcModule dxbcModule(dxbcReader);
|
|
|
|
const Rc<DxbcIsgn> inputSignature = dxbcModule.isgn();
|
|
|
|
uint32_t attrMask = 0;
|
|
uint32_t bindMask = 0;
|
|
|
|
std::array<DxvkVertexAttribute, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT> attrList;
|
|
std::array<DxvkVertexBinding, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT> bindList;
|
|
|
|
for (uint32_t i = 0; i < NumElements; i++) {
|
|
const DxbcSgnEntry* entry = inputSignature->find(
|
|
pInputElementDescs[i].SemanticName,
|
|
pInputElementDescs[i].SemanticIndex, 0);
|
|
|
|
if (entry == nullptr) {
|
|
Logger::debug(str::format(
|
|
"D3D11Device: No such vertex shader semantic: ",
|
|
pInputElementDescs[i].SemanticName,
|
|
pInputElementDescs[i].SemanticIndex));
|
|
}
|
|
|
|
// Create vertex input attribute description
|
|
DxvkVertexAttribute attrib;
|
|
attrib.location = entry != nullptr ? entry->registerId : 0;
|
|
attrib.binding = pInputElementDescs[i].InputSlot;
|
|
attrib.format = LookupFormat(pInputElementDescs[i].Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
|
|
attrib.offset = pInputElementDescs[i].AlignedByteOffset;
|
|
|
|
// The application may choose to let the implementation
|
|
// generate the exact vertex layout. In that case we'll
|
|
// pack attributes on the same binding in the order they
|
|
// are declared, aligning each attribute to four bytes.
|
|
if (attrib.offset == D3D11_APPEND_ALIGNED_ELEMENT) {
|
|
attrib.offset = 0;
|
|
|
|
for (uint32_t j = 1; j <= i; j++) {
|
|
const DxvkVertexAttribute& prev = attrList.at(i - j);
|
|
|
|
if (prev.binding == attrib.binding) {
|
|
const DxvkFormatInfo* formatInfo = imageFormatInfo(prev.format);
|
|
attrib.offset = align(prev.offset + formatInfo->elementSize, 4);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
attrList.at(i) = attrib;
|
|
|
|
// Create vertex input binding description. The
|
|
// stride is dynamic state in D3D11 and will be
|
|
// set by D3D11DeviceContext::IASetVertexBuffers.
|
|
DxvkVertexBinding binding;
|
|
binding.binding = pInputElementDescs[i].InputSlot;
|
|
binding.fetchRate = pInputElementDescs[i].InstanceDataStepRate;
|
|
binding.inputRate = pInputElementDescs[i].InputSlotClass == D3D11_INPUT_PER_INSTANCE_DATA
|
|
? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
|
|
|
|
// Check if the binding was already defined. If so, the
|
|
// parameters must be identical (namely, the input rate).
|
|
bool bindingDefined = false;
|
|
|
|
for (uint32_t j = 0; j < i; j++) {
|
|
uint32_t bindingId = attrList.at(j).binding;
|
|
|
|
if (binding.binding == bindingId) {
|
|
bindingDefined = true;
|
|
|
|
if (binding.inputRate != bindList.at(bindingId).inputRate) {
|
|
Logger::err(str::format(
|
|
"D3D11Device: Conflicting input rate for binding ",
|
|
binding.binding));
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bindingDefined)
|
|
bindList.at(binding.binding) = binding;
|
|
|
|
if (entry != nullptr) {
|
|
attrMask |= 1u << i;
|
|
bindMask |= 1u << binding.binding;
|
|
}
|
|
}
|
|
|
|
// Compact the attribute and binding lists to filter
|
|
// out attributes and bindings not used by the shader
|
|
uint32_t attrCount = CompactSparseList(attrList.data(), attrMask);
|
|
uint32_t bindCount = CompactSparseList(bindList.data(), bindMask);
|
|
|
|
// Check if there are any semantics defined in the
|
|
// shader that are not included in the current input
|
|
// layout.
|
|
for (auto i = inputSignature->begin(); i != inputSignature->end(); i++) {
|
|
bool found = i->systemValue != DxbcSystemValue::None;
|
|
|
|
for (uint32_t j = 0; j < attrCount && !found; j++)
|
|
found = attrList.at(j).location == i->registerId;
|
|
|
|
if (!found) {
|
|
Logger::warn(str::format(
|
|
"D3D11Device: Vertex input '",
|
|
i->semanticName, i->semanticIndex,
|
|
"' not defined by input layout"));
|
|
}
|
|
}
|
|
|
|
// Create the actual input layout object
|
|
// if the application requests it.
|
|
if (ppInputLayout != nullptr) {
|
|
*ppInputLayout = ref(
|
|
new D3D11InputLayout(this,
|
|
attrCount, attrList.data(),
|
|
bindCount, bindList.data()));
|
|
}
|
|
|
|
return S_OK;
|
|
} catch (const DxvkError& e) {
|
|
Logger::err(e.message());
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateVertexShader(
|
|
const void* pShaderBytecode,
|
|
SIZE_T BytecodeLength,
|
|
ID3D11ClassLinkage* pClassLinkage,
|
|
ID3D11VertexShader** ppVertexShader) {
|
|
InitReturnPtr(ppVertexShader);
|
|
D3D11CommonShader module;
|
|
|
|
DxbcModuleInfo moduleInfo;
|
|
moduleInfo.options = m_dxbcOptions;
|
|
moduleInfo.tess = nullptr;
|
|
moduleInfo.xfb = nullptr;
|
|
|
|
Sha1Hash hash = Sha1Hash::compute(
|
|
pShaderBytecode, BytecodeLength);
|
|
|
|
HRESULT hr = CreateShaderModule(&module,
|
|
DxvkShaderKey(VK_SHADER_STAGE_VERTEX_BIT, hash),
|
|
pShaderBytecode, BytecodeLength, pClassLinkage,
|
|
&moduleInfo);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (!ppVertexShader)
|
|
return S_FALSE;
|
|
|
|
*ppVertexShader = ref(new D3D11VertexShader(this, module));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateGeometryShader(
|
|
const void* pShaderBytecode,
|
|
SIZE_T BytecodeLength,
|
|
ID3D11ClassLinkage* pClassLinkage,
|
|
ID3D11GeometryShader** ppGeometryShader) {
|
|
InitReturnPtr(ppGeometryShader);
|
|
D3D11CommonShader module;
|
|
|
|
DxbcModuleInfo moduleInfo;
|
|
moduleInfo.options = m_dxbcOptions;
|
|
moduleInfo.tess = nullptr;
|
|
moduleInfo.xfb = nullptr;
|
|
|
|
Sha1Hash hash = Sha1Hash::compute(
|
|
pShaderBytecode, BytecodeLength);
|
|
|
|
HRESULT hr = CreateShaderModule(&module,
|
|
DxvkShaderKey(VK_SHADER_STAGE_GEOMETRY_BIT, hash),
|
|
pShaderBytecode, BytecodeLength, pClassLinkage,
|
|
&moduleInfo);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (!ppGeometryShader)
|
|
return S_FALSE;
|
|
|
|
*ppGeometryShader = ref(new D3D11GeometryShader(this, module));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateGeometryShaderWithStreamOutput(
|
|
const void* pShaderBytecode,
|
|
SIZE_T BytecodeLength,
|
|
const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,
|
|
UINT NumEntries,
|
|
const UINT* pBufferStrides,
|
|
UINT NumStrides,
|
|
UINT RasterizedStream,
|
|
ID3D11ClassLinkage* pClassLinkage,
|
|
ID3D11GeometryShader** ppGeometryShader) {
|
|
InitReturnPtr(ppGeometryShader);
|
|
D3D11CommonShader module;
|
|
|
|
if (!m_dxvkDevice->features().extTransformFeedback.transformFeedback) {
|
|
Logger::err(
|
|
"D3D11: CreateGeometryShaderWithStreamOutput:"
|
|
"\n Transform feedback not supported by device");
|
|
return S_OK;
|
|
}
|
|
|
|
// Zero-init some counterss so that we can increment
|
|
// them while walking over the stream output entries
|
|
DxbcXfbInfo xfb = { };
|
|
|
|
for (uint32_t i = 0; i < NumEntries; i++) {
|
|
const D3D11_SO_DECLARATION_ENTRY* so = &pSODeclaration[i];
|
|
|
|
if (so->OutputSlot >= D3D11_SO_BUFFER_SLOT_COUNT)
|
|
return E_INVALIDARG;
|
|
|
|
if (so->SemanticName != nullptr) {
|
|
if (so->Stream >= D3D11_SO_BUFFER_SLOT_COUNT
|
|
|| so->StartComponent >= 4
|
|
|| so->ComponentCount < 1
|
|
|| so->ComponentCount > 4)
|
|
return E_INVALIDARG;
|
|
|
|
DxbcXfbEntry* entry = &xfb.entries[xfb.entryCount++];
|
|
entry->semanticName = so->SemanticName;
|
|
entry->semanticIndex = so->SemanticIndex;
|
|
entry->componentIndex = so->StartComponent;
|
|
entry->componentCount = so->ComponentCount;
|
|
entry->streamId = so->Stream;
|
|
entry->bufferId = so->OutputSlot;
|
|
entry->offset = xfb.strides[so->OutputSlot];
|
|
}
|
|
|
|
xfb.strides[so->OutputSlot] += so->ComponentCount * sizeof(uint32_t);
|
|
}
|
|
|
|
// If necessary, override the buffer strides
|
|
for (uint32_t i = 0; i < NumStrides; i++)
|
|
xfb.strides[i] = pBufferStrides[i];
|
|
|
|
// Set stream to rasterize, if any
|
|
xfb.rasterizedStream = -1;
|
|
|
|
if (RasterizedStream != D3D11_SO_NO_RASTERIZED_STREAM)
|
|
Logger::err("D3D11: CreateGeometryShaderWithStreamOutput: Rasterized stream not supported");
|
|
|
|
// Compute hash from both the xfb info and the source
|
|
// code, because both influence the generated code
|
|
DxbcXfbInfo hashXfb = xfb;
|
|
|
|
std::vector<Sha1Data> chunks = {{
|
|
{ pShaderBytecode, BytecodeLength },
|
|
{ &hashXfb, sizeof(hashXfb) },
|
|
}};
|
|
|
|
for (uint32_t i = 0; i < hashXfb.entryCount; i++) {
|
|
const char* semantic = hashXfb.entries[i].semanticName;
|
|
|
|
if (semantic) {
|
|
chunks.push_back({ semantic, std::strlen(semantic) });
|
|
hashXfb.entries[i].semanticName = nullptr;
|
|
}
|
|
}
|
|
|
|
Sha1Hash hash = Sha1Hash::compute(chunks.size(), chunks.data());
|
|
|
|
// Create the actual shader module
|
|
DxbcModuleInfo moduleInfo;
|
|
moduleInfo.options = m_dxbcOptions;
|
|
moduleInfo.tess = nullptr;
|
|
moduleInfo.xfb = &xfb;
|
|
|
|
HRESULT hr = CreateShaderModule(&module,
|
|
DxvkShaderKey(VK_SHADER_STAGE_GEOMETRY_BIT, hash),
|
|
pShaderBytecode, BytecodeLength, pClassLinkage,
|
|
&moduleInfo);
|
|
|
|
if (FAILED(hr))
|
|
return E_INVALIDARG;
|
|
|
|
if (!ppGeometryShader)
|
|
return S_FALSE;
|
|
|
|
*ppGeometryShader = ref(new D3D11GeometryShader(this, module));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreatePixelShader(
|
|
const void* pShaderBytecode,
|
|
SIZE_T BytecodeLength,
|
|
ID3D11ClassLinkage* pClassLinkage,
|
|
ID3D11PixelShader** ppPixelShader) {
|
|
InitReturnPtr(ppPixelShader);
|
|
D3D11CommonShader module;
|
|
|
|
DxbcModuleInfo moduleInfo;
|
|
moduleInfo.options = m_dxbcOptions;
|
|
moduleInfo.tess = nullptr;
|
|
moduleInfo.xfb = nullptr;
|
|
|
|
Sha1Hash hash = Sha1Hash::compute(
|
|
pShaderBytecode, BytecodeLength);
|
|
|
|
|
|
HRESULT hr = CreateShaderModule(&module,
|
|
DxvkShaderKey(VK_SHADER_STAGE_FRAGMENT_BIT, hash),
|
|
pShaderBytecode, BytecodeLength, pClassLinkage,
|
|
&moduleInfo);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (!ppPixelShader)
|
|
return S_FALSE;
|
|
|
|
*ppPixelShader = ref(new D3D11PixelShader(this, module));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateHullShader(
|
|
const void* pShaderBytecode,
|
|
SIZE_T BytecodeLength,
|
|
ID3D11ClassLinkage* pClassLinkage,
|
|
ID3D11HullShader** ppHullShader) {
|
|
InitReturnPtr(ppHullShader);
|
|
D3D11CommonShader module;
|
|
|
|
DxbcTessInfo tessInfo;
|
|
tessInfo.maxTessFactor = float(m_d3d11Options.maxTessFactor);
|
|
|
|
DxbcModuleInfo moduleInfo;
|
|
moduleInfo.options = m_dxbcOptions;
|
|
moduleInfo.tess = nullptr;
|
|
moduleInfo.xfb = nullptr;
|
|
|
|
if (tessInfo.maxTessFactor >= 8.0f)
|
|
moduleInfo.tess = &tessInfo;
|
|
|
|
Sha1Hash hash = Sha1Hash::compute(
|
|
pShaderBytecode, BytecodeLength);
|
|
|
|
HRESULT hr = CreateShaderModule(&module,
|
|
DxvkShaderKey(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, hash),
|
|
pShaderBytecode, BytecodeLength, pClassLinkage, &moduleInfo);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (!ppHullShader)
|
|
return S_FALSE;
|
|
|
|
*ppHullShader = ref(new D3D11HullShader(this, module));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateDomainShader(
|
|
const void* pShaderBytecode,
|
|
SIZE_T BytecodeLength,
|
|
ID3D11ClassLinkage* pClassLinkage,
|
|
ID3D11DomainShader** ppDomainShader) {
|
|
InitReturnPtr(ppDomainShader);
|
|
D3D11CommonShader module;
|
|
|
|
DxbcModuleInfo moduleInfo;
|
|
moduleInfo.options = m_dxbcOptions;
|
|
moduleInfo.tess = nullptr;
|
|
moduleInfo.xfb = nullptr;
|
|
|
|
Sha1Hash hash = Sha1Hash::compute(
|
|
pShaderBytecode, BytecodeLength);
|
|
|
|
HRESULT hr = CreateShaderModule(&module,
|
|
DxvkShaderKey(VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, hash),
|
|
pShaderBytecode, BytecodeLength, pClassLinkage, &moduleInfo);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (ppDomainShader == nullptr)
|
|
return S_FALSE;
|
|
|
|
*ppDomainShader = ref(new D3D11DomainShader(this, module));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateComputeShader(
|
|
const void* pShaderBytecode,
|
|
SIZE_T BytecodeLength,
|
|
ID3D11ClassLinkage* pClassLinkage,
|
|
ID3D11ComputeShader** ppComputeShader) {
|
|
InitReturnPtr(ppComputeShader);
|
|
D3D11CommonShader module;
|
|
|
|
DxbcModuleInfo moduleInfo;
|
|
moduleInfo.options = m_dxbcOptions;
|
|
moduleInfo.tess = nullptr;
|
|
moduleInfo.xfb = nullptr;
|
|
|
|
Sha1Hash hash = Sha1Hash::compute(
|
|
pShaderBytecode, BytecodeLength);
|
|
|
|
HRESULT hr = CreateShaderModule(&module,
|
|
DxvkShaderKey(VK_SHADER_STAGE_COMPUTE_BIT, hash),
|
|
pShaderBytecode, BytecodeLength, pClassLinkage,
|
|
&moduleInfo);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (!ppComputeShader)
|
|
return S_FALSE;
|
|
|
|
*ppComputeShader = ref(new D3D11ComputeShader(this, module));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateClassLinkage(ID3D11ClassLinkage** ppLinkage) {
|
|
*ppLinkage = ref(new D3D11ClassLinkage(this));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateBlendState(
|
|
const D3D11_BLEND_DESC* pBlendStateDesc,
|
|
ID3D11BlendState** ppBlendState) {
|
|
InitReturnPtr(ppBlendState);
|
|
|
|
if (!pBlendStateDesc)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_BLEND_DESC1 desc = D3D11BlendState::PromoteDesc(pBlendStateDesc);
|
|
|
|
if (FAILED(D3D11BlendState::NormalizeDesc(&desc)))
|
|
return E_INVALIDARG;
|
|
|
|
if (ppBlendState != nullptr) {
|
|
*ppBlendState = m_bsStateObjects.Create(this, desc);
|
|
return S_OK;
|
|
} return S_FALSE;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateBlendState1(
|
|
const D3D11_BLEND_DESC1* pBlendStateDesc,
|
|
ID3D11BlendState1** ppBlendState) {
|
|
InitReturnPtr(ppBlendState);
|
|
|
|
if (!pBlendStateDesc)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_BLEND_DESC1 desc = *pBlendStateDesc;
|
|
|
|
if (FAILED(D3D11BlendState::NormalizeDesc(&desc)))
|
|
return E_INVALIDARG;
|
|
|
|
if (ppBlendState != nullptr) {
|
|
*ppBlendState = m_bsStateObjects.Create(this, desc);
|
|
return S_OK;
|
|
} return S_FALSE;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateDepthStencilState(
|
|
const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc,
|
|
ID3D11DepthStencilState** ppDepthStencilState) {
|
|
InitReturnPtr(ppDepthStencilState);
|
|
|
|
if (!pDepthStencilDesc)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_DEPTH_STENCIL_DESC desc = *pDepthStencilDesc;
|
|
|
|
if (FAILED(D3D11DepthStencilState::NormalizeDesc(&desc)))
|
|
return E_INVALIDARG;
|
|
|
|
if (ppDepthStencilState != nullptr) {
|
|
*ppDepthStencilState = m_dsStateObjects.Create(this, desc);
|
|
return S_OK;
|
|
} return S_FALSE;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateRasterizerState(
|
|
const D3D11_RASTERIZER_DESC* pRasterizerDesc,
|
|
ID3D11RasterizerState** ppRasterizerState) {
|
|
InitReturnPtr(ppRasterizerState);
|
|
|
|
if (!pRasterizerDesc)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_RASTERIZER_DESC2 desc = D3D11RasterizerState::PromoteDesc(pRasterizerDesc);
|
|
|
|
if (FAILED(D3D11RasterizerState::NormalizeDesc(&desc)))
|
|
return E_INVALIDARG;
|
|
|
|
if (!ppRasterizerState)
|
|
return S_FALSE;
|
|
|
|
*ppRasterizerState = m_rsStateObjects.Create(this, desc);
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT D3D11Device::CreateRasterizerState1(
|
|
const D3D11_RASTERIZER_DESC1* pRasterizerDesc,
|
|
ID3D11RasterizerState1** ppRasterizerState) {
|
|
InitReturnPtr(ppRasterizerState);
|
|
|
|
if (!pRasterizerDesc)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_RASTERIZER_DESC2 desc = D3D11RasterizerState::PromoteDesc(pRasterizerDesc);
|
|
|
|
if (FAILED(D3D11RasterizerState::NormalizeDesc(&desc)))
|
|
return E_INVALIDARG;
|
|
|
|
if (!ppRasterizerState)
|
|
return S_FALSE;
|
|
|
|
*ppRasterizerState = m_rsStateObjects.Create(this, desc);
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT D3D11Device::CreateRasterizerState2(
|
|
const D3D11_RASTERIZER_DESC2* pRasterizerDesc,
|
|
ID3D11RasterizerState2** ppRasterizerState) {
|
|
InitReturnPtr(ppRasterizerState);
|
|
|
|
if (!pRasterizerDesc)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_RASTERIZER_DESC2 desc = *pRasterizerDesc;
|
|
|
|
if (FAILED(D3D11RasterizerState::NormalizeDesc(&desc)))
|
|
return E_INVALIDARG;
|
|
|
|
if (!ppRasterizerState)
|
|
return S_FALSE;
|
|
|
|
*ppRasterizerState = m_rsStateObjects.Create(this, desc);
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateSamplerState(
|
|
const D3D11_SAMPLER_DESC* pSamplerDesc,
|
|
ID3D11SamplerState** ppSamplerState) {
|
|
InitReturnPtr(ppSamplerState);
|
|
|
|
if (pSamplerDesc == nullptr)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_SAMPLER_DESC desc = *pSamplerDesc;
|
|
|
|
if (FAILED(D3D11SamplerState::NormalizeDesc(&desc)))
|
|
return E_INVALIDARG;
|
|
|
|
if (ppSamplerState == nullptr)
|
|
return S_FALSE;
|
|
|
|
try {
|
|
*ppSamplerState = m_samplerObjects.Create(this, desc);
|
|
return S_OK;
|
|
} catch (const DxvkError& e) {
|
|
Logger::err(e.message());
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateQuery(
|
|
const D3D11_QUERY_DESC* pQueryDesc,
|
|
ID3D11Query** ppQuery) {
|
|
InitReturnPtr(ppQuery);
|
|
|
|
if (!pQueryDesc)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_QUERY_DESC1 desc;
|
|
desc.Query = pQueryDesc->Query;
|
|
desc.MiscFlags = pQueryDesc->MiscFlags;
|
|
desc.ContextType = D3D11_CONTEXT_TYPE_ALL;
|
|
|
|
ID3D11Query1* query = nullptr;
|
|
HRESULT hr = CreateQuery1(&desc, ppQuery ? &query : nullptr);
|
|
|
|
if (hr != S_OK)
|
|
return hr;
|
|
|
|
*ppQuery = query;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateQuery1(
|
|
const D3D11_QUERY_DESC1* pQueryDesc,
|
|
ID3D11Query1** ppQuery) {
|
|
InitReturnPtr(ppQuery);
|
|
|
|
if (!pQueryDesc)
|
|
return E_INVALIDARG;
|
|
|
|
HRESULT hr = D3D11Query::ValidateDesc(pQueryDesc);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (!ppQuery)
|
|
return S_FALSE;
|
|
|
|
try {
|
|
*ppQuery = ref(new D3D11Query(this, *pQueryDesc));
|
|
return S_OK;
|
|
} catch (const DxvkError& e) {
|
|
Logger::err(e.message());
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreatePredicate(
|
|
const D3D11_QUERY_DESC* pPredicateDesc,
|
|
ID3D11Predicate** ppPredicate) {
|
|
InitReturnPtr(ppPredicate);
|
|
|
|
if (!pPredicateDesc)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_QUERY_DESC1 desc;
|
|
desc.Query = pPredicateDesc->Query;
|
|
desc.MiscFlags = pPredicateDesc->MiscFlags;
|
|
desc.ContextType = D3D11_CONTEXT_TYPE_ALL;
|
|
|
|
if (desc.Query != D3D11_QUERY_OCCLUSION_PREDICATE) {
|
|
Logger::warn(str::format("D3D11: Unhandled predicate type: ", pPredicateDesc->Query));
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (!ppPredicate)
|
|
return S_FALSE;
|
|
|
|
try {
|
|
*ppPredicate = D3D11Query::AsPredicate(
|
|
ref(new D3D11Query(this, desc)));
|
|
return S_OK;
|
|
} catch (const DxvkError& e) {
|
|
Logger::err(e.message());
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateCounter(
|
|
const D3D11_COUNTER_DESC* pCounterDesc,
|
|
ID3D11Counter** ppCounter) {
|
|
InitReturnPtr(ppCounter);
|
|
|
|
Logger::err(str::format("D3D11: Unsupported counter: ", pCounterDesc->Counter));
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeferredContext(
|
|
UINT ContextFlags,
|
|
ID3D11DeviceContext** ppDeferredContext) {
|
|
*ppDeferredContext = ref(new D3D11DeferredContext(this, m_dxvkDevice, ContextFlags));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeferredContext1(
|
|
UINT ContextFlags,
|
|
ID3D11DeviceContext1** ppDeferredContext) {
|
|
*ppDeferredContext = ref(new D3D11DeferredContext(this, m_dxvkDevice, ContextFlags));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeferredContext2(
|
|
UINT ContextFlags,
|
|
ID3D11DeviceContext2** ppDeferredContext) {
|
|
*ppDeferredContext = ref(new D3D11DeferredContext(this, m_dxvkDevice, ContextFlags));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeferredContext3(
|
|
UINT ContextFlags,
|
|
ID3D11DeviceContext3** ppDeferredContext) {
|
|
*ppDeferredContext = ref(new D3D11DeferredContext(this, m_dxvkDevice, ContextFlags));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeviceContextState(
|
|
UINT Flags,
|
|
const D3D_FEATURE_LEVEL* pFeatureLevels,
|
|
UINT FeatureLevels,
|
|
UINT SDKVersion,
|
|
REFIID EmulatedInterface,
|
|
D3D_FEATURE_LEVEL* pChosenFeatureLevel,
|
|
ID3DDeviceContextState** ppContextState) {
|
|
InitReturnPtr(ppContextState);
|
|
|
|
if (!pFeatureLevels || FeatureLevels == 0)
|
|
return E_INVALIDARG;
|
|
|
|
if (EmulatedInterface != __uuidof(ID3D10Device)
|
|
&& EmulatedInterface != __uuidof(ID3D10Device1)
|
|
&& EmulatedInterface != __uuidof(ID3D11Device)
|
|
&& EmulatedInterface != __uuidof(ID3D11Device1))
|
|
return E_INVALIDARG;
|
|
|
|
UINT flId;
|
|
for (flId = 0; flId < FeatureLevels; flId++) {
|
|
if (CheckFeatureLevelSupport(m_dxvkDevice->instance(), m_dxvkAdapter, pFeatureLevels[flId]))
|
|
break;
|
|
}
|
|
|
|
if (flId == FeatureLevels)
|
|
return E_INVALIDARG;
|
|
|
|
if (pFeatureLevels[flId] > m_featureLevel)
|
|
m_featureLevel = pFeatureLevels[flId];
|
|
|
|
if (pChosenFeatureLevel)
|
|
*pChosenFeatureLevel = pFeatureLevels[flId];
|
|
|
|
if (!ppContextState)
|
|
return S_FALSE;
|
|
|
|
*ppContextState = ref(new D3D11DeviceContextState(this));
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CreateFence(
|
|
UINT64 InitialValue,
|
|
D3D11_FENCE_FLAG Flags,
|
|
REFIID ReturnedInterface,
|
|
void** ppFence) {
|
|
InitReturnPtr(ppFence);
|
|
|
|
static bool s_errorShown = false;
|
|
|
|
if (!std::exchange(s_errorShown, true))
|
|
Logger::err("D3D11Device::CreateFence: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11Device::ReadFromSubresource(
|
|
void* pDstData,
|
|
UINT DstRowPitch,
|
|
UINT DstDepthPitch,
|
|
ID3D11Resource* pSrcResource,
|
|
UINT SrcSubresource,
|
|
const D3D11_BOX* pSrcBox) {
|
|
CopySubresourceData(
|
|
pDstData, DstRowPitch, DstDepthPitch,
|
|
pSrcResource, SrcSubresource, pSrcBox);
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11Device::WriteToSubresource(
|
|
ID3D11Resource* pDstResource,
|
|
UINT DstSubresource,
|
|
const D3D11_BOX* pDstBox,
|
|
const void* pSrcData,
|
|
UINT SrcRowPitch,
|
|
UINT SrcDepthPitch) {
|
|
CopySubresourceData(
|
|
pSrcData, SrcRowPitch, SrcRowPitch,
|
|
pDstResource, DstSubresource, pDstBox);
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::OpenSharedResource(
|
|
HANDLE hResource,
|
|
REFIID ReturnedInterface,
|
|
void** ppResource) {
|
|
InitReturnPtr(ppResource);
|
|
|
|
Logger::err("D3D11Device::OpenSharedResource: Not implemented");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::OpenSharedResource1(
|
|
HANDLE hResource,
|
|
REFIID ReturnedInterface,
|
|
void** ppResource) {
|
|
InitReturnPtr(ppResource);
|
|
|
|
Logger::err("D3D11Device::OpenSharedResource1: Not implemented");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::OpenSharedResourceByName(
|
|
LPCWSTR lpName,
|
|
DWORD dwDesiredAccess,
|
|
REFIID returnedInterface,
|
|
void** ppResource) {
|
|
InitReturnPtr(ppResource);
|
|
|
|
Logger::err("D3D11Device::OpenSharedResourceByName: Not implemented");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::OpenSharedFence(
|
|
HANDLE hFence,
|
|
REFIID ReturnedInterface,
|
|
void** ppFence) {
|
|
InitReturnPtr(ppFence);
|
|
|
|
Logger::err("D3D11Device::OpenSharedFence: Not implemented");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CheckFormatSupport(
|
|
DXGI_FORMAT Format,
|
|
UINT* pFormatSupport) {
|
|
return GetFormatSupportFlags(Format, pFormatSupport, nullptr);
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CheckMultisampleQualityLevels(
|
|
DXGI_FORMAT Format,
|
|
UINT SampleCount,
|
|
UINT* pNumQualityLevels) {
|
|
return CheckMultisampleQualityLevels1(Format, SampleCount, 0, pNumQualityLevels);
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CheckMultisampleQualityLevels1(
|
|
DXGI_FORMAT Format,
|
|
UINT SampleCount,
|
|
UINT Flags,
|
|
UINT* pNumQualityLevels) {
|
|
// There are many error conditions, so we'll just assume
|
|
// that we will fail and return a non-zero value in case
|
|
// the device does actually support the format.
|
|
if (!pNumQualityLevels)
|
|
return E_INVALIDARG;
|
|
|
|
// We don't support tiled resources, but it's unclear what
|
|
// we are supposed to return in this case. Be conservative.
|
|
if (Flags) {
|
|
*pNumQualityLevels = 0;
|
|
return E_FAIL;
|
|
}
|
|
|
|
// For some reason, we can query DXGI_FORMAT_UNKNOWN
|
|
if (Format == DXGI_FORMAT_UNKNOWN) {
|
|
*pNumQualityLevels = SampleCount == 1 ? 1 : 0;
|
|
return SampleCount ? S_OK : E_FAIL;
|
|
}
|
|
|
|
// All other unknown formats should result in an error return.
|
|
VkFormat format = LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY).Format;
|
|
|
|
if (format == VK_FORMAT_UNDEFINED)
|
|
return E_INVALIDARG;
|
|
|
|
// Zero-init now, leave value undefined otherwise.
|
|
// This does actually match native D3D11 behaviour.
|
|
*pNumQualityLevels = 0;
|
|
|
|
// Non-power of two sample counts are not supported, but querying
|
|
// support for them is legal, so we return zero quality levels.
|
|
VkSampleCountFlagBits sampleCountFlag = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
if (FAILED(DecodeSampleCount(SampleCount, &sampleCountFlag)))
|
|
return SampleCount && SampleCount <= 32 ? S_OK : E_FAIL;
|
|
|
|
// Check if the device supports the given combination of format
|
|
// and sample count. D3D exposes the opaque concept of quality
|
|
// levels to the application, we'll just define one such level.
|
|
VkImageFormatProperties formatProps;
|
|
|
|
VkResult status = m_dxvkAdapter->imageFormatProperties(
|
|
format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
|
|
VK_IMAGE_USAGE_SAMPLED_BIT, 0, formatProps);
|
|
|
|
if ((status == VK_SUCCESS) && (formatProps.sampleCounts & sampleCountFlag))
|
|
*pNumQualityLevels = 1;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11Device::CheckCounterInfo(D3D11_COUNTER_INFO* pCounterInfo) {
|
|
// We basically don't support counters
|
|
pCounterInfo->LastDeviceDependentCounter = D3D11_COUNTER(0);
|
|
pCounterInfo->NumSimultaneousCounters = 0;
|
|
pCounterInfo->NumDetectableParallelUnits = 0;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CheckCounter(
|
|
const D3D11_COUNTER_DESC* pDesc,
|
|
D3D11_COUNTER_TYPE* pType,
|
|
UINT* pActiveCounters,
|
|
LPSTR szName,
|
|
UINT* pNameLength,
|
|
LPSTR szUnits,
|
|
UINT* pUnitsLength,
|
|
LPSTR szDescription,
|
|
UINT* pDescriptionLength) {
|
|
Logger::err("D3D11: Counters not supported");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::CheckFeatureSupport(
|
|
D3D11_FEATURE Feature,
|
|
void* pFeatureSupportData,
|
|
UINT FeatureSupportDataSize) {
|
|
switch (Feature) {
|
|
case D3D11_FEATURE_THREADING: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_THREADING*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
// We report native support for command lists here so that we do not actually
|
|
// have to re-implement the UpdateSubresource bug from the D3D11 runtime, see
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/ff476486(v=vs.85).aspx)
|
|
info->DriverConcurrentCreates = TRUE;
|
|
info->DriverCommandLists = TRUE;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_DOUBLES: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_DOUBLES*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
info->DoublePrecisionFloatShaderOps = m_dxvkDevice->features().core.features.shaderFloat64
|
|
&& m_dxvkDevice->features().core.features.shaderInt64;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_FORMAT_SUPPORT: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_FORMAT_SUPPORT*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
return GetFormatSupportFlags(info->InFormat, &info->OutFormatSupport, nullptr);
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_FORMAT_SUPPORT2: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_FORMAT_SUPPORT2*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
return GetFormatSupportFlags(info->InFormat, nullptr, &info->OutFormatSupport2);
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
info->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = TRUE;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D11_OPTIONS: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/hh404457(v=vs.85).aspx
|
|
const auto& features = m_dxvkDevice->features();
|
|
|
|
info->OutputMergerLogicOp = features.core.features.logicOp;
|
|
info->UAVOnlyRenderingForcedSampleCount = features.core.features.variableMultisampleRate;
|
|
info->DiscardAPIsSeenByDriver = TRUE;
|
|
info->FlagsForUpdateAndCopySeenByDriver = TRUE;
|
|
info->ClearView = TRUE;
|
|
info->CopyWithOverlap = TRUE;
|
|
info->ConstantBufferPartialUpdate = TRUE;
|
|
info->ConstantBufferOffsetting = TRUE;
|
|
info->MapNoOverwriteOnDynamicConstantBuffer = TRUE;
|
|
info->MapNoOverwriteOnDynamicBufferSRV = TRUE;
|
|
info->MultisampleRTVWithForcedSampleCountOne = TRUE; /* not really */
|
|
info->SAD4ShaderInstructions = TRUE;
|
|
info->ExtendedDoublesShaderInstructions = TRUE;
|
|
info->ExtendedResourceSharing = TRUE; /* not really */
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_ARCHITECTURE_INFO: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_ARCHITECTURE_INFO*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
info->TileBasedDeferredRenderer = FALSE;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D9_OPTIONS: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D9_OPTIONS*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
info->FullNonPow2TextureSupport = TRUE;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
// Report that we only support full 32-bit operations
|
|
info->PixelShaderMinPrecision = 0;
|
|
info->AllOtherShaderStagesMinPrecision = 0;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D9_SHADOW_SUPPORT: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
info->SupportsDepthAsTextureWithLessEqualComparisonFilter = TRUE;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D11_OPTIONS1: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS1*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
// Min/Max filtering requires Tiled Resources Tier 2 for some reason,
|
|
// so we cannot support it even though Vulkan exposes this feature
|
|
info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
|
|
info->MinMaxFiltering = FALSE;
|
|
info->ClearViewAlsoSupportsDepthOnlyFormats = TRUE;
|
|
info->MapOnDefaultBuffers = TRUE;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
info->SimpleInstancingSupported = TRUE;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_MARKER_SUPPORT: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_MARKER_SUPPORT*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
info->Profile = FALSE;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D9_OPTIONS1: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D9_OPTIONS1*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
info->FullNonPow2TextureSupported = TRUE;
|
|
info->DepthAsTextureWithLessEqualComparisonFilterSupported = TRUE;
|
|
info->SimpleInstancingSupported = TRUE;
|
|
info->TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported = TRUE;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D11_OPTIONS2: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS2*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
const auto& extensions = m_dxvkDevice->extensions();
|
|
const auto& features = m_dxvkDevice->features();
|
|
|
|
info->PSSpecifiedStencilRefSupported = extensions.extShaderStencilExport;
|
|
info->TypedUAVLoadAdditionalFormats = features.core.features.shaderStorageImageReadWithoutFormat;
|
|
info->ROVsSupported = FALSE;
|
|
info->ConservativeRasterizationTier = D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED;
|
|
info->MapOnDefaultTextures = TRUE;
|
|
info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
|
|
info->StandardSwizzle = FALSE;
|
|
info->UnifiedMemoryArchitecture = IsUnifiedMemoryArch();
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D11_OPTIONS3: {
|
|
if (FeatureSupportDataSize != sizeof(D3D11_FEATURE_DATA_D3D11_OPTIONS3))
|
|
return E_INVALIDARG;
|
|
|
|
const auto& extensions = m_dxvkDevice->extensions();
|
|
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS3*>(pFeatureSupportData);
|
|
info->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer = extensions.extShaderViewportIndexLayer;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
// These numbers are not accurate, but it should not have any effect on D3D11 apps
|
|
info->MaxGPUVirtualAddressBitsPerResource = 32;
|
|
info->MaxGPUVirtualAddressBitsPerProcess = 40;
|
|
} return S_OK;
|
|
|
|
case D3D11_FEATURE_D3D11_OPTIONS4: {
|
|
auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS4*>(pFeatureSupportData);
|
|
|
|
if (FeatureSupportDataSize != sizeof(*info))
|
|
return E_INVALIDARG;
|
|
|
|
info->ExtendedNV12SharedTextureSupported = FALSE;
|
|
} return S_OK;
|
|
|
|
default:
|
|
Logger::err(str::format("D3D11Device: CheckFeatureSupport: Unknown feature: ", Feature));
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::GetPrivateData(
|
|
REFGUID guid, UINT* pDataSize, void* pData) {
|
|
return m_container->GetPrivateData(guid, pDataSize, pData);
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::SetPrivateData(
|
|
REFGUID guid, UINT DataSize, const void* pData) {
|
|
return m_container->SetPrivateData(guid, DataSize, pData);
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::SetPrivateDataInterface(
|
|
REFGUID guid, const IUnknown* pData) {
|
|
return m_container->SetPrivateDataInterface(guid, pData);
|
|
}
|
|
|
|
|
|
D3D_FEATURE_LEVEL STDMETHODCALLTYPE D3D11Device::GetFeatureLevel() {
|
|
return m_featureLevel;
|
|
}
|
|
|
|
|
|
UINT STDMETHODCALLTYPE D3D11Device::GetCreationFlags() {
|
|
return m_featureFlags;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::GetDeviceRemovedReason() {
|
|
VkResult status = m_dxvkDevice->getDeviceStatus();
|
|
|
|
switch (status) {
|
|
case VK_SUCCESS: return S_OK;
|
|
default: return DXGI_ERROR_DEVICE_RESET;
|
|
}
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11Device::GetImmediateContext(ID3D11DeviceContext** ppImmediateContext) {
|
|
*ppImmediateContext = ref(m_context);
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11Device::GetImmediateContext1(ID3D11DeviceContext1** ppImmediateContext) {
|
|
*ppImmediateContext = ref(m_context);
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11Device::GetImmediateContext2(ID3D11DeviceContext2** ppImmediateContext) {
|
|
*ppImmediateContext = ref(m_context);
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11Device::GetImmediateContext3(ID3D11DeviceContext3** ppImmediateContext) {
|
|
*ppImmediateContext = ref(m_context);
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::SetExceptionMode(UINT RaiseFlags) {
|
|
Logger::err("D3D11Device::SetExceptionMode: Not implemented");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
UINT STDMETHODCALLTYPE D3D11Device::GetExceptionMode() {
|
|
Logger::err("D3D11Device::GetExceptionMode: Not implemented");
|
|
return 0;
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11Device::GetResourceTiling(
|
|
ID3D11Resource* pTiledResource,
|
|
UINT* pNumTilesForEntireResource,
|
|
D3D11_PACKED_MIP_DESC* pPackedMipDesc,
|
|
D3D11_TILE_SHAPE* pStandardTileShapeForNonPackedMips,
|
|
UINT* pNumSubresourceTilings,
|
|
UINT FirstSubresourceTilingToGet,
|
|
D3D11_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips) {
|
|
static bool s_errorShown = false;
|
|
|
|
if (!std::exchange(s_errorShown, true))
|
|
Logger::err("D3D11Device::GetResourceTiling: Tiled resources not supported");
|
|
|
|
if (pNumTilesForEntireResource)
|
|
*pNumTilesForEntireResource = 0;
|
|
|
|
if (pPackedMipDesc)
|
|
*pPackedMipDesc = D3D11_PACKED_MIP_DESC();
|
|
|
|
if (pStandardTileShapeForNonPackedMips)
|
|
*pStandardTileShapeForNonPackedMips = D3D11_TILE_SHAPE();
|
|
|
|
if (pNumSubresourceTilings) {
|
|
if (pSubresourceTilingsForNonPackedMips) {
|
|
for (uint32_t i = 0; i < *pNumSubresourceTilings; i++)
|
|
pSubresourceTilingsForNonPackedMips[i] = D3D11_SUBRESOURCE_TILING();
|
|
}
|
|
|
|
*pNumSubresourceTilings = 0;
|
|
}
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11Device::RegisterDeviceRemovedEvent(
|
|
HANDLE hEvent,
|
|
DWORD* pdwCookie) {
|
|
static bool s_errorShown = false;
|
|
|
|
if (!std::exchange(s_errorShown, true))
|
|
Logger::err("D3D11Device::RegisterDeviceRemovedEvent: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11Device::UnregisterDeviceRemoved(
|
|
DWORD dwCookie) {
|
|
static bool s_errorShown = false;
|
|
|
|
if (!std::exchange(s_errorShown, true))
|
|
Logger::err("D3D11Device::UnregisterDeviceRemovedEvent: Not implemented");
|
|
}
|
|
|
|
|
|
DXGI_VK_FORMAT_INFO D3D11Device::LookupFormat(
|
|
DXGI_FORMAT Format,
|
|
DXGI_VK_FORMAT_MODE Mode) const {
|
|
return m_d3d11Formats.GetFormatInfo(Format, Mode);
|
|
}
|
|
|
|
|
|
DXGI_VK_FORMAT_INFO D3D11Device::LookupPackedFormat(
|
|
DXGI_FORMAT Format,
|
|
DXGI_VK_FORMAT_MODE Mode) const {
|
|
return m_d3d11Formats.GetPackedFormatInfo(Format, Mode);
|
|
}
|
|
|
|
|
|
DXGI_VK_FORMAT_FAMILY D3D11Device::LookupFamily(
|
|
DXGI_FORMAT Format,
|
|
DXGI_VK_FORMAT_MODE Mode) const {
|
|
return m_d3d11Formats.GetFormatFamily(Format, Mode);
|
|
}
|
|
|
|
|
|
void D3D11Device::FlushInitContext() {
|
|
m_initializer->Flush();
|
|
}
|
|
|
|
|
|
bool D3D11Device::CheckFeatureLevelSupport(
|
|
const Rc<DxvkInstance>& instance,
|
|
const Rc<DxvkAdapter>& adapter,
|
|
D3D_FEATURE_LEVEL featureLevel) {
|
|
if (featureLevel > GetMaxFeatureLevel(instance))
|
|
return false;
|
|
|
|
// Check whether all features are supported
|
|
const DxvkDeviceFeatures features
|
|
= GetDeviceFeatures(adapter, featureLevel);
|
|
|
|
if (!adapter->checkFeatureSupport(features))
|
|
return false;
|
|
|
|
// TODO also check for required limits
|
|
return true;
|
|
}
|
|
|
|
|
|
DxvkDeviceFeatures D3D11Device::GetDeviceFeatures(
|
|
const Rc<DxvkAdapter>& adapter,
|
|
D3D_FEATURE_LEVEL featureLevel) {
|
|
DxvkDeviceFeatures supported = adapter->features();
|
|
DxvkDeviceFeatures enabled = {};
|
|
|
|
enabled.core.features.geometryShader = VK_TRUE;
|
|
enabled.core.features.robustBufferAccess = VK_TRUE;
|
|
enabled.core.features.shaderStorageImageExtendedFormats = VK_TRUE;
|
|
enabled.core.features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
|
|
enabled.core.features.depthBounds = supported.core.features.depthBounds;
|
|
|
|
enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;
|
|
|
|
enabled.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation = supported.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation;
|
|
|
|
enabled.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor = supported.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor;
|
|
enabled.extVertexAttributeDivisor.vertexAttributeInstanceRateZeroDivisor = supported.extVertexAttributeDivisor.vertexAttributeInstanceRateZeroDivisor;
|
|
|
|
if (featureLevel >= D3D_FEATURE_LEVEL_9_1) {
|
|
enabled.core.features.depthClamp = VK_TRUE;
|
|
enabled.core.features.depthBiasClamp = VK_TRUE;
|
|
enabled.core.features.fillModeNonSolid = VK_TRUE;
|
|
enabled.core.features.pipelineStatisticsQuery = supported.core.features.pipelineStatisticsQuery;
|
|
enabled.core.features.sampleRateShading = VK_TRUE;
|
|
enabled.core.features.samplerAnisotropy = VK_TRUE;
|
|
enabled.core.features.shaderClipDistance = VK_TRUE;
|
|
enabled.core.features.shaderCullDistance = VK_TRUE;
|
|
enabled.core.features.textureCompressionBC = VK_TRUE;
|
|
enabled.extDepthClipEnable.depthClipEnable = supported.extDepthClipEnable.depthClipEnable;
|
|
enabled.extHostQueryReset.hostQueryReset = supported.extHostQueryReset.hostQueryReset;
|
|
}
|
|
|
|
if (featureLevel >= D3D_FEATURE_LEVEL_9_2) {
|
|
enabled.core.features.occlusionQueryPrecise = VK_TRUE;
|
|
}
|
|
|
|
if (featureLevel >= D3D_FEATURE_LEVEL_9_3) {
|
|
enabled.core.features.independentBlend = VK_TRUE;
|
|
enabled.core.features.multiViewport = VK_TRUE;
|
|
}
|
|
|
|
if (featureLevel >= D3D_FEATURE_LEVEL_10_0) {
|
|
enabled.core.features.fullDrawIndexUint32 = VK_TRUE;
|
|
enabled.core.features.logicOp = supported.core.features.logicOp;
|
|
enabled.core.features.shaderImageGatherExtended = VK_TRUE;
|
|
enabled.core.features.variableMultisampleRate = supported.core.features.variableMultisampleRate;
|
|
enabled.extConditionalRendering.conditionalRendering = supported.extConditionalRendering.conditionalRendering;
|
|
enabled.extTransformFeedback.transformFeedback = supported.extTransformFeedback.transformFeedback;
|
|
enabled.extTransformFeedback.geometryStreams = supported.extTransformFeedback.geometryStreams;
|
|
}
|
|
|
|
if (featureLevel >= D3D_FEATURE_LEVEL_10_1) {
|
|
enabled.core.features.dualSrcBlend = VK_TRUE;
|
|
enabled.core.features.imageCubeArray = VK_TRUE;
|
|
}
|
|
|
|
if (featureLevel >= D3D_FEATURE_LEVEL_11_0) {
|
|
enabled.core.features.drawIndirectFirstInstance = VK_TRUE;
|
|
enabled.core.features.fragmentStoresAndAtomics = VK_TRUE;
|
|
enabled.core.features.multiDrawIndirect = supported.core.features.multiDrawIndirect;
|
|
enabled.core.features.shaderFloat64 = supported.core.features.shaderFloat64;
|
|
enabled.core.features.shaderInt64 = supported.core.features.shaderInt64;
|
|
enabled.core.features.shaderStorageImageReadWithoutFormat = supported.core.features.shaderStorageImageReadWithoutFormat;
|
|
enabled.core.features.tessellationShader = VK_TRUE;
|
|
}
|
|
|
|
if (featureLevel >= D3D_FEATURE_LEVEL_11_1) {
|
|
enabled.core.features.logicOp = VK_TRUE;
|
|
enabled.core.features.variableMultisampleRate = VK_TRUE;
|
|
enabled.core.features.vertexPipelineStoresAndAtomics = VK_TRUE;
|
|
}
|
|
|
|
return enabled;
|
|
}
|
|
|
|
|
|
HRESULT D3D11Device::CreateShaderModule(
|
|
D3D11CommonShader* pShaderModule,
|
|
DxvkShaderKey ShaderKey,
|
|
const void* pShaderBytecode,
|
|
size_t BytecodeLength,
|
|
ID3D11ClassLinkage* pClassLinkage,
|
|
const DxbcModuleInfo* pModuleInfo) {
|
|
if (pClassLinkage != nullptr)
|
|
Logger::warn("D3D11Device::CreateShaderModule: Class linkage not supported");
|
|
|
|
D3D11CommonShader commonShader;
|
|
|
|
HRESULT hr = m_shaderModules.GetShaderModule(this,
|
|
&ShaderKey, pModuleInfo, pShaderBytecode, BytecodeLength,
|
|
&commonShader);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
auto shader = commonShader.GetShader();
|
|
|
|
if (shader->hasCapability(spv::CapabilityStencilExportEXT)
|
|
&& !m_dxvkDevice->extensions().extShaderStencilExport)
|
|
return E_INVALIDARG;
|
|
|
|
if (shader->hasCapability(spv::CapabilityShaderViewportIndexLayerEXT)
|
|
&& !m_dxvkDevice->extensions().extShaderViewportIndexLayer)
|
|
return E_INVALIDARG;
|
|
|
|
*pShaderModule = std::move(commonShader);
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT D3D11Device::GetFormatSupportFlags(DXGI_FORMAT Format, UINT* pFlags1, UINT* pFlags2) const {
|
|
const DXGI_VK_FORMAT_INFO fmtMapping = LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY);
|
|
|
|
// Reset output flags preemptively
|
|
if (pFlags1 != nullptr) *pFlags1 = 0;
|
|
if (pFlags2 != nullptr) *pFlags2 = 0;
|
|
|
|
// Unsupported or invalid format
|
|
if (Format != DXGI_FORMAT_UNKNOWN && fmtMapping.Format == VK_FORMAT_UNDEFINED)
|
|
return E_FAIL;
|
|
|
|
// Query Vulkan format properties and supported features for it
|
|
const DxvkFormatInfo* fmtProperties = imageFormatInfo(fmtMapping.Format);
|
|
|
|
VkFormatProperties fmtSupport = fmtMapping.Format != VK_FORMAT_UNDEFINED
|
|
? m_dxvkAdapter->formatProperties(fmtMapping.Format)
|
|
: VkFormatProperties();
|
|
|
|
VkFormatFeatureFlags bufFeatures = fmtSupport.bufferFeatures;
|
|
VkFormatFeatureFlags imgFeatures = fmtSupport.optimalTilingFeatures | fmtSupport.linearTilingFeatures;
|
|
|
|
UINT flags1 = 0;
|
|
UINT flags2 = 0;
|
|
|
|
// Format can be used for shader resource views with buffers
|
|
if (bufFeatures & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
|
|
|| Format == DXGI_FORMAT_UNKNOWN)
|
|
flags1 |= D3D11_FORMAT_SUPPORT_BUFFER;
|
|
|
|
// Format can be used for vertex data
|
|
if (bufFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
|
|
flags1 |= D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER;
|
|
|
|
// Format can be used for index data. Only
|
|
// these two formats are supported by D3D11.
|
|
if (Format == DXGI_FORMAT_R16_UINT
|
|
|| Format == DXGI_FORMAT_R32_UINT)
|
|
flags1 |= D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
|
|
|
|
// These formats are technically irrelevant since
|
|
// SO buffers are passed in as raw buffers and not
|
|
// as views, but the feature flag exists regardless
|
|
if (Format == DXGI_FORMAT_R32_FLOAT
|
|
|| Format == DXGI_FORMAT_R32_UINT
|
|
|| Format == DXGI_FORMAT_R32_SINT
|
|
|| Format == DXGI_FORMAT_R32G32_FLOAT
|
|
|| Format == DXGI_FORMAT_R32G32_UINT
|
|
|| Format == DXGI_FORMAT_R32G32_SINT
|
|
|| Format == DXGI_FORMAT_R32G32B32_FLOAT
|
|
|| Format == DXGI_FORMAT_R32G32B32_UINT
|
|
|| Format == DXGI_FORMAT_R32G32B32_SINT
|
|
|| Format == DXGI_FORMAT_R32G32B32A32_FLOAT
|
|
|| Format == DXGI_FORMAT_R32G32B32A32_UINT
|
|
|| Format == DXGI_FORMAT_R32G32B32A32_SINT)
|
|
flags1 |= D3D11_FORMAT_SUPPORT_SO_BUFFER;
|
|
|
|
if (imgFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
|
|
|| imgFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) {
|
|
const VkFormat depthFormat = LookupFormat(Format, DXGI_VK_FORMAT_MODE_DEPTH).Format;
|
|
|
|
if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_1D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE1D;
|
|
if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_2D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE2D;
|
|
if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_3D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
|
|
|
|
flags1 |= D3D11_FORMAT_SUPPORT_MIP
|
|
| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT;
|
|
|
|
// Format can be read
|
|
if (imgFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) {
|
|
flags1 |= D3D11_FORMAT_SUPPORT_TEXTURECUBE
|
|
| D3D11_FORMAT_SUPPORT_SHADER_LOAD
|
|
| D3D11_FORMAT_SUPPORT_SHADER_GATHER
|
|
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
|
|
|
|
if (depthFormat != VK_FORMAT_UNDEFINED) {
|
|
flags1 |= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
|
|
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
|
|
}
|
|
}
|
|
|
|
// Format is a color format that can be used for rendering
|
|
if (imgFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
|
|
flags1 |= D3D11_FORMAT_SUPPORT_RENDER_TARGET
|
|
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
|
|
|
|
if (m_dxvkDevice->features().core.features.logicOp)
|
|
flags2 |= D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP;
|
|
}
|
|
|
|
// Format supports blending when used for rendering
|
|
if (imgFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
|
|
flags1 |= D3D11_FORMAT_SUPPORT_BLENDABLE;
|
|
|
|
// Format is a depth-stencil format that can be used for rendering
|
|
if (imgFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
|
flags1 |= D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
|
|
|
|
// FIXME implement properly. This would require a VkSurface.
|
|
if (Format == DXGI_FORMAT_R8G8B8A8_UNORM
|
|
|| Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
|
|
|| Format == DXGI_FORMAT_B8G8R8A8_UNORM
|
|
|| Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
|
|
|| Format == DXGI_FORMAT_R16G16B16A16_FLOAT
|
|
|| Format == DXGI_FORMAT_R10G10B10A2_UNORM
|
|
|| Format == DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM)
|
|
flags1 |= D3D11_FORMAT_SUPPORT_DISPLAY;
|
|
|
|
// Query multisample support for this format
|
|
VkImageFormatProperties imgFmtProperties;
|
|
|
|
VkResult status = m_dxvkAdapter->imageFormatProperties(fmtMapping.Format,
|
|
VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
|
|
(fmtProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
|
|
? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
|
|
: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
|
|
0, imgFmtProperties);
|
|
|
|
if (status == VK_SUCCESS && imgFmtProperties.sampleCounts > VK_SAMPLE_COUNT_1_BIT) {
|
|
flags1 |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
|
|
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
|
|
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
|
|
}
|
|
}
|
|
|
|
// Format can be used for storage images or storage texel buffers
|
|
if ((bufFeatures & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT)
|
|
&& (imgFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
|
|
flags1 |= D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW;
|
|
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE;
|
|
|
|
if (m_dxvkDevice->features().core.features.shaderStorageImageReadWithoutFormat
|
|
|| Format == DXGI_FORMAT_R32_UINT
|
|
|| Format == DXGI_FORMAT_R32_SINT
|
|
|| Format == DXGI_FORMAT_R32_FLOAT)
|
|
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD;
|
|
|
|
if (Format == DXGI_FORMAT_R32_UINT
|
|
|| Format == DXGI_FORMAT_R32_SINT) {
|
|
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
|
|
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
|
|
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
|
|
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE;
|
|
}
|
|
|
|
if (Format == DXGI_FORMAT_R32_SINT)
|
|
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX;
|
|
|
|
if (Format == DXGI_FORMAT_R32_UINT)
|
|
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX;
|
|
}
|
|
|
|
// Mark everyting as CPU lockable
|
|
if (flags1 | flags2)
|
|
flags1 |= D3D11_FORMAT_SUPPORT_CPU_LOCKABLE;
|
|
|
|
// Write back format support flags
|
|
if (pFlags1 != nullptr) *pFlags1 = flags1;
|
|
if (pFlags2 != nullptr) *pFlags2 = flags2;
|
|
return (pFlags1 && flags1) || (pFlags2 && flags2) ? S_OK : E_FAIL;
|
|
}
|
|
|
|
|
|
BOOL D3D11Device::GetImageTypeSupport(VkFormat Format, VkImageType Type) const {
|
|
VkImageFormatProperties props;
|
|
|
|
VkResult status = m_dxvkAdapter->imageFormatProperties(
|
|
Format, Type, VK_IMAGE_TILING_OPTIMAL,
|
|
VK_IMAGE_USAGE_SAMPLED_BIT, 0, props);
|
|
|
|
if (status != VK_SUCCESS) {
|
|
status = m_dxvkAdapter->imageFormatProperties(
|
|
Format, Type, VK_IMAGE_TILING_LINEAR,
|
|
VK_IMAGE_USAGE_SAMPLED_BIT, 0, props);
|
|
}
|
|
|
|
return status == VK_SUCCESS;
|
|
}
|
|
|
|
|
|
template<typename Void>
|
|
void D3D11Device::CopySubresourceData(
|
|
Void* pData,
|
|
UINT RowPitch,
|
|
UINT DepthPitch,
|
|
ID3D11Resource* pResource,
|
|
UINT Subresource,
|
|
const D3D11_BOX* pBox) {
|
|
auto texture = GetCommonTexture(pResource);
|
|
|
|
if (!texture)
|
|
return;
|
|
|
|
// Validate texture state and skip invalid calls
|
|
if (texture->Desc()->Usage != D3D11_USAGE_DEFAULT
|
|
|| texture->GetMapMode() == D3D11_COMMON_TEXTURE_MAP_MODE_NONE
|
|
|| texture->CountSubresources() <= Subresource
|
|
|| texture->GetMapType(Subresource) == D3D11_MAP(~0u))
|
|
return;
|
|
|
|
// Retrieve image format information
|
|
VkFormat packedFormat = LookupPackedFormat(
|
|
texture->Desc()->Format,
|
|
texture->GetFormatMode()).Format;
|
|
|
|
auto formatInfo = imageFormatInfo(packedFormat);
|
|
|
|
// Validate box against subresource dimensions
|
|
Rc<DxvkImage> image = texture->GetImage();
|
|
|
|
auto subresource = texture->GetSubresourceFromIndex(
|
|
formatInfo->aspectMask, Subresource);
|
|
|
|
VkOffset3D offset = { 0, 0, 0 };
|
|
VkExtent3D extent = image->mipLevelExtent(subresource.mipLevel);
|
|
|
|
if (pBox) {
|
|
if (pBox->left >= pBox->right
|
|
|| pBox->top >= pBox->bottom
|
|
|| pBox->front >= pBox->back)
|
|
return; // legal, but no-op
|
|
|
|
if (pBox->right > extent.width
|
|
|| pBox->bottom > extent.height
|
|
|| pBox->back > extent.depth)
|
|
return; // out of bounds
|
|
|
|
offset = VkOffset3D {
|
|
int32_t(pBox->left),
|
|
int32_t(pBox->top),
|
|
int32_t(pBox->front) };
|
|
|
|
extent = VkExtent3D {
|
|
pBox->right - pBox->left,
|
|
pBox->bottom - pBox->top,
|
|
pBox->back - pBox->front };
|
|
}
|
|
|
|
// We can only operate on full blocks of compressed images
|
|
offset = util::computeBlockOffset(offset, formatInfo->blockSize);
|
|
extent = util::computeBlockCount(extent, formatInfo->blockSize);
|
|
|
|
// Determine the memory layout of the image data
|
|
D3D11_MAPPED_SUBRESOURCE subresourceData = { };
|
|
|
|
if (texture->GetMapMode() == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
|
|
VkSubresourceLayout layout = image->querySubresourceLayout(subresource);
|
|
subresourceData.pData = image->mapPtr(layout.offset);
|
|
subresourceData.RowPitch = layout.rowPitch;
|
|
subresourceData.DepthPitch = layout.depthPitch;
|
|
} else {
|
|
subresourceData.pData = texture->GetMappedBuffer(Subresource)->mapPtr(0);
|
|
subresourceData.RowPitch = formatInfo->elementSize * extent.width;
|
|
subresourceData.DepthPitch = formatInfo->elementSize * extent.width * extent.height;
|
|
}
|
|
|
|
if constexpr (std::is_const<Void>::value) {
|
|
// WriteToSubresource
|
|
auto src = reinterpret_cast<const char*>(pData);
|
|
auto dst = reinterpret_cast< char*>(subresourceData.pData);
|
|
|
|
for (uint32_t z = 0; z < extent.depth; z++) {
|
|
for (uint32_t y = 0; y < extent.height; y++) {
|
|
std::memcpy(
|
|
dst + (offset.z + z) * subresourceData.DepthPitch
|
|
+ (offset.y + y) * subresourceData.RowPitch
|
|
+ (offset.x) * formatInfo->elementSize,
|
|
src + z * DepthPitch
|
|
+ y * RowPitch,
|
|
formatInfo->elementSize * extent.width);
|
|
}
|
|
}
|
|
} else {
|
|
// ReadFromSubresource
|
|
auto src = reinterpret_cast<const char*>(subresourceData.pData);
|
|
auto dst = reinterpret_cast< char*>(pData);
|
|
|
|
for (uint32_t z = 0; z < extent.depth; z++) {
|
|
for (uint32_t y = 0; y < extent.height; y++) {
|
|
std::memcpy(
|
|
dst + z * DepthPitch
|
|
+ y * RowPitch,
|
|
src + (offset.z + z) * subresourceData.DepthPitch
|
|
+ (offset.y + y) * subresourceData.RowPitch
|
|
+ (offset.x) * formatInfo->elementSize,
|
|
formatInfo->elementSize * extent.width);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
BOOL D3D11Device::IsUnifiedMemoryArch() {
|
|
auto memory = m_dxvkAdapter->memoryProperties();
|
|
bool result = true;
|
|
|
|
// Report unified memory if all heaps are device-local
|
|
for (uint32_t i = 0; i < memory.memoryHeapCount && result; i++)
|
|
result &= memory.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
D3D_FEATURE_LEVEL D3D11Device::GetMaxFeatureLevel(const Rc<DxvkInstance>& pInstance) {
|
|
static const std::array<std::pair<std::string, D3D_FEATURE_LEVEL>, 9> s_featureLevels = {{
|
|
{ "12_1", D3D_FEATURE_LEVEL_12_1 },
|
|
{ "12_0", D3D_FEATURE_LEVEL_12_0 },
|
|
{ "11_1", D3D_FEATURE_LEVEL_11_1 },
|
|
{ "11_0", D3D_FEATURE_LEVEL_11_0 },
|
|
{ "10_1", D3D_FEATURE_LEVEL_10_1 },
|
|
{ "10_0", D3D_FEATURE_LEVEL_10_0 },
|
|
{ "9_3", D3D_FEATURE_LEVEL_9_3 },
|
|
{ "9_2", D3D_FEATURE_LEVEL_9_2 },
|
|
{ "9_1", D3D_FEATURE_LEVEL_9_1 },
|
|
}};
|
|
|
|
const std::string maxLevel = pInstance->config()
|
|
.getOption<std::string>("d3d11.maxFeatureLevel");
|
|
|
|
auto entry = std::find_if(s_featureLevels.begin(), s_featureLevels.end(),
|
|
[&] (const std::pair<std::string, D3D_FEATURE_LEVEL>& pair) {
|
|
return pair.first == maxLevel;
|
|
});
|
|
|
|
return entry != s_featureLevels.end()
|
|
? entry->second
|
|
: D3D_FEATURE_LEVEL_11_1;
|
|
}
|
|
|
|
|
|
|
|
|
|
D3D11DeviceExt::D3D11DeviceExt(
|
|
D3D11DXGIDevice* pContainer,
|
|
D3D11Device* pDevice)
|
|
: m_container(pContainer), m_device(pDevice) {
|
|
|
|
}
|
|
|
|
|
|
ULONG STDMETHODCALLTYPE D3D11DeviceExt::AddRef() {
|
|
return m_container->AddRef();
|
|
}
|
|
|
|
|
|
ULONG STDMETHODCALLTYPE D3D11DeviceExt::Release() {
|
|
return m_container->Release();
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DeviceExt::QueryInterface(
|
|
REFIID riid,
|
|
void** ppvObject) {
|
|
return m_container->QueryInterface(riid, ppvObject);
|
|
}
|
|
|
|
|
|
BOOL STDMETHODCALLTYPE D3D11DeviceExt::GetExtensionSupport(
|
|
D3D11_VK_EXTENSION Extension) {
|
|
const auto& deviceFeatures = m_device->GetDXVKDevice()->features();
|
|
const auto& deviceExtensions = m_device->GetDXVKDevice()->extensions();
|
|
|
|
switch (Extension) {
|
|
case D3D11_VK_EXT_BARRIER_CONTROL:
|
|
return true;
|
|
|
|
case D3D11_VK_EXT_MULTI_DRAW_INDIRECT:
|
|
return deviceFeatures.core.features.multiDrawIndirect;
|
|
|
|
case D3D11_VK_EXT_MULTI_DRAW_INDIRECT_COUNT:
|
|
return deviceFeatures.core.features.multiDrawIndirect
|
|
&& deviceExtensions.khrDrawIndirectCount;
|
|
|
|
case D3D11_VK_EXT_DEPTH_BOUNDS:
|
|
return deviceFeatures.core.features.depthBounds;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
WineDXGISwapChainFactory::WineDXGISwapChainFactory(
|
|
D3D11DXGIDevice* pContainer,
|
|
D3D11Device* pDevice)
|
|
: m_container(pContainer), m_device(pDevice) {
|
|
|
|
}
|
|
|
|
|
|
ULONG STDMETHODCALLTYPE WineDXGISwapChainFactory::AddRef() {
|
|
return m_device->AddRef();
|
|
}
|
|
|
|
|
|
ULONG STDMETHODCALLTYPE WineDXGISwapChainFactory::Release() {
|
|
return m_device->Release();
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE WineDXGISwapChainFactory::QueryInterface(
|
|
REFIID riid,
|
|
void** ppvObject) {
|
|
return m_device->QueryInterface(riid, ppvObject);
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE WineDXGISwapChainFactory::CreateSwapChainForHwnd(
|
|
IDXGIFactory* pFactory,
|
|
HWND hWnd,
|
|
const DXGI_SWAP_CHAIN_DESC1* pDesc,
|
|
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc,
|
|
IDXGIOutput* pRestrictToOutput,
|
|
IDXGISwapChain1** ppSwapChain) {
|
|
InitReturnPtr(ppSwapChain);
|
|
|
|
if (!ppSwapChain || !pDesc || !hWnd)
|
|
return DXGI_ERROR_INVALID_CALL;
|
|
|
|
// Make sure the back buffer size is not zero
|
|
DXGI_SWAP_CHAIN_DESC1 desc = *pDesc;
|
|
|
|
GetWindowClientSize(hWnd,
|
|
desc.Width ? nullptr : &desc.Width,
|
|
desc.Height ? nullptr : &desc.Height);
|
|
|
|
// If necessary, set up a default set of
|
|
// fullscreen parameters for the swap chain
|
|
DXGI_SWAP_CHAIN_FULLSCREEN_DESC fsDesc;
|
|
|
|
if (pFullscreenDesc) {
|
|
fsDesc = *pFullscreenDesc;
|
|
} else {
|
|
fsDesc.RefreshRate = { 0, 0 };
|
|
fsDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
fsDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
|
fsDesc.Windowed = TRUE;
|
|
}
|
|
|
|
try {
|
|
// Create presenter for the device
|
|
Com<D3D11SwapChain> presenter = new D3D11SwapChain(
|
|
m_container, m_device, hWnd, &desc);
|
|
|
|
// Create the actual swap chain
|
|
*ppSwapChain = ref(new DxgiSwapChain(
|
|
pFactory, presenter.ptr(), hWnd, &desc, &fsDesc));
|
|
return S_OK;
|
|
} catch (const DxvkError& e) {
|
|
Logger::err(e.message());
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
D3D11DXGIDevice::D3D11DXGIDevice(
|
|
IDXGIAdapter* pAdapter,
|
|
const Rc<DxvkInstance>& pDxvkInstance,
|
|
const Rc<DxvkAdapter>& pDxvkAdapter,
|
|
D3D_FEATURE_LEVEL FeatureLevel,
|
|
UINT FeatureFlags)
|
|
: m_dxgiAdapter (pAdapter),
|
|
m_dxvkInstance (pDxvkInstance),
|
|
m_dxvkAdapter (pDxvkAdapter),
|
|
m_dxvkDevice (CreateDevice(FeatureLevel)),
|
|
m_d3d11Device (this, FeatureLevel, FeatureFlags),
|
|
m_d3d11DeviceExt(this, &m_d3d11Device),
|
|
m_d3d11Interop (this, &m_d3d11Device),
|
|
m_wineFactory (this, &m_d3d11Device),
|
|
m_frameLatencyCap(m_d3d11Device.GetOptions()->maxFrameLatency) {
|
|
for (uint32_t i = 0; i < m_frameEvents.size(); i++)
|
|
m_frameEvents[i] = new sync::Signal(true);
|
|
}
|
|
|
|
|
|
D3D11DXGIDevice::~D3D11DXGIDevice() {
|
|
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::QueryInterface(REFIID riid, void** ppvObject) {
|
|
if (ppvObject == nullptr)
|
|
return E_POINTER;
|
|
|
|
*ppvObject = nullptr;
|
|
|
|
if (riid == __uuidof(IUnknown)
|
|
|| riid == __uuidof(IDXGIObject)
|
|
|| riid == __uuidof(IDXGIDevice)
|
|
|| riid == __uuidof(IDXGIDevice1)
|
|
|| riid == __uuidof(IDXGIDevice2)
|
|
|| riid == __uuidof(IDXGIDevice3)
|
|
|| riid == __uuidof(IDXGIDevice4)) {
|
|
*ppvObject = ref(this);
|
|
return S_OK;
|
|
}
|
|
|
|
if (riid == __uuidof(IDXGIVkInteropDevice)) {
|
|
*ppvObject = ref(&m_d3d11Interop);
|
|
return S_OK;
|
|
}
|
|
|
|
if (riid == __uuidof(ID3D10Device)
|
|
|| riid == __uuidof(ID3D10Device1)) {
|
|
*ppvObject = ref(m_d3d11Device.GetD3D10Interface());
|
|
return S_OK;
|
|
}
|
|
|
|
if (riid == __uuidof(ID3D11Device)
|
|
|| riid == __uuidof(ID3D11Device1)
|
|
|| riid == __uuidof(ID3D11Device2)
|
|
|| riid == __uuidof(ID3D11Device3)
|
|
|| riid == __uuidof(ID3D11Device4)
|
|
|| riid == __uuidof(ID3D11Device5)) {
|
|
*ppvObject = ref(&m_d3d11Device);
|
|
return S_OK;
|
|
}
|
|
|
|
if (riid == __uuidof(ID3D11VkExtDevice)) {
|
|
*ppvObject = ref(&m_d3d11DeviceExt);
|
|
return S_OK;
|
|
}
|
|
|
|
if (riid == __uuidof(IWineDXGISwapChainFactory)) {
|
|
*ppvObject = ref(&m_wineFactory);
|
|
return S_OK;
|
|
}
|
|
|
|
if (riid == __uuidof(ID3D10Multithread)) {
|
|
Com<ID3D11DeviceContext> context;
|
|
m_d3d11Device.GetImmediateContext(&context);
|
|
return context->QueryInterface(riid, ppvObject);
|
|
}
|
|
|
|
if (riid == __uuidof(ID3D11Debug))
|
|
return E_NOINTERFACE;
|
|
|
|
// Undocumented interfaces that are queried by some games
|
|
if (riid == GUID{0xd56e2a4c,0x5127,0x8437,{0x65,0x8a,0x98,0xc5,0xbb,0x78,0x94,0x98}})
|
|
return E_NOINTERFACE;
|
|
|
|
Logger::warn("D3D11DXGIDevice::QueryInterface: Unknown interface query");
|
|
Logger::warn(str::format(riid));
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::GetParent(
|
|
REFIID riid,
|
|
void** ppParent) {
|
|
return m_dxgiAdapter->QueryInterface(riid, ppParent);
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::CreateSurface(
|
|
const DXGI_SURFACE_DESC* pDesc,
|
|
UINT NumSurfaces,
|
|
DXGI_USAGE Usage,
|
|
const DXGI_SHARED_RESOURCE* pSharedResource,
|
|
IDXGISurface** ppSurface) {
|
|
if (!pDesc || (NumSurfaces && !ppSurface))
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
desc.Width = pDesc->Width;
|
|
desc.Height = pDesc->Height;
|
|
desc.MipLevels = 1;
|
|
desc.ArraySize = 1;
|
|
desc.Format = pDesc->Format;
|
|
desc.SampleDesc = pDesc->SampleDesc;
|
|
desc.BindFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
|
|
// Handle bind flags
|
|
if (Usage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
|
|
desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
|
|
if (Usage & DXGI_USAGE_SHADER_INPUT)
|
|
desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
if (Usage & DXGI_USAGE_UNORDERED_ACCESS)
|
|
desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
|
|
|
|
// Handle CPU access flags
|
|
switch (Usage & DXGI_CPU_ACCESS_FIELD) {
|
|
case DXGI_CPU_ACCESS_NONE:
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
break;
|
|
|
|
case DXGI_CPU_ACCESS_DYNAMIC:
|
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
break;
|
|
|
|
case DXGI_CPU_ACCESS_READ_WRITE:
|
|
case DXGI_CPU_ACCESS_SCRATCH:
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
|
break;
|
|
|
|
default:
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
// Restrictions and limitations of CreateSurface are not
|
|
// well-documented, so we'll be a lenient on validation.
|
|
HRESULT hr = m_d3d11Device.CreateTexture2D(&desc, nullptr, nullptr);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
// We don't support shared resources
|
|
if (NumSurfaces && pSharedResource)
|
|
Logger::err("D3D11: CreateSurface: Shared surfaces not supported");
|
|
|
|
// Try to create the given number of surfaces
|
|
uint32_t surfacesCreated = 0;
|
|
hr = S_OK;
|
|
|
|
for (uint32_t i = 0; i < NumSurfaces; i++) {
|
|
Com<ID3D11Texture2D> texture;
|
|
|
|
hr = m_d3d11Device.CreateTexture2D(&desc, nullptr, &texture);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
hr = texture->QueryInterface(__uuidof(IDXGISurface),
|
|
reinterpret_cast<void**>(&ppSurface[i]));
|
|
surfacesCreated = i + 1;
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
break;
|
|
}
|
|
|
|
// Don't leak surfaces if we failed to create one
|
|
if (FAILED(hr)) {
|
|
for (uint32_t i = 0; i < surfacesCreated; i++)
|
|
ppSurface[i]->Release();
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::GetAdapter(
|
|
IDXGIAdapter** pAdapter) {
|
|
if (pAdapter == nullptr)
|
|
return DXGI_ERROR_INVALID_CALL;
|
|
|
|
*pAdapter = m_dxgiAdapter.ref();
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::GetGPUThreadPriority(
|
|
INT* pPriority) {
|
|
*pPriority = 0;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::QueryResourceResidency(
|
|
IUnknown* const* ppResources,
|
|
DXGI_RESIDENCY* pResidencyStatus,
|
|
UINT NumResources) {
|
|
static bool s_errorShown = false;
|
|
|
|
if (!std::exchange(s_errorShown, true))
|
|
Logger::err("D3D11DXGIDevice::QueryResourceResidency: Stub");
|
|
|
|
if (!ppResources || !pResidencyStatus)
|
|
return E_INVALIDARG;
|
|
|
|
for (uint32_t i = 0; i < NumResources; i++)
|
|
pResidencyStatus[i] = DXGI_RESIDENCY_FULLY_RESIDENT;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::SetGPUThreadPriority(
|
|
INT Priority) {
|
|
if (Priority < -7 || Priority > 7)
|
|
return E_INVALIDARG;
|
|
|
|
Logger::err("DXGI: SetGPUThreadPriority: Ignoring");
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::GetMaximumFrameLatency(
|
|
UINT* pMaxLatency) {
|
|
if (!pMaxLatency)
|
|
return DXGI_ERROR_INVALID_CALL;
|
|
|
|
*pMaxLatency = m_frameLatency;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::SetMaximumFrameLatency(
|
|
UINT MaxLatency) {
|
|
if (MaxLatency == 0)
|
|
MaxLatency = DefaultFrameLatency;
|
|
|
|
if (MaxLatency > m_frameEvents.size())
|
|
return DXGI_ERROR_INVALID_CALL;
|
|
|
|
m_frameLatency = MaxLatency;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::OfferResources(
|
|
UINT NumResources,
|
|
IDXGIResource* const* ppResources,
|
|
DXGI_OFFER_RESOURCE_PRIORITY Priority) {
|
|
return OfferResources1(NumResources, ppResources, Priority, 0);
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::OfferResources1(
|
|
UINT NumResources,
|
|
IDXGIResource* const* ppResources,
|
|
DXGI_OFFER_RESOURCE_PRIORITY Priority,
|
|
UINT Flags) {
|
|
static bool s_errorShown = false;
|
|
|
|
if (!std::exchange(s_errorShown, true))
|
|
Logger::warn("D3D11DXGIDevice::OfferResources1: Stub");
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::ReclaimResources(
|
|
UINT NumResources,
|
|
IDXGIResource* const* ppResources,
|
|
BOOL* pDiscarded) {
|
|
static bool s_errorShown = false;
|
|
|
|
if (!std::exchange(s_errorShown, true))
|
|
Logger::warn("D3D11DXGIDevice::ReclaimResources: Stub");
|
|
|
|
if (pDiscarded)
|
|
*pDiscarded = false;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::ReclaimResources1(
|
|
UINT NumResources,
|
|
IDXGIResource* const* ppResources,
|
|
DXGI_RECLAIM_RESOURCE_RESULTS* pResults) {
|
|
static bool s_errorShown = false;
|
|
|
|
if (!std::exchange(s_errorShown, true))
|
|
Logger::warn("D3D11DXGIDevice::ReclaimResources1: Stub");
|
|
|
|
if (pResults) {
|
|
for (uint32_t i = 0; i < NumResources; i++)
|
|
pResults[i] = DXGI_RECLAIM_RESOURCE_RESULT_OK;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::EnqueueSetEvent(HANDLE hEvent) {
|
|
Logger::err("D3D11DXGIDevice::EnqueueSetEvent: Not implemented");
|
|
return DXGI_ERROR_UNSUPPORTED;
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11DXGIDevice::Trim() {
|
|
static bool s_errorShown = false;
|
|
|
|
if (!std::exchange(s_errorShown, true))
|
|
Logger::warn("D3D11DXGIDevice::Trim: Stub");
|
|
}
|
|
|
|
|
|
Rc<sync::Signal> STDMETHODCALLTYPE D3D11DXGIDevice::GetFrameSyncEvent(UINT BufferCount) {
|
|
uint32_t frameLatency = m_frameLatency;
|
|
|
|
if (BufferCount != 0
|
|
&& BufferCount <= frameLatency)
|
|
frameLatency = BufferCount;
|
|
|
|
if (m_frameLatencyCap != 0
|
|
&& m_frameLatencyCap <= frameLatency)
|
|
frameLatency = m_frameLatencyCap;
|
|
|
|
uint32_t frameId = m_frameId++ % frameLatency;
|
|
return m_frameEvents[frameId];
|
|
}
|
|
|
|
|
|
Rc<DxvkDevice> STDMETHODCALLTYPE D3D11DXGIDevice::GetDXVKDevice() {
|
|
return m_dxvkDevice;
|
|
}
|
|
|
|
|
|
Rc<DxvkDevice> D3D11DXGIDevice::CreateDevice(D3D_FEATURE_LEVEL FeatureLevel) {
|
|
DxvkDeviceFeatures deviceFeatures = D3D11Device::GetDeviceFeatures(m_dxvkAdapter, FeatureLevel);
|
|
|
|
uint32_t flHi = (uint32_t(FeatureLevel) >> 12);
|
|
uint32_t flLo = (uint32_t(FeatureLevel) >> 8) & 0x7;
|
|
|
|
std::string apiName = str::format("D3D11 FL ", flHi, "_", flLo);
|
|
return m_dxvkAdapter->createDevice(m_dxvkInstance, apiName, deviceFeatures);
|
|
}
|
|
|
|
}
|