mirror of
https://github.com/doitsujin/dxvk.git
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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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#include "d3d9_include.h"
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#include "d3d9_format.h"
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#include "../dxvk/dxvk_device.h"
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#include "../dxvk/dxvk_context.h"
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namespace dxvk {
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class D3D9FormatHelper {
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public:
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D3D9FormatHelper(const Rc<DxvkDevice>& device);
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void Flush();
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void ConvertFormat(
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D3D9_CONVERSION_FORMAT_INFO conversionFormat,
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const Rc<DxvkImage>& dstImage,
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VkImageSubresourceLayers dstSubresource,
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const DxvkBufferSlice& srcSlice);
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private:
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void ConvertGenericFormat(
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D3D9_CONVERSION_FORMAT_INFO videoFormat,
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const Rc<DxvkImage>& dstImage,
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VkImageSubresourceLayers dstSubresource,
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const DxvkBufferSlice& srcSlice,
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VkFormat bufferFormat,
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uint32_t specConstantValue,
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VkExtent2D macroPixelRun);
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enum BindingIds : uint32_t {
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Image = 0,
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Buffer = 1,
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};
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void InitShaders();
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Rc<DxvkShader> InitShader(SpirvCodeBuffer code);
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void FlushInternal();
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Rc<DxvkDevice> m_device;
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Rc<DxvkContext> m_context;
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size_t m_transferCommands = 0;
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std::array<Rc<DxvkShader>, D3D9ConversionFormat_Count> m_shaders;
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};
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} |