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fcaab6aa46
Matches native behaviour in my testing.
36 lines
845 B
C++
36 lines
845 B
C++
#pragma once
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#include "d3d9_include.h"
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#include "d3d9_format.h"
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namespace dxvk {
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/**
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* \brief Queries bits per pixel for a format
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*
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* The format must be a valid swap chain format.
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* \param [in] Format The D3D9 format to query
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* \returns Bits per pixel for this format
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*/
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uint32_t GetMonitorFormatBpp(
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D3D9Format Format);
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/**
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* \brief Returns if a format is supported for a backbuffer/swapchain.
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*
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* \param [in] Format The D3D9 format to query
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* \returns If it is supported as a swapchain/backbuffer format.
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*/
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bool IsSupportedAdapterFormat(
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D3D9Format Format);
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bool IsSupportedBackBufferFormat(
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D3D9Format AdapterFormat,
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D3D9Format BackBufferFormat,
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BOOL Windowed);
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bool IsSupportedBackBufferFormat(
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D3D9Format BackBufferFormat);
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}
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