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dxvk/src/util/util_env.h
Philip Rebohle 18835c324e
[util] Added getExeName() function
This will allow DXVK to apply game-specific
features or workarounds in the future.
2018-01-16 11:33:34 +01:00

28 lines
680 B
C++

#pragma once
#include "util_string.h"
namespace dxvk::env {
/**
* \brief Gets environment variable
*
* If the variable is not defined, this will return
* an empty string. Note that environment variables
* may be defined with an empty value.
* \param [in] name Name of the variable
* \returns Value of the variable
*/
std::string getEnvVar(const wchar_t* name);
/**
* \brief Gets the executable name
*
* Returns the base name (not the full path) of the
* program executable, including the file extension.
* This function should be used to identify programs.
* \returns Executable name
*/
std::string getExeName();
}