mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-22 14:52:18 +01:00
d221bb7a9c
Provides access to the device and instance handles as well as the queue that is used for rendering.
243 lines
7.7 KiB
C++
243 lines
7.7 KiB
C++
#include "d3d9_interop.h"
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#include "d3d9_interface.h"
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#include "d3d9_common_texture.h"
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#include "d3d9_device.h"
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#include "d3d9_texture.h"
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#include "d3d9_buffer.h"
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namespace dxvk {
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////////////////////////////////
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// Interface Interop
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///////////////////////////////
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D3D9VkInteropInterface::D3D9VkInteropInterface(
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D3D9InterfaceEx* pInterface)
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: m_interface(pInterface) {
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}
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D3D9VkInteropInterface::~D3D9VkInteropInterface() {
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}
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ULONG STDMETHODCALLTYPE D3D9VkInteropInterface::AddRef() {
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return m_interface->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D9VkInteropInterface::Release() {
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return m_interface->Release();
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}
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HRESULT STDMETHODCALLTYPE D3D9VkInteropInterface::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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return m_interface->QueryInterface(riid, ppvObject);
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}
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void STDMETHODCALLTYPE D3D9VkInteropInterface::GetInstanceHandle(
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VkInstance* pInstance) {
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if (pInstance != nullptr)
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*pInstance = m_interface->GetInstance()->handle();
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}
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void STDMETHODCALLTYPE D3D9VkInteropInterface::GetPhysicalDeviceHandle(
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UINT Adapter,
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VkPhysicalDevice* pPhysicalDevice) {
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if (pPhysicalDevice != nullptr) {
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D3D9Adapter* adapter = m_interface->GetAdapter(Adapter);
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*pPhysicalDevice = adapter ? adapter->GetDXVKAdapter()->handle() : nullptr;
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}
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}
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////////////////////////////////
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// Texture Interop
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///////////////////////////////
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D3D9VkInteropTexture::D3D9VkInteropTexture(
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IUnknown* pInterface,
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D3D9CommonTexture* pTexture)
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: m_interface(pInterface)
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, m_texture (pTexture) {
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}
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D3D9VkInteropTexture::~D3D9VkInteropTexture() {
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}
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ULONG STDMETHODCALLTYPE D3D9VkInteropTexture::AddRef() {
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return m_interface->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D9VkInteropTexture::Release() {
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return m_interface->Release();
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}
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HRESULT STDMETHODCALLTYPE D3D9VkInteropTexture::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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return m_interface->QueryInterface(riid, ppvObject);
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}
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HRESULT STDMETHODCALLTYPE D3D9VkInteropTexture::GetVulkanImageInfo(
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VkImage* pHandle,
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VkImageLayout* pLayout,
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VkImageCreateInfo* pInfo) {
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const Rc<DxvkImage> image = m_texture->GetImage();
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const DxvkImageCreateInfo& info = image->info();
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if (pHandle != nullptr)
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*pHandle = image->handle();
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if (pLayout != nullptr)
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*pLayout = info.layout;
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if (pInfo != nullptr) {
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// We currently don't support any extended structures
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if (pInfo->sType != VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
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|| pInfo->pNext != nullptr)
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return D3DERR_INVALIDCALL;
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pInfo->flags = 0;
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pInfo->imageType = info.type;
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pInfo->format = info.format;
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pInfo->extent = info.extent;
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pInfo->mipLevels = info.mipLevels;
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pInfo->arrayLayers = info.numLayers;
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pInfo->samples = info.sampleCount;
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pInfo->tiling = info.tiling;
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pInfo->usage = info.usage;
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pInfo->sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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pInfo->queueFamilyIndexCount = 0;
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pInfo->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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}
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return S_OK;
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}
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////////////////////////////////
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// Device Interop
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///////////////////////////////
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D3D9VkInteropDevice::D3D9VkInteropDevice(
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D3D9DeviceEx* pInterface)
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: m_device(pInterface) {
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}
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D3D9VkInteropDevice::~D3D9VkInteropDevice() {
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}
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ULONG STDMETHODCALLTYPE D3D9VkInteropDevice::AddRef() {
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return m_device->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D9VkInteropDevice::Release() {
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return m_device->Release();
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}
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HRESULT STDMETHODCALLTYPE D3D9VkInteropDevice::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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return m_device->QueryInterface(riid, ppvObject);
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}
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void STDMETHODCALLTYPE D3D9VkInteropDevice::GetVulkanHandles(
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VkInstance* pInstance,
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VkPhysicalDevice* pPhysDev,
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VkDevice* pDevice) {
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auto device = m_device->GetDXVKDevice();
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auto adapter = device->adapter();
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auto instance = device->instance();
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if (pDevice != nullptr)
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*pDevice = device->handle();
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if (pPhysDev != nullptr)
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*pPhysDev = adapter->handle();
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if (pInstance != nullptr)
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*pInstance = instance->handle();
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}
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void STDMETHODCALLTYPE D3D9VkInteropDevice::GetSubmissionQueue(
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VkQueue* pQueue,
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uint32_t* pQueueIndex,
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uint32_t* pQueueFamilyIndex) {
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auto device = m_device->GetDXVKDevice();
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DxvkDeviceQueue queue = device->queues().graphics;
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if (pQueue != nullptr)
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*pQueue = queue.queueHandle;
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if (pQueueIndex != nullptr)
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*pQueueIndex = queue.queueIndex;
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if (pQueueFamilyIndex != nullptr)
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*pQueueFamilyIndex = queue.queueFamily;
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}
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void STDMETHODCALLTYPE D3D9VkInteropDevice::TransitionTextureLayout(
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ID3D9VkInteropTexture* pTexture,
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const VkImageSubresourceRange* pSubresources,
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VkImageLayout OldLayout,
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VkImageLayout NewLayout) {
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auto texture = static_cast<D3D9VkInteropTexture *>(pTexture)->GetCommonTexture();
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m_device->EmitCs([
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cImage = texture->GetImage(),
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cSubresources = *pSubresources,
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cOldLayout = OldLayout,
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cNewLayout = NewLayout
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] (DxvkContext* ctx) {
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ctx->transformImage(
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cImage, cSubresources,
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cOldLayout, cNewLayout);
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});
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}
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void STDMETHODCALLTYPE D3D9VkInteropDevice::FlushRenderingCommands() {
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m_device->Flush();
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m_device->SynchronizeCsThread(DxvkCsThread::SynchronizeAll);
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}
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void STDMETHODCALLTYPE D3D9VkInteropDevice::LockSubmissionQueue() {
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m_device->GetDXVKDevice()->lockSubmission();
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}
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void STDMETHODCALLTYPE D3D9VkInteropDevice::ReleaseSubmissionQueue() {
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m_device->GetDXVKDevice()->unlockSubmission();
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}
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void STDMETHODCALLTYPE D3D9VkInteropDevice::LockDevice() {
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m_lock = m_device->LockDevice();
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}
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void STDMETHODCALLTYPE D3D9VkInteropDevice::UnlockDevice() {
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m_lock = D3D9DeviceLock();
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}
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static Rc<DxvkResource> GetDxvkResource(IDirect3DResource9 *pResource) {
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switch (pResource->GetType()) {
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case D3DRTYPE_SURFACE: return static_cast<D3D9Surface*> (pResource)->GetCommonTexture()->GetImage();
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// Does not inherit from IDirect3DResource9... lol.
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//case D3DRTYPE_VOLUME: return static_cast<D3D9Volume*> (pResource)->GetCommonTexture()->GetImage();
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case D3DRTYPE_TEXTURE: return static_cast<D3D9Texture2D*> (pResource)->GetCommonTexture()->GetImage();
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case D3DRTYPE_VOLUMETEXTURE: return static_cast<D3D9Texture3D*> (pResource)->GetCommonTexture()->GetImage();
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case D3DRTYPE_CUBETEXTURE: return static_cast<D3D9TextureCube*> (pResource)->GetCommonTexture()->GetImage();
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case D3DRTYPE_VERTEXBUFFER: return static_cast<D3D9VertexBuffer*>(pResource)->GetCommonBuffer()->GetBuffer<D3D9_COMMON_BUFFER_TYPE_REAL>();
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case D3DRTYPE_INDEXBUFFER: return static_cast<D3D9IndexBuffer*> (pResource)->GetCommonBuffer()->GetBuffer<D3D9_COMMON_BUFFER_TYPE_REAL>();
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default: return nullptr;
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}
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}
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bool STDMETHODCALLTYPE D3D9VkInteropDevice::WaitForResource(
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IDirect3DResource9* pResource,
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DWORD MapFlags) {
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return m_device->WaitForResource(GetDxvkResource(pResource), DxvkCsThread::SynchronizeAll, MapFlags);
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}
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}
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