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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-12 04:08:52 +01:00
dxvk/src
Philip Rebohle 7fa26f1c87
[d3d11] Implement render pass spilling for UAV rendering
Spilling the render pass should make shader storage buffer/image writes
visible due to how external subpass dependencies are defined. For UAV
rendering, we need to do this when changing the UAVs, even if the render
targets themselves do not change.
2018-06-15 20:49:24 +02:00
..
d3d11 [d3d11] Implement render pass spilling for UAV rendering 2018-06-15 20:49:24 +02:00
dxbc [dxbc] Remove workarounds for the old Nvidia shader compiler 2018-06-12 22:13:53 +02:00
dxgi [d3d11] Implement render pass spilling for UAV rendering 2018-06-15 20:49:24 +02:00
dxvk [d3d11] Implement render pass spilling for UAV rendering 2018-06-15 20:49:24 +02:00
spirv [spirv] Added OpFConvert instruction 2018-06-07 14:32:34 +02:00
util [util] Add == and != operator to Flags 2018-06-06 23:09:23 +02:00
meson.build Added script to setup dlls in wine (#19) 2018-01-21 11:17:15 +01:00