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d4d4f0ca18
If we end up being the same as what we are, we don't dirty initially.
20 lines
461 B
C++
20 lines
461 B
C++
#include "d3d9_state.h"
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#include "d3d9_texture.h"
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namespace dxvk {
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D3D9CapturableState::D3D9CapturableState() {
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for (uint32_t i = 0; i < streamFreq.size(); i++)
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streamFreq[i] = 1;
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for (uint32_t i = 0; i < enabledLightIndices.size(); i++)
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enabledLightIndices[i] = UINT32_MAX;
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}
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D3D9CapturableState::~D3D9CapturableState() {
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for (uint32_t i = 0; i < textures.size(); i++)
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TextureChangePrivate(textures[i], nullptr);
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}
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} |