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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-11 01:24:12 +01:00
dxvk/src
Philip Rebohle 81e7a8d1f6
[dxvk] Avoid redundant resource tracking
Only tracks a shader resource if the resource bound to the slot
has actually changed, or if we began recording a new command
buffer. Reduces the number of atomic operations in some games.
2019-06-23 18:55:49 +02:00
..
d3d10 [d3d10] Fix winelib build 2019-05-15 21:42:42 +02:00
d3d11 [d3d11] Further optimize constant buffer binding 2019-06-20 22:49:19 +02:00
dxbc [dxbc] Disable atomic counter optimization on old RADV versions 2019-06-15 12:58:31 +02:00
dxgi [dxgi] Don't fail leaving fullscreen if window is already destroyed 2019-06-21 17:27:34 +02:00
dxvk [dxvk] Avoid redundant resource tracking 2019-06-23 18:55:49 +02:00
spirv [spirv] Add OpUndef and more subgroup instructions 2019-05-15 19:31:43 +02:00
util [util] Correct return value of SetThreadDescription 2019-06-19 19:43:36 +02:00
vulkan [vulkan] Add operator overloads for VkOffset3D/2D 2019-06-13 04:45:16 +02:00
meson.build [build] Add options to disable dxgi/d3d* build 2019-05-15 21:44:39 +02:00