mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-12 13:08:50 +01:00
51f229530b
This reverts commit 6c8042033e
.
Batman: Arkham City doesn't set the CPU access flags correctly
for some images it maps for reading, and breaks on Nvidia as a
result.
419 lines
11 KiB
C++
419 lines
11 KiB
C++
#pragma once
|
|
|
|
#include "../dxvk/dxvk_device.h"
|
|
|
|
#include "../d3d10/d3d10_texture.h"
|
|
|
|
#include "d3d11_device_child.h"
|
|
#include "d3d11_interfaces.h"
|
|
|
|
namespace dxvk {
|
|
|
|
class D3D11Device;
|
|
|
|
/**
|
|
* \brief Image memory mapping mode
|
|
*
|
|
* Determines how exactly \c Map will
|
|
* behave when mapping an image.
|
|
*/
|
|
enum D3D11_COMMON_TEXTURE_MAP_MODE {
|
|
D3D11_COMMON_TEXTURE_MAP_MODE_NONE, ///< Not mapped
|
|
D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER, ///< Mapped through buffer
|
|
D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT, ///< Directly mapped to host mem
|
|
};
|
|
|
|
|
|
/**
|
|
* \brief Common texture description
|
|
*
|
|
* Contains all members that can be
|
|
* defined for 1D, 2D and 3D textures.
|
|
*/
|
|
struct D3D11_COMMON_TEXTURE_DESC {
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT Depth;
|
|
UINT MipLevels;
|
|
UINT ArraySize;
|
|
DXGI_FORMAT Format;
|
|
DXGI_SAMPLE_DESC SampleDesc;
|
|
D3D11_USAGE Usage;
|
|
UINT BindFlags;
|
|
UINT CPUAccessFlags;
|
|
UINT MiscFlags;
|
|
};
|
|
|
|
|
|
/**
|
|
* \brief D3D11 common texture object
|
|
*
|
|
* This class implements common texture methods and
|
|
* aims to work around the issue that there are three
|
|
* different interfaces for basically the same thing.
|
|
*/
|
|
class D3D11CommonTexture {
|
|
|
|
public:
|
|
|
|
D3D11CommonTexture(
|
|
D3D11Device* pDevice,
|
|
const D3D11_COMMON_TEXTURE_DESC* pDesc,
|
|
D3D11_RESOURCE_DIMENSION Dimension);
|
|
|
|
~D3D11CommonTexture();
|
|
|
|
/**
|
|
* \brief Texture properties
|
|
*
|
|
* The returned data can be used to fill in
|
|
* \c D3D11_TEXTURE2D_DESC and similar structs.
|
|
* \returns Pointer to texture description
|
|
*/
|
|
const D3D11_COMMON_TEXTURE_DESC* Desc() const {
|
|
return &m_desc;
|
|
}
|
|
|
|
/**
|
|
* \brief Map mode
|
|
* \returns Map mode
|
|
*/
|
|
D3D11_COMMON_TEXTURE_MAP_MODE GetMapMode() const {
|
|
return m_mapMode;
|
|
}
|
|
|
|
/**
|
|
* \brief The DXVK image
|
|
* \returns The DXVK image
|
|
*/
|
|
Rc<DxvkImage> GetImage() const {
|
|
return m_image;
|
|
}
|
|
|
|
/**
|
|
* \brief The DXVK buffer
|
|
* \returns The DXVK buffer
|
|
*/
|
|
Rc<DxvkBuffer> GetMappedBuffer() const {
|
|
return m_buffer;
|
|
}
|
|
|
|
/**
|
|
* \brief Currently mapped subresource
|
|
* \returns Mapped subresource
|
|
*/
|
|
VkImageSubresource GetMappedSubresource() const {
|
|
return m_mappedSubresource;
|
|
}
|
|
|
|
/**
|
|
* \brief Current map type
|
|
*/
|
|
D3D11_MAP GetMapType() const {
|
|
return m_mapType;
|
|
}
|
|
|
|
/**
|
|
* \brief Sets mapped subresource
|
|
* \param [in] subresource THe subresource
|
|
*/
|
|
void SetMappedSubresource(VkImageSubresource Subresource, D3D11_MAP MapType) {
|
|
m_mappedSubresource = Subresource;
|
|
m_mapType = MapType;
|
|
}
|
|
|
|
/**
|
|
* \brief Resets mapped subresource
|
|
* Marks the texture as not mapped.
|
|
*/
|
|
void ClearMappedSubresource() {
|
|
m_mappedSubresource = VkImageSubresource { };
|
|
}
|
|
|
|
/**
|
|
* \brief Computes subresource from the subresource index
|
|
*
|
|
* Used by some functions that operate on only
|
|
* one subresource, such as \c UpdateSubresource.
|
|
* \param [in] Aspect The image aspect
|
|
* \param [in] Subresource Subresource index
|
|
* \returns The Vulkan image subresource
|
|
*/
|
|
VkImageSubresource GetSubresourceFromIndex(
|
|
VkImageAspectFlags Aspect,
|
|
UINT Subresource) const;
|
|
|
|
/**
|
|
* \brief Format mode
|
|
*
|
|
* Determines whether the image is going to
|
|
* be used as a color image or a depth image.
|
|
* \returns Format mode
|
|
*/
|
|
DXGI_VK_FORMAT_MODE GetFormatMode() const;
|
|
|
|
/**
|
|
* \brief Retrieves parent D3D11 device
|
|
* \param [out] ppDevice The device
|
|
*/
|
|
void GetDevice(ID3D11Device** ppDevice) const;
|
|
|
|
/**
|
|
* \brief Checks whether a view can be created for this textue
|
|
*
|
|
* View formats are only compatible if they are either identical
|
|
* or from the same family of typeless formats, where the resource
|
|
* format must be typeless and the view format must be typed. This
|
|
* will also check whether the required bind flags are supported.
|
|
* \param [in] BindFlags Bind flags for the view
|
|
* \param [in] Format The desired view format
|
|
* \returns \c true if the format is compatible
|
|
*/
|
|
bool CheckViewCompatibility(
|
|
UINT BindFlags,
|
|
DXGI_FORMAT Format) const;
|
|
|
|
/**
|
|
* \brief Normalizes and validates texture description
|
|
*
|
|
* Fills in undefined values and validates the texture
|
|
* parameters. Any error returned by this method should
|
|
* be forwarded to the application.
|
|
* \param [in,out] pDesc Texture description
|
|
* \returns \c S_OK if the parameters are valid
|
|
*/
|
|
static HRESULT NormalizeTextureProperties(
|
|
D3D11_COMMON_TEXTURE_DESC* pDesc);
|
|
|
|
private:
|
|
|
|
Com<D3D11Device> m_device;
|
|
D3D11_COMMON_TEXTURE_DESC m_desc;
|
|
D3D11_COMMON_TEXTURE_MAP_MODE m_mapMode;
|
|
|
|
Rc<DxvkImage> m_image;
|
|
Rc<DxvkBuffer> m_buffer;
|
|
|
|
VkImageSubresource m_mappedSubresource
|
|
= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
|
|
D3D11_MAP m_mapType = D3D11_MAP_READ;
|
|
|
|
Rc<DxvkBuffer> CreateMappedBuffer() const;
|
|
|
|
BOOL CheckImageSupport(
|
|
const DxvkImageCreateInfo* pImageInfo,
|
|
VkImageTiling Tiling) const;
|
|
|
|
BOOL CheckFormatFeatureSupport(
|
|
VkFormat Format,
|
|
VkFormatFeatureFlags Features) const;
|
|
|
|
VkImageUsageFlags EnableMetaCopyUsage(
|
|
VkFormat Format,
|
|
VkImageTiling Tiling) const;
|
|
|
|
VkImageUsageFlags EnableMetaPackUsage(
|
|
VkFormat Format,
|
|
UINT CpuAccess) const;
|
|
|
|
D3D11_COMMON_TEXTURE_MAP_MODE DetermineMapMode(
|
|
const DxvkImageCreateInfo* pImageInfo) const;
|
|
|
|
static VkImageType GetImageTypeFromResourceDim(
|
|
D3D11_RESOURCE_DIMENSION Dimension);
|
|
|
|
static VkImageLayout OptimizeLayout(
|
|
VkImageUsageFlags Usage);
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* \brief Common texture interop class
|
|
*
|
|
* Provides access to the underlying Vulkan
|
|
* texture to external Vulkan libraries.
|
|
*/
|
|
class D3D11VkInteropSurface : public IDXGIVkInteropSurface {
|
|
|
|
public:
|
|
|
|
D3D11VkInteropSurface(
|
|
ID3D11DeviceChild* pContainer,
|
|
D3D11CommonTexture* pTexture);
|
|
|
|
~D3D11VkInteropSurface();
|
|
|
|
ULONG STDMETHODCALLTYPE AddRef();
|
|
|
|
ULONG STDMETHODCALLTYPE Release();
|
|
|
|
HRESULT STDMETHODCALLTYPE QueryInterface(
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
|
|
HRESULT STDMETHODCALLTYPE GetDevice(
|
|
IDXGIVkInteropDevice** ppDevice);
|
|
|
|
HRESULT STDMETHODCALLTYPE GetVulkanImageInfo(
|
|
VkImage* pHandle,
|
|
VkImageLayout* pLayout,
|
|
VkImageCreateInfo* pInfo);
|
|
|
|
private:
|
|
|
|
ID3D11DeviceChild* m_container;
|
|
D3D11CommonTexture* m_texture;
|
|
|
|
};
|
|
|
|
|
|
///////////////////////////////////////////
|
|
// D 3 D 1 1 T E X T U R E 1 D
|
|
class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> {
|
|
|
|
public:
|
|
|
|
D3D11Texture1D(
|
|
D3D11Device* pDevice,
|
|
const D3D11_COMMON_TEXTURE_DESC* pDesc);
|
|
|
|
~D3D11Texture1D();
|
|
|
|
HRESULT STDMETHODCALLTYPE QueryInterface(
|
|
REFIID riid,
|
|
void** ppvObject) final;
|
|
|
|
void STDMETHODCALLTYPE GetDevice(
|
|
ID3D11Device **ppDevice) final;
|
|
|
|
void STDMETHODCALLTYPE GetType(
|
|
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
|
|
|
|
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
|
|
|
|
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
|
|
|
|
void STDMETHODCALLTYPE GetDesc(
|
|
D3D11_TEXTURE1D_DESC *pDesc) final;
|
|
|
|
D3D11CommonTexture* GetCommonTexture() {
|
|
return &m_texture;
|
|
}
|
|
|
|
D3D10Texture1D* GetD3D10Iface() {
|
|
return &m_d3d10;
|
|
}
|
|
|
|
private:
|
|
|
|
D3D11CommonTexture m_texture;
|
|
D3D11VkInteropSurface m_interop;
|
|
D3D10Texture1D m_d3d10;
|
|
|
|
};
|
|
|
|
|
|
///////////////////////////////////////////
|
|
// D 3 D 1 1 T E X T U R E 2 D
|
|
class D3D11Texture2D : public D3D11DeviceChild<ID3D11Texture2D> {
|
|
|
|
public:
|
|
|
|
D3D11Texture2D(
|
|
D3D11Device* pDevice,
|
|
const D3D11_COMMON_TEXTURE_DESC* pDesc);
|
|
|
|
~D3D11Texture2D();
|
|
|
|
HRESULT STDMETHODCALLTYPE QueryInterface(
|
|
REFIID riid,
|
|
void** ppvObject) final;
|
|
|
|
void STDMETHODCALLTYPE GetDevice(
|
|
ID3D11Device **ppDevice) final;
|
|
|
|
void STDMETHODCALLTYPE GetType(
|
|
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
|
|
|
|
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
|
|
|
|
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
|
|
|
|
void STDMETHODCALLTYPE GetDesc(
|
|
D3D11_TEXTURE2D_DESC *pDesc) final;
|
|
|
|
D3D11CommonTexture* GetCommonTexture() {
|
|
return &m_texture;
|
|
}
|
|
|
|
D3D10Texture2D* GetD3D10Iface() {
|
|
return &m_d3d10;
|
|
}
|
|
|
|
private:
|
|
|
|
D3D11CommonTexture m_texture;
|
|
D3D11VkInteropSurface m_interop;
|
|
D3D10Texture2D m_d3d10;
|
|
|
|
};
|
|
|
|
|
|
///////////////////////////////////////////
|
|
// D 3 D 1 1 T E X T U R E 3 D
|
|
class D3D11Texture3D : public D3D11DeviceChild<ID3D11Texture3D> {
|
|
|
|
public:
|
|
|
|
D3D11Texture3D(
|
|
D3D11Device* pDevice,
|
|
const D3D11_COMMON_TEXTURE_DESC* pDesc);
|
|
|
|
~D3D11Texture3D();
|
|
|
|
HRESULT STDMETHODCALLTYPE QueryInterface(
|
|
REFIID riid,
|
|
void** ppvObject) final;
|
|
|
|
void STDMETHODCALLTYPE GetDevice(
|
|
ID3D11Device **ppDevice) final;
|
|
|
|
void STDMETHODCALLTYPE GetType(
|
|
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
|
|
|
|
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
|
|
|
|
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
|
|
|
|
void STDMETHODCALLTYPE GetDesc(
|
|
D3D11_TEXTURE3D_DESC *pDesc) final;
|
|
|
|
D3D11CommonTexture* GetCommonTexture() {
|
|
return &m_texture;
|
|
}
|
|
|
|
D3D10Texture3D* GetD3D10Iface() {
|
|
return &m_d3d10;
|
|
}
|
|
|
|
private:
|
|
|
|
D3D11CommonTexture m_texture;
|
|
D3D11VkInteropSurface m_interop;
|
|
D3D10Texture3D m_d3d10;
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* \brief Retrieves texture from resource pointer
|
|
*
|
|
* \param [in] pResource The resource to query
|
|
* \returns Pointer to texture info, or \c nullptr
|
|
*/
|
|
D3D11CommonTexture* GetCommonTexture(
|
|
ID3D11Resource* pResource);
|
|
|
|
}
|