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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-04 16:24:29 +01:00
dxvk/src
Philip Rebohle 86d4d31b7c
[dxgi] Ignore scaling and scanline order during fullscreen transitions
Games usually don't use these correctly anyway, so we might as well
ignore them, since DXVK's DXGI does not report scanline modes other
than UNSPECIFIED. Fixes #291.
2018-12-06 16:38:45 +01:00
..
d3d10 [dxgi] Remove old DXGIDevice implementation and IDXGIVkDevice 2018-12-04 19:38:52 +01:00
d3d11 [d3d11] Find Vulkan device if DXGI adapter was not created by DXVK 2018-12-04 19:38:52 +01:00
dxbc [dxbc] Use ballot to determine early-discard condition in fragment shaders 2018-11-27 11:50:01 +01:00
dxgi [dxgi] Ignore scaling and scanline order during fullscreen transitions 2018-12-06 16:38:45 +01:00
dxvk [dxvk] Don't re-initialize 3D images when clearing render targets 2018-12-04 23:25:50 +01:00
spirv [spirv] Add subgroup ballot instructions 2018-11-27 11:50:01 +01:00
util [dxgi] Remove old DXGIDevice implementation and IDXGIVkDevice 2018-12-04 19:38:52 +01:00
vulkan [vulkan] Implement new Vulkan presenter / swap chain 2018-11-28 12:44:11 +01:00
meson.build [dxvk] Move Vulkan loader to separate directory 2018-11-02 14:23:45 +01:00