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25 lines
608 B
C++
25 lines
608 B
C++
#pragma once
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#include "d3d8_subresource.h"
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namespace dxvk {
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using D3D8VolumeBase = D3D8Subresource<d3d9::IDirect3DVolume9, IDirect3DVolume8>;
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class D3D8Volume final : public D3D8VolumeBase {
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public:
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D3D8Volume(
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D3D8Device* pDevice,
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IDirect3DVolumeTexture8* pTexture,
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Com<d3d9::IDirect3DVolume9>&& pVolume);
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HRESULT STDMETHODCALLTYPE GetDesc(D3DVOLUME_DESC* pDesc);
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HRESULT STDMETHODCALLTYPE LockBox(D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags) final;
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HRESULT STDMETHODCALLTYPE UnlockBox() final;
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};
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} |