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dxvk/src/d3d9/d3d9_main.cpp
Joshie 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00

87 lines
2.0 KiB
C++

#include "../dxvk/dxvk_instance.h"
#include "d3d9_interface.h"
#include "d3d9_shader_validator.h"
class D3DFE_PROCESSVERTICES;
using PSGPERRORID = UINT;
namespace dxvk {
Logger Logger::s_instance("d3d9.log");
HRESULT CreateD3D9(
bool Extended,
IDirect3D9Ex** ppDirect3D9Ex) {
if (!ppDirect3D9Ex)
return D3DERR_INVALIDCALL;
*ppDirect3D9Ex = ref(new D3D9InterfaceEx( Extended ));
return D3D_OK;
}
}
extern "C" {
DLLEXPORT IDirect3D9* __stdcall Direct3DCreate9(UINT nSDKVersion) {
IDirect3D9Ex* pDirect3D = nullptr;
dxvk::CreateD3D9(false, &pDirect3D);
return pDirect3D;
}
DLLEXPORT HRESULT __stdcall Direct3DCreate9Ex(UINT nSDKVersion, IDirect3D9Ex** ppDirect3D9Ex) {
return dxvk::CreateD3D9(true, ppDirect3D9Ex);
}
DLLEXPORT int __stdcall D3DPERF_BeginEvent(D3DCOLOR col, LPCWSTR wszName) {
return 0;
}
DLLEXPORT int __stdcall D3DPERF_EndEvent(void) {
return 0;
}
DLLEXPORT void __stdcall D3DPERF_SetMarker(D3DCOLOR col, LPCWSTR wszName) {
}
DLLEXPORT void __stdcall D3DPERF_SetRegion(D3DCOLOR col, LPCWSTR wszName) {
}
DLLEXPORT BOOL __stdcall D3DPERF_QueryRepeatFrame(void) {
return FALSE;
}
DLLEXPORT void __stdcall D3DPERF_SetOptions(DWORD dwOptions) {
}
DLLEXPORT DWORD __stdcall D3DPERF_GetStatus(void) {
return 0;
}
DLLEXPORT void __stdcall DebugSetMute(void) {
}
DLLEXPORT int __stdcall DebugSetLevel(void) {
return 0;
}
// Processor Specific Geometry Pipeline
// for P3 SIMD/AMD 3DNow.
DLLEXPORT void __stdcall PSGPError(D3DFE_PROCESSVERTICES* a, PSGPERRORID b, UINT c) {
}
DLLEXPORT void __stdcall PSGPSampleTexture(D3DFE_PROCESSVERTICES* a, UINT b, float(*const c)[4], UINT d, float(*const e)[4]) {
}
DLLEXPORT dxvk::D3D9ShaderValidator* __stdcall Direct3DShaderValidatorCreate9(void) {
return ref(new dxvk::D3D9ShaderValidator());
}
DLLEXPORT int __stdcall Direct3D9EnableMaximizedWindowedModeShim(UINT a) {
return 0;
}
}