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dxvk/src/util/util_fps_limiter.h

68 lines
1.5 KiB
C++

#pragma once
#include "thread.h"
#include "util_time.h"
namespace dxvk {
/**
* \brief Frame rate limiter
*
* Provides functionality to stall an application
* thread in order to maintain a given frame rate.
*/
class FpsLimiter {
public:
/**
* \brief Creates frame rate limiter
*/
FpsLimiter();
~FpsLimiter();
/**
* \brief Sets target frame rate
* \param [in] frameRate Target frame rate
*/
void setTargetFrameRate(double frameRate);
/**
* \brief Stalls calling thread as necessary
*
* Blocks the calling thread if the limiter is enabled
* and the time since the last call to \ref delay is
* shorter than the target interval.
* \param [in] vsyncEnabled \c true if vsync is enabled
*/
void delay(bool vsyncEnabled);
/**
* \brief Checks whether the frame rate limiter is enabled
* \returns \c true if the target frame rate is non-zero.
*/
bool isEnabled() const {
return m_targetInterval != TimerDuration::zero();
}
private:
using TimePoint = dxvk::high_resolution_clock::time_point;
using TimerDuration = std::chrono::nanoseconds;
dxvk::mutex m_mutex;
TimerDuration m_targetInterval = TimerDuration::zero();
TimerDuration m_deviation = TimerDuration::zero();
TimePoint m_lastFrame;
bool m_initialized = false;
bool m_envOverride = false;
void initialize();
};
}