mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-14 18:23:52 +01:00
281 lines
9.9 KiB
C++
281 lines
9.9 KiB
C++
#include "d3d11_device.h"
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#include "d3d11_buffer.h"
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#include "d3d11_resource.h"
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#include "d3d11_texture.h"
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#include "d3d11_view_dsv.h"
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namespace dxvk {
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D3D11DepthStencilView::D3D11DepthStencilView(
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D3D11Device* pDevice,
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ID3D11Resource* pResource,
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const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc)
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: D3D11DeviceChild<ID3D11DepthStencilView>(pDevice),
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m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
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ResourceAddRefPrivate(m_resource);
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D3D11_COMMON_RESOURCE_DESC resourceDesc;
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GetCommonResourceDesc(pResource, &resourceDesc);
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_DEPTH).Format;
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viewInfo.aspect = lookupFormatInfo(viewInfo.format)->aspectMask;
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viewInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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switch (pDesc->ViewDimension) {
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case D3D11_DSV_DIMENSION_TEXTURE1D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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viewInfo.minLevel = pDesc->Texture1D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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viewInfo.minLevel = pDesc->Texture1DArray.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
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break;
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case D3D11_DSV_DIMENSION_TEXTURE2D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = pDesc->Texture2D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = pDesc->Texture2DArray.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
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break;
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case D3D11_DSV_DIMENSION_TEXTURE2DMS:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = pDesc->Texture2DMSArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture2DMSArray.ArraySize;
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break;
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default:
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throw DxvkError("D3D11: Invalid view dimension for DSV");
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}
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// Normalize view type so that we won't accidentally
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// bind 2D array views and 2D views at the same time
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if (viewInfo.numLayers == 1) {
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if (viewInfo.type == VK_IMAGE_VIEW_TYPE_1D_ARRAY) viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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if (viewInfo.type == VK_IMAGE_VIEW_TYPE_2D_ARRAY) viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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}
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// Populate view info struct
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m_info.pResource = pResource;
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m_info.Dimension = resourceDesc.Dim;
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m_info.BindFlags = resourceDesc.BindFlags;
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m_info.Image.Aspects = viewInfo.aspect;
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m_info.Image.MinLevel = viewInfo.minLevel;
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m_info.Image.MinLayer = viewInfo.minLayer;
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m_info.Image.NumLevels = viewInfo.numLevels;
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m_info.Image.NumLayers = viewInfo.numLayers;
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if (m_desc.Flags & D3D11_DSV_READ_ONLY_DEPTH)
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m_info.Image.Aspects &= ~VK_IMAGE_ASPECT_DEPTH_BIT;
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if (m_desc.Flags & D3D11_DSV_READ_ONLY_STENCIL)
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m_info.Image.Aspects &= ~VK_IMAGE_ASPECT_STENCIL_BIT;
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// Create the underlying image view object
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m_view = pDevice->GetDXVKDevice()->createImageView(
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GetCommonTexture(pResource)->GetImage(), viewInfo);
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}
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D3D11DepthStencilView::~D3D11DepthStencilView() {
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ResourceReleasePrivate(m_resource);
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}
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HRESULT STDMETHODCALLTYPE D3D11DepthStencilView::QueryInterface(REFIID riid, void** ppvObject) {
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if (ppvObject == nullptr)
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return E_POINTER;
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(ID3D11DeviceChild)
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|| riid == __uuidof(ID3D11View)
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|| riid == __uuidof(ID3D11DepthStencilView)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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if (riid == __uuidof(ID3D10DeviceChild)
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|| riid == __uuidof(ID3D10View)
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|| riid == __uuidof(ID3D10DepthStencilView)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D11DepthStencilView::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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return E_NOINTERFACE;
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}
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void STDMETHODCALLTYPE D3D11DepthStencilView::GetResource(ID3D11Resource** ppResource) {
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*ppResource = ref(m_resource);
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}
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void STDMETHODCALLTYPE D3D11DepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
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*pDesc = m_desc;
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}
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HRESULT D3D11DepthStencilView::GetDescFromResource(
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ID3D11Resource* pResource,
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D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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pDesc->Flags = 0;
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switch (resourceDim) {
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
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D3D11_TEXTURE1D_DESC resourceDesc;
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static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
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pDesc->Texture1D.MipSlice = 0;
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} else {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
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pDesc->Texture1DArray.MipSlice = 0;
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pDesc->Texture1DArray.FirstArraySlice = 0;
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pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
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}
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} return S_OK;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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D3D11_TEXTURE2D_DESC resourceDesc;
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static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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if (resourceDesc.SampleDesc.Count == 1) {
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
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pDesc->Texture2D.MipSlice = 0;
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} else {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
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pDesc->Texture2DArray.MipSlice = 0;
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pDesc->Texture2DArray.FirstArraySlice = 0;
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pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
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}
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} else {
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
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} else {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
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pDesc->Texture2DMSArray.FirstArraySlice = 0;
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pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
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}
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}
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} return S_OK;
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default:
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Logger::err(str::format(
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"D3D11: Unsupported dimension for depth stencil view: ",
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resourceDim));
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return E_INVALIDARG;
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}
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}
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HRESULT D3D11DepthStencilView::NormalizeDesc(
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ID3D11Resource* pResource,
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D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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uint32_t numLayers = 0;
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switch (resourceDim) {
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
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D3D11_TEXTURE1D_DESC resourceDesc;
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static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1D
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&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1DARRAY) {
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Logger::err("D3D11: Incompatible view dimension for Texture1D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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numLayers = resourceDesc.ArraySize;
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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D3D11_TEXTURE2D_DESC resourceDesc;
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static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2D
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&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DARRAY
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&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMS
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&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY) {
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Logger::err("D3D11: Incompatible view dimension for Texture2D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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numLayers = resourceDesc.ArraySize;
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} break;
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default:
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return E_INVALIDARG;
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}
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if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
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pDesc->Format = format;
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switch (pDesc->ViewDimension) {
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case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
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if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
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pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
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break;
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case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
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if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
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pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
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break;
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case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
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if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice)
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pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
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break;
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default:
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break;
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}
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return S_OK;
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}
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}
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