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https://github.com/doitsujin/dxvk.git
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83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
#pragma once
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#include "../dxvk/dxvk_buffer.h"
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#include "../dxso/dxso_util.h"
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#include "../util/util_math.h"
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#include "d3d9_include.h"
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namespace dxvk {
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class D3D9DeviceEx;
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/**
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* \brief Constant buffer
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*/
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class D3D9ConstantBuffer {
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public:
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D3D9ConstantBuffer();
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D3D9ConstantBuffer(
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D3D9DeviceEx* pDevice,
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DxsoProgramType ShaderStage,
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DxsoConstantBuffers BufferType,
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VkDeviceSize Size);
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D3D9ConstantBuffer(
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D3D9DeviceEx* pDevice,
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VkShaderStageFlags Stages,
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uint32_t ResourceSlot,
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VkDeviceSize Size);
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~D3D9ConstantBuffer();
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/**
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* \brief Queries alignment
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*
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* Useful to pad copies with initialized data.
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* \returns Data alignment
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*/
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VkDeviceSize GetAlignment() const {
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return m_align;
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}
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/**
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* \brief Allocates a given amount of memory
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*
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* \param [in] size Number of bytes to allocate
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* \returns Map pointer of the allocated region
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*/
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void* Alloc(VkDeviceSize size);
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/**
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* \brief Allocates a full buffer slice
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*
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* This must not be called if \ref Alloc is used.
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* \returns Map pointer of the allocated region
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*/
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void* AllocSlice();
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private:
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D3D9DeviceEx* m_device = nullptr;
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uint32_t m_binding = 0u;
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VkShaderStageFlags m_stages = 0u;
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VkDeviceSize m_size = 0ull;
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VkDeviceSize m_align = 0ull;
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VkDeviceSize m_offset = 0ull;
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Rc<DxvkBuffer> m_buffer = nullptr;
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DxvkBufferSliceHandle m_slice = { };
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void createBuffer();
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VkDeviceSize getAlignment(const Rc<DxvkDevice>& device) const;
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};
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} |