mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-14 18:23:52 +01:00
160 lines
4.2 KiB
C++
160 lines
4.2 KiB
C++
#pragma once
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#include "d3d11_texture.h"
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#include "../dxvk/hud/dxvk_hud.h"
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#include "../dxvk/dxvk_swapchain_blitter.h"
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#include "../util/sync/sync_signal_win32.h"
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namespace dxvk {
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class D3D11Device;
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class D3D11DXGIDevice;
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class D3D11SwapChain : public ComObject<IDXGIVkSwapChain> {
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constexpr static uint32_t DefaultFrameLatency = 1;
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public:
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D3D11SwapChain(
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D3D11DXGIDevice* pContainer,
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D3D11Device* pDevice,
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HWND hWnd,
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const DXGI_SWAP_CHAIN_DESC1* pDesc);
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~D3D11SwapChain();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject);
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HRESULT STDMETHODCALLTYPE GetDesc(
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DXGI_SWAP_CHAIN_DESC1* pDesc);
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HRESULT STDMETHODCALLTYPE GetAdapter(
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REFIID riid,
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void** ppvObject);
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HRESULT STDMETHODCALLTYPE GetDevice(
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REFIID riid,
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void** ppDevice);
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HRESULT STDMETHODCALLTYPE GetImage(
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UINT BufferId,
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REFIID riid,
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void** ppBuffer);
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UINT STDMETHODCALLTYPE GetImageIndex();
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UINT STDMETHODCALLTYPE GetFrameLatency();
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HANDLE STDMETHODCALLTYPE GetFrameLatencyEvent();
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HRESULT STDMETHODCALLTYPE ChangeProperties(
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const DXGI_SWAP_CHAIN_DESC1* pDesc);
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HRESULT STDMETHODCALLTYPE SetPresentRegion(
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const RECT* pRegion);
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HRESULT STDMETHODCALLTYPE SetGammaControl(
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UINT NumControlPoints,
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const DXGI_RGB* pControlPoints);
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HRESULT STDMETHODCALLTYPE SetFrameLatency(
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UINT MaxLatency);
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HRESULT STDMETHODCALLTYPE Present(
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UINT SyncInterval,
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UINT PresentFlags,
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const DXGI_PRESENT_PARAMETERS* pPresentParameters);
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private:
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enum BindingIds : uint32_t {
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Image = 0,
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Gamma = 1,
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};
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Com<D3D11DXGIDevice, false> m_dxgiDevice;
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D3D11Device* m_parent;
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HWND m_window;
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DXGI_SWAP_CHAIN_DESC1 m_desc;
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Rc<DxvkDevice> m_device;
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Rc<DxvkContext> m_context;
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Rc<vk::Presenter> m_presenter;
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Rc<DxvkImage> m_swapImage;
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Rc<DxvkImageView> m_swapImageView;
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Rc<DxvkSwapchainBlitter> m_blitter;
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Rc<hud::Hud> m_hud;
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D3D11Texture2D* m_backBuffer = nullptr;
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DxvkSubmitStatus m_presentStatus;
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std::vector<Rc<DxvkImageView>> m_imageViews;
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uint64_t m_frameId = DXGI_MAX_SWAP_CHAIN_BUFFERS;
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uint32_t m_frameLatency = DefaultFrameLatency;
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uint32_t m_frameLatencyCap = 0;
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HANDLE m_frameLatencyEvent = nullptr;
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Rc<sync::Win32Fence> m_frameLatencySignal;
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bool m_dirty = true;
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bool m_vsync = true;
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double m_displayRefreshRate = 0.0;
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HRESULT PresentImage(UINT SyncInterval);
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void SubmitPresent(
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D3D11ImmediateContext* pContext,
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const vk::PresenterSync& Sync,
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uint32_t FrameId);
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void SynchronizePresent();
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void RecreateSwapChain(
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BOOL Vsync);
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void CreateFrameLatencyEvent();
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void CreatePresenter();
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void CreateRenderTargetViews();
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void CreateBackBuffer();
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void CreateBlitter();
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void CreateHud();
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void DestroyFrameLatencyEvent();
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void SyncFrameLatency();
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uint32_t GetActualFrameLatency();
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uint32_t PickFormats(
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DXGI_FORMAT Format,
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VkSurfaceFormatKHR* pDstFormats);
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uint32_t PickPresentModes(
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BOOL Vsync,
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VkPresentModeKHR* pDstModes);
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uint32_t PickImageCount(
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UINT Preferred);
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VkFullScreenExclusiveEXT PickFullscreenMode();
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std::string GetApiName() const;
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};
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} |