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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-05 01:24:14 +01:00
dxvk/src
Philip Rebohle 8bcd47d6dc
[dxvk] Simplify pipeline object locking
Any more complex approach is not very useful at the moment
because we have to put a lock around the actual compile
function anyway.
2018-09-25 18:22:58 +02:00
..
d3d10 [d3d10] Add option to enable or disable D3D10 support 2018-09-24 15:26:33 +02:00
d3d11 [d3d11] Fix incomplete usage mask for buffer UAVs 2018-09-25 10:14:42 +02:00
dxbc [dxbc] Fix missing hull shader input declarations 2018-09-13 18:25:32 +02:00
dxgi [d3d10] Add option to enable or disable D3D10 support 2018-09-24 15:26:33 +02:00
dxvk [dxvk] Simplify pipeline object locking 2018-09-25 18:22:58 +02:00
spirv [spirv] Support OpVectorExtractDynamic instruction 2018-09-01 17:59:50 +02:00
util [d3d10] Disable D3D10 support for Bioshock 2018-09-24 15:30:13 +02:00
meson.build [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00