.. |
d3d11_blend.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_blend.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_buffer.cpp
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[d3d11] Initial support for unordered access views
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2017-12-28 19:05:53 +01:00 |
d3d11_buffer.h
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[d3d11] Optimized resource binding methods
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2017-12-20 17:37:46 +01:00 |
d3d11_class_linkage.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_class_linkage.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_context_state.h
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[d3d11] UAV prep work + cleanups
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2017-12-27 01:36:45 +01:00 |
d3d11_context.cpp
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Revert "[d3d11] Added dummy resoruce binding for buffers"
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2018-01-08 13:01:31 +01:00 |
d3d11_context.h
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Revert "[d3d11] Added dummy resoruce binding for buffers"
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2018-01-08 13:01:31 +01:00 |
d3d11_depth_stencil.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_depth_stencil.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_device_child.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_device.cpp
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Revert "[d3d11] Added dummy resoruce binding for buffers"
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2018-01-08 13:01:31 +01:00 |
d3d11_device.h
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Revert "[d3d11] Added dummy resoruce binding for buffers"
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2018-01-08 13:01:31 +01:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_include.h
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[d3d11] Query prep work
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2017-12-29 22:20:31 +01:00 |
d3d11_input_layout.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_input_layout.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_interfaces.h
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[d3d11] Some cleanup work
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2017-12-04 13:39:37 +01:00 |
d3d11_main.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_present.cpp
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[d3d11] Refactored texture interfaces
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2018-01-05 01:15:56 +01:00 |
d3d11_present.h
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[d3d11] Refactored texture creation
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2017-12-19 16:01:50 +01:00 |
d3d11_query.cpp
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[d3d11] Implemented GetData stub for queries
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2018-01-01 20:59:54 +01:00 |
d3d11_query.h
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[d3d11] Implemented GetData stub for queries
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2018-01-01 20:59:54 +01:00 |
d3d11_rasterizer.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_rasterizer.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_sampler.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_sampler.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_shader.cpp
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
d3d11_shader.h
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
d3d11_state.cpp
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[d3d11] Implemented blend state creation
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2017-12-11 13:03:07 +01:00 |
d3d11_state.h
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[d3d11] Fixed yet another ref counting bug
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2017-12-11 17:01:38 +01:00 |
d3d11_texture.cpp
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[d3d11] Fixed several mip level-related bugs
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2018-01-06 02:09:07 +01:00 |
d3d11_texture.h
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[d3d11] Re-implemented image mapping
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2018-01-05 03:01:19 +01:00 |
d3d11_util.cpp
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[d3d11] Implemented border color support
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2017-12-21 16:54:20 +01:00 |
d3d11_util.h
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[d3d11] Implemented border color support
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2017-12-21 16:54:20 +01:00 |
d3d11_view.h
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[d3d11] UAV prep work + cleanups
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2017-12-27 01:36:45 +01:00 |
meson.build
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Revert "[d3d11] Added dummy resoruce binding for buffers"
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2018-01-08 13:01:31 +01:00 |