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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 09:23:53 +01:00
dxvk/src/d3d11
Philip Rebohle ad10ab07f8 Revert "[d3d11] Added dummy resoruce binding for buffers"
This approach will not work if the d3d11 context binds an
incompatible resouce in case the pipeline itself changes.
2018-01-08 13:01:31 +01:00
..
d3d11_blend.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_blend.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_buffer.cpp [d3d11] Initial support for unordered access views 2017-12-28 19:05:53 +01:00
d3d11_buffer.h [d3d11] Optimized resource binding methods 2017-12-20 17:37:46 +01:00
d3d11_class_linkage.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_context_state.h [d3d11] UAV prep work + cleanups 2017-12-27 01:36:45 +01:00
d3d11_context.cpp Revert "[d3d11] Added dummy resoruce binding for buffers" 2018-01-08 13:01:31 +01:00
d3d11_context.h Revert "[d3d11] Added dummy resoruce binding for buffers" 2018-01-08 13:01:31 +01:00
d3d11_depth_stencil.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_depth_stencil.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp Revert "[d3d11] Added dummy resoruce binding for buffers" 2018-01-08 13:01:31 +01:00
d3d11_device.h Revert "[d3d11] Added dummy resoruce binding for buffers" 2018-01-08 13:01:31 +01:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] Query prep work 2017-12-29 22:20:31 +01:00
d3d11_input_layout.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_input_layout.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_main.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_present.cpp [d3d11] Refactored texture interfaces 2018-01-05 01:15:56 +01:00
d3d11_present.h [d3d11] Refactored texture creation 2017-12-19 16:01:50 +01:00
d3d11_query.cpp [d3d11] Implemented GetData stub for queries 2018-01-01 20:59:54 +01:00
d3d11_query.h [d3d11] Implemented GetData stub for queries 2018-01-01 20:59:54 +01:00
d3d11_rasterizer.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_rasterizer.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_sampler.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_sampler.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_shader.cpp [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
d3d11_shader.h [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
d3d11_state.cpp [d3d11] Implemented blend state creation 2017-12-11 13:03:07 +01:00
d3d11_state.h [d3d11] Fixed yet another ref counting bug 2017-12-11 17:01:38 +01:00
d3d11_texture.cpp [d3d11] Fixed several mip level-related bugs 2018-01-06 02:09:07 +01:00
d3d11_texture.h [d3d11] Re-implemented image mapping 2018-01-05 03:01:19 +01:00
d3d11_util.cpp [d3d11] Implemented border color support 2017-12-21 16:54:20 +01:00
d3d11_util.h [d3d11] Implemented border color support 2017-12-21 16:54:20 +01:00
d3d11_view.h [d3d11] UAV prep work + cleanups 2017-12-27 01:36:45 +01:00
meson.build Revert "[d3d11] Added dummy resoruce binding for buffers" 2018-01-08 13:01:31 +01:00