1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 18:23:52 +01:00
dxvk/src/d3d11/d3d11_buffer.cpp

219 lines
7.3 KiB
C++

#include "d3d11_buffer.h"
#include "d3d11_context.h"
#include "d3d11_device.h"
#include "../dxvk/dxvk_data.h"
namespace dxvk {
D3D11Buffer::D3D11Buffer(
D3D11Device* pDevice,
const D3D11_BUFFER_DESC* pDesc)
: m_device (pDevice),
m_desc (*pDesc),
m_resource (this),
m_d3d10 (this, pDevice->GetD3D10Interface()) {
DxvkBufferCreateInfo info;
info.size = pDesc->ByteWidth;
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
if (pDesc->BindFlags & D3D11_BIND_VERTEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_INDEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_INDEX_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_CONSTANT_BUFFER) {
info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
info.stages |= m_device->GetEnabledShaderStages();
info.access |= VK_ACCESS_UNIFORM_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_SHADER_RESOURCE) {
info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
info.stages |= m_device->GetEnabledShaderStages();
info.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_STREAM_OUTPUT) {
info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
info.stages |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
info.access |= VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT;
}
if (pDesc->BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
info.usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
info.stages |= m_device->GetEnabledShaderStages();
info.access |= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
}
if (pDesc->CPUAccessFlags & D3D11_CPU_ACCESS_WRITE) {
info.stages |= VK_PIPELINE_STAGE_HOST_BIT;
info.access |= VK_ACCESS_HOST_WRITE_BIT;
}
if (pDesc->CPUAccessFlags & D3D11_CPU_ACCESS_READ) {
info.stages |= VK_PIPELINE_STAGE_HOST_BIT;
info.access |= VK_ACCESS_HOST_READ_BIT;
}
if (pDesc->MiscFlags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS) {
info.usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
info.access |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
if (pDesc->MiscFlags & (
D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS |
D3D11_RESOURCE_MISC_BUFFER_STRUCTURED))
info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
// Default constant buffers may get updated frequently, in which
// case mapping the buffer is faster than using update commands.
VkMemoryPropertyFlags memoryFlags = GetMemoryFlagsForUsage(pDesc->Usage);
if ((pDesc->Usage == D3D11_USAGE_DEFAULT) && (pDesc->BindFlags & D3D11_BIND_CONSTANT_BUFFER)) {
info.stages |= VK_PIPELINE_STAGE_HOST_BIT;
info.access |= VK_ACCESS_HOST_WRITE_BIT;
memoryFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
// AMD cards have a device-local, host-visible memory type where
// we can put dynamic resources that need fast access by the GPU
if (pDesc->Usage == D3D11_USAGE_DYNAMIC && pDesc->BindFlags)
memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
// Create the buffer and set the entire buffer slice as mapped,
// so that we only have to update it when invalidating th buffer
m_buffer = m_device->GetDXVKDevice()->createBuffer(info, memoryFlags);
m_mapped = m_buffer->getSliceHandle();
// For Stream Output buffers we need a counter
if (pDesc->BindFlags & D3D11_BIND_STREAM_OUTPUT)
m_soCounter = m_device->AllocXfbCounterSlice();
}
D3D11Buffer::~D3D11Buffer() {
if (m_soCounter.defined())
m_device->FreeXfbCounterSlice(m_soCounter);
}
HRESULT STDMETHODCALLTYPE D3D11Buffer::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11Resource)
|| riid == __uuidof(ID3D11Buffer)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10Resource)
|| riid == __uuidof(ID3D10Buffer)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
if (riid == __uuidof(IDXGIObject)
|| riid == __uuidof(IDXGIDeviceSubObject)
|| riid == __uuidof(IDXGIResource)
|| riid == __uuidof(IDXGIResource1)) {
*ppvObject = ref(&m_resource);
return S_OK;
}
Logger::warn("D3D11Buffer::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11Buffer::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
UINT STDMETHODCALLTYPE D3D11Buffer::GetEvictionPriority() {
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
void STDMETHODCALLTYPE D3D11Buffer::SetEvictionPriority(UINT EvictionPriority) {
static bool s_errorShown = false;
if (!std::exchange(s_errorShown, true))
Logger::warn("D3D11Buffer::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Buffer::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_BUFFER;
}
void STDMETHODCALLTYPE D3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc) {
*pDesc = m_desc;
}
bool D3D11Buffer::CheckViewCompatibility(
UINT BindFlags,
DXGI_FORMAT Format) const {
// Check whether the given bind flags are supported
VkBufferUsageFlags usage = GetBufferUsageFlags(BindFlags);
if ((m_buffer->info().usage & usage) != usage)
return false;
// Structured buffer views use no format
if (Format == DXGI_FORMAT_UNKNOWN)
return (m_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) != 0;
// Check whether the given combination of buffer view
// type and view format is supported by the device
DXGI_VK_FORMAT_INFO viewFormat = m_device->LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY);
VkFormatFeatureFlags features = GetBufferFormatFeatures(BindFlags);
return CheckFormatFeatureSupport(viewFormat.Format, features);
}
BOOL D3D11Buffer::CheckFormatFeatureSupport(
VkFormat Format,
VkFormatFeatureFlags Features) const {
VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format);
return (properties.bufferFeatures & Features) == Features;
}
D3D11Buffer* GetCommonBuffer(ID3D11Resource* pResource) {
D3D11_RESOURCE_DIMENSION dimension = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&dimension);
return dimension == D3D11_RESOURCE_DIMENSION_BUFFER
? static_cast<D3D11Buffer*>(pResource)
: nullptr;
}
}