mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-14 18:23:52 +01:00
7687db0303
This can be expressed with specialization constants now.
741 lines
25 KiB
C++
741 lines
25 KiB
C++
#include "d3d11_context_imm.h"
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#include "d3d11_device.h"
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#include "d3d11_swapchain.h"
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#include <dxgi_presenter_frag.h>
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#include <dxgi_presenter_vert.h>
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namespace dxvk {
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static uint16_t MapGammaControlPoint(float x) {
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if (x < 0.0f) x = 0.0f;
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if (x > 1.0f) x = 1.0f;
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return uint16_t(65535.0f * x);
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}
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D3D11SwapChain::D3D11SwapChain(
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D3D11DXGIDevice* pContainer,
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D3D11Device* pDevice,
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HWND hWnd,
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const DXGI_SWAP_CHAIN_DESC1* pDesc)
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: m_dxgiDevice(pContainer),
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m_parent (pDevice),
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m_window (hWnd),
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m_desc (*pDesc),
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m_device (pDevice->GetDXVKDevice()),
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m_context (m_device->createContext()) {
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if (!pDevice->GetOptions()->deferSurfaceCreation)
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CreatePresenter();
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CreateBackBuffer();
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CreateHud();
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InitRenderState();
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InitSamplers();
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InitShaders();
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}
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D3D11SwapChain::~D3D11SwapChain() {
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m_device->waitForIdle();
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if (m_backBuffer)
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m_backBuffer->ReleasePrivate();
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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if (ppvObject == nullptr)
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return E_POINTER;
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InitReturnPtr(ppvObject);
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(IDXGIVkSwapChain)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D11SwapChain::QueryInterface: Unknown interface query");
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return E_NOINTERFACE;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetDesc(
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DXGI_SWAP_CHAIN_DESC1* pDesc) {
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*pDesc = m_desc;
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetAdapter(
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REFIID riid,
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void** ppvObject) {
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return m_dxgiDevice->GetParent(riid, ppvObject);
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetDevice(
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REFIID riid,
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void** ppDevice) {
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return m_dxgiDevice->QueryInterface(riid, ppDevice);
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetImage(
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UINT BufferId,
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REFIID riid,
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void** ppBuffer) {
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InitReturnPtr(ppBuffer);
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if (BufferId > 0) {
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Logger::err("D3D11: GetImage: BufferId > 0 not supported");
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return DXGI_ERROR_UNSUPPORTED;
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}
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return m_backBuffer->QueryInterface(riid, ppBuffer);
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}
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UINT STDMETHODCALLTYPE D3D11SwapChain::GetImageIndex() {
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return 0;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::ChangeProperties(
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const DXGI_SWAP_CHAIN_DESC1* pDesc) {
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m_dirty |= m_desc.Format != pDesc->Format
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|| m_desc.Width != pDesc->Width
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|| m_desc.Height != pDesc->Height
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|| m_desc.BufferCount != pDesc->BufferCount;
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m_desc = *pDesc;
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CreateBackBuffer();
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::SetPresentRegion(
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const RECT* pRegion) {
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// TODO implement
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::SetGammaControl(
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UINT NumControlPoints,
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const DXGI_RGB* pControlPoints) {
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bool isIdentity = true;
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if (NumControlPoints > 1) {
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std::array<D3D11_VK_GAMMA_CP, 1025> cp;
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if (NumControlPoints > cp.size())
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return E_INVALIDARG;
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for (uint32_t i = 0; i < NumControlPoints; i++) {
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uint16_t identity = MapGammaControlPoint(float(i) / float(NumControlPoints - 1));
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cp[i].R = MapGammaControlPoint(pControlPoints[i].Red);
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cp[i].G = MapGammaControlPoint(pControlPoints[i].Green);
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cp[i].B = MapGammaControlPoint(pControlPoints[i].Blue);
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cp[i].A = 0;
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isIdentity &= cp[i].R == identity
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&& cp[i].G == identity
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&& cp[i].B == identity;
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}
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if (!isIdentity)
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CreateGammaTexture(NumControlPoints, cp.data());
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}
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if (isIdentity)
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DestroyGammaTexture();
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::Present(
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UINT SyncInterval,
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UINT PresentFlags,
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const DXGI_PRESENT_PARAMETERS* pPresentParameters) {
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auto options = m_parent->GetOptions();
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if (options->syncInterval >= 0)
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SyncInterval = options->syncInterval;
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bool vsync = SyncInterval != 0;
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m_dirty |= vsync != m_vsync;
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m_vsync = vsync;
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if (m_presenter == nullptr)
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CreatePresenter();
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if (std::exchange(m_dirty, false))
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RecreateSwapChain(vsync);
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FlushImmediateContext();
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try {
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PresentImage(SyncInterval);
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_FAIL;
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}
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}
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void D3D11SwapChain::PresentImage(UINT SyncInterval) {
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// Wait for the sync event so that we
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// respect the maximum frame latency
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Rc<DxvkEvent> syncEvent = m_dxgiDevice->GetFrameSyncEvent(m_desc.BufferCount);
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syncEvent->wait();
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if (m_hud != nullptr)
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m_hud->update();
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for (uint32_t i = 0; i < SyncInterval || i < 1; i++) {
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m_context->beginRecording(
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m_device->createCommandList());
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// Resolve back buffer if it is multisampled. We
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// only have to do it only for the first frame.
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if (m_swapImageResolve != nullptr && i == 0) {
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VkImageSubresourceLayers resolveSubresource;
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resolveSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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resolveSubresource.mipLevel = 0;
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resolveSubresource.baseArrayLayer = 0;
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resolveSubresource.layerCount = 1;
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VkImageResolve resolveRegion;
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resolveRegion.srcSubresource = resolveSubresource;
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resolveRegion.srcOffset = VkOffset3D { 0, 0, 0 };
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resolveRegion.dstSubresource = resolveSubresource;
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resolveRegion.dstOffset = VkOffset3D { 0, 0, 0 };
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resolveRegion.extent = m_swapImage->info().extent;
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m_context->resolveImage(
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m_swapImageResolve, m_swapImage,
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resolveRegion, VK_FORMAT_UNDEFINED);
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}
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// Presentation semaphores and WSI swap chain image
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vk::PresenterInfo info = m_presenter->info();
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vk::PresenterSync sync = m_presenter->getSyncSemaphores();
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uint32_t imageIndex = 0;
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VkResult status = m_presenter->acquireNextImage(
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sync.acquire, VK_NULL_HANDLE, imageIndex);
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while (status != VK_SUCCESS && status != VK_SUBOPTIMAL_KHR) {
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RecreateSwapChain(m_vsync);
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info = m_presenter->info();
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sync = m_presenter->getSyncSemaphores();
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status = m_presenter->acquireNextImage(
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sync.acquire, VK_NULL_HANDLE, imageIndex);
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}
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// Use an appropriate texture filter depending on whether
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// the back buffer size matches the swap image size
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bool fitSize = m_swapImage->info().extent.width == info.imageExtent.width
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&& m_swapImage->info().extent.height == info.imageExtent.height;
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m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_vertShader);
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m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_fragShader);
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DxvkRenderTargets renderTargets;
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renderTargets.color[0].view = m_imageViews.at(imageIndex);
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renderTargets.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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m_context->bindRenderTargets(renderTargets, false);
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VkViewport viewport;
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = float(info.imageExtent.width);
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viewport.height = float(info.imageExtent.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor;
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.extent.width = info.imageExtent.width;
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scissor.extent.height = info.imageExtent.height;
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m_context->setViewports(1, &viewport, &scissor);
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m_context->setRasterizerState(m_rsState);
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m_context->setMultisampleState(m_msState);
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m_context->setDepthStencilState(m_dsState);
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m_context->setLogicOpState(m_loState);
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m_context->setBlendMode(0, m_blendMode);
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m_context->setInputAssemblyState(m_iaState);
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m_context->setInputLayout(0, nullptr, 0, nullptr);
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m_context->bindResourceSampler(BindingIds::Image, fitSize ? m_samplerFitting : m_samplerScaling);
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m_context->bindResourceSampler(BindingIds::Gamma, m_gammaSampler);
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m_context->bindResourceView(BindingIds::Image, m_swapImageView, nullptr);
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m_context->bindResourceView(BindingIds::Gamma, m_gammaTextureView, nullptr);
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m_context->draw(4, 1, 0, 0);
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if (m_hud != nullptr)
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m_hud->render(m_context, info.imageExtent);
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if (i + 1 >= SyncInterval) {
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DxvkEventRevision eventRev;
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eventRev.event = syncEvent;
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eventRev.revision = syncEvent->reset();
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m_context->signalEvent(eventRev);
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}
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m_device->submitCommandList(
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m_context->endRecording(),
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sync.acquire, sync.present);
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status = m_device->presentImage(
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m_presenter, sync.present);
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if (status != VK_SUCCESS)
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RecreateSwapChain(m_vsync);
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}
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}
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void D3D11SwapChain::RecreateSwapChain(BOOL Vsync) {
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vk::PresenterDesc presenterDesc;
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presenterDesc.imageExtent = { m_desc.Width, m_desc.Height };
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presenterDesc.imageCount = PickImageCount(m_desc.BufferCount + 1);
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presenterDesc.numFormats = PickFormats(m_desc.Format, presenterDesc.formats);
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presenterDesc.numPresentModes = PickPresentModes(Vsync, presenterDesc.presentModes);
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if (m_presenter->recreateSwapChain(presenterDesc) != VK_SUCCESS)
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throw DxvkError("D3D11SwapChain: Failed to recreate swap chain");
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CreateRenderTargetViews();
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}
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void D3D11SwapChain::CreatePresenter() {
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DxvkDeviceQueue graphicsQueue = m_device->graphicsQueue();
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vk::PresenterDevice presenterDevice;
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presenterDevice.queueFamily = graphicsQueue.queueFamily;
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presenterDevice.queue = graphicsQueue.queueHandle;
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presenterDevice.adapter = m_device->adapter()->handle();
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vk::PresenterDesc presenterDesc;
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presenterDesc.imageExtent = { m_desc.Width, m_desc.Height };
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presenterDesc.imageCount = PickImageCount(m_desc.BufferCount);
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presenterDesc.numFormats = PickFormats(m_desc.Format, presenterDesc.formats);
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presenterDesc.numPresentModes = PickPresentModes(false, presenterDesc.presentModes);
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m_presenter = new vk::Presenter(m_window,
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m_device->adapter()->vki(),
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m_device->vkd(),
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presenterDevice,
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presenterDesc);
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CreateRenderTargetViews();
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}
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void D3D11SwapChain::CreateRenderTargetViews() {
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vk::PresenterInfo info = m_presenter->info();
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m_imageViews.clear();
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m_imageViews.resize(info.imageCount);
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DxvkImageCreateInfo imageInfo;
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imageInfo.type = VK_IMAGE_TYPE_2D;
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imageInfo.format = info.format.format;
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imageInfo.flags = 0;
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imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.extent = { info.imageExtent.width, info.imageExtent.height, 1 };
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imageInfo.numLayers = 1;
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imageInfo.mipLevels = 1;
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imageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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imageInfo.stages = 0;
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imageInfo.access = 0;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = info.format.format;
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viewInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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for (uint32_t i = 0; i < info.imageCount; i++) {
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VkImage imageHandle = m_presenter->getImage(i).image;
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Rc<DxvkImage> image = new DxvkImage(
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m_device->vkd(), imageInfo, imageHandle);
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m_imageViews[i] = new DxvkImageView(
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m_device->vkd(), image, viewInfo);
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}
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}
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void D3D11SwapChain::FlushImmediateContext() {
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Com<ID3D11DeviceContext> deviceContext = nullptr;
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m_parent->GetImmediateContext(&deviceContext);
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// The presentation code is run from the main rendering thread
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// rather than the command stream thread, so we synchronize.
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auto immediateContext = static_cast<D3D11ImmediateContext*>(deviceContext.ptr());
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immediateContext->Flush();
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immediateContext->SynchronizeCsThread();
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}
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void D3D11SwapChain::CreateBackBuffer() {
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// Explicitly destroy current swap image before
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// creating a new one to free up resources
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if (m_backBuffer)
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m_backBuffer->ReleasePrivate();
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m_swapImage = nullptr;
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m_swapImageResolve = nullptr;
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m_swapImageView = nullptr;
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m_backBuffer = nullptr;
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// Create new back buffer
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D3D11_COMMON_TEXTURE_DESC desc;
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desc.Width = std::max(m_desc.Width, 1u);
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desc.Height = std::max(m_desc.Height, 1u);
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desc.Depth = 1;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = m_desc.Format;
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desc.SampleDesc = m_desc.SampleDesc;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET
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| D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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if (m_desc.BufferUsage & DXGI_USAGE_UNORDERED_ACCESS)
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desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
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m_backBuffer = new D3D11Texture2D(m_parent, &desc);
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m_backBuffer->AddRefPrivate();
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m_swapImage = GetCommonTexture(m_backBuffer)->GetImage();
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// If the image is multisampled, we need to create
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// another image which we'll use as a resolve target
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if (m_swapImage->info().sampleCount != VK_SAMPLE_COUNT_1_BIT) {
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DxvkImageCreateInfo resolveInfo;
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resolveInfo.type = VK_IMAGE_TYPE_2D;
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resolveInfo.format = m_swapImage->info().format;
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resolveInfo.flags = 0;
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resolveInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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resolveInfo.extent = m_swapImage->info().extent;
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resolveInfo.numLayers = 1;
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resolveInfo.mipLevels = 1;
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resolveInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT
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| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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resolveInfo.stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT;
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resolveInfo.access = VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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resolveInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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resolveInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_swapImageResolve = m_device->createImage(
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resolveInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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// Create an image view that allows the
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// image to be bound as a shader resource.
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = m_swapImage->info().format;
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viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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m_swapImageView = m_device->createImageView(
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m_swapImageResolve != nullptr
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? m_swapImageResolve
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: m_swapImage,
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viewInfo);
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// Initialize the image so that we can use it. Clearing
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// to black prevents garbled output for the first frame.
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VkImageSubresourceRange subresources;
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subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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|
subresources.baseMipLevel = 0;
|
|
subresources.levelCount = 1;
|
|
subresources.baseArrayLayer = 0;
|
|
subresources.layerCount = 1;
|
|
|
|
VkClearColorValue clearColor;
|
|
clearColor.float32[0] = 0.0f;
|
|
clearColor.float32[1] = 0.0f;
|
|
clearColor.float32[2] = 0.0f;
|
|
clearColor.float32[3] = 0.0f;
|
|
|
|
m_context->beginRecording(
|
|
m_device->createCommandList());
|
|
|
|
m_context->clearColorImage(
|
|
m_swapImage, clearColor, subresources);
|
|
|
|
m_device->submitCommandList(
|
|
m_context->endRecording(),
|
|
VK_NULL_HANDLE,
|
|
VK_NULL_HANDLE);
|
|
}
|
|
|
|
|
|
void D3D11SwapChain::CreateGammaTexture(
|
|
UINT NumControlPoints,
|
|
const D3D11_VK_GAMMA_CP* pControlPoints) {
|
|
if (m_gammaTexture == nullptr
|
|
|| m_gammaTexture->info().extent.width != NumControlPoints) {
|
|
DxvkImageCreateInfo imgInfo;
|
|
imgInfo.type = VK_IMAGE_TYPE_1D;
|
|
imgInfo.format = VK_FORMAT_R16G16B16A16_UNORM;
|
|
imgInfo.flags = 0;
|
|
imgInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
|
imgInfo.extent = { NumControlPoints, 1, 1 };
|
|
imgInfo.numLayers = 1;
|
|
imgInfo.mipLevels = 1;
|
|
imgInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
|
|
| VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
imgInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
|
|
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
imgInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
|
|
| VK_ACCESS_SHADER_READ_BIT;
|
|
imgInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
imgInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
|
|
m_gammaTexture = m_device->createImage(
|
|
imgInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
|
|
DxvkImageViewCreateInfo viewInfo;
|
|
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
|
|
viewInfo.format = VK_FORMAT_R16G16B16A16_UNORM;
|
|
viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
viewInfo.minLevel = 0;
|
|
viewInfo.numLevels = 1;
|
|
viewInfo.minLayer = 0;
|
|
viewInfo.numLayers = 1;
|
|
|
|
m_gammaTextureView = m_device->createImageView(m_gammaTexture, viewInfo);
|
|
}
|
|
|
|
m_context->beginRecording(
|
|
m_device->createCommandList());
|
|
|
|
m_context->updateImage(m_gammaTexture,
|
|
VkImageSubresourceLayers { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 },
|
|
VkOffset3D { 0, 0, 0 },
|
|
VkExtent3D { NumControlPoints, 1, 1 },
|
|
pControlPoints, 0, 0);
|
|
|
|
m_device->submitCommandList(
|
|
m_context->endRecording(),
|
|
VK_NULL_HANDLE,
|
|
VK_NULL_HANDLE);
|
|
}
|
|
|
|
|
|
void D3D11SwapChain::DestroyGammaTexture() {
|
|
m_gammaTexture = nullptr;
|
|
m_gammaTextureView = nullptr;
|
|
}
|
|
|
|
|
|
void D3D11SwapChain::CreateHud() {
|
|
m_hud = hud::Hud::createHud(m_device);
|
|
}
|
|
|
|
|
|
void D3D11SwapChain::InitRenderState() {
|
|
m_iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
|
m_iaState.primitiveRestart = VK_FALSE;
|
|
m_iaState.patchVertexCount = 0;
|
|
|
|
m_rsState.polygonMode = VK_POLYGON_MODE_FILL;
|
|
m_rsState.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
m_rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
|
m_rsState.depthClipEnable = VK_FALSE;
|
|
m_rsState.depthBiasEnable = VK_FALSE;
|
|
m_rsState.sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
m_msState.sampleMask = 0xffffffff;
|
|
m_msState.enableAlphaToCoverage = VK_FALSE;
|
|
|
|
VkStencilOpState stencilOp;
|
|
stencilOp.failOp = VK_STENCIL_OP_KEEP;
|
|
stencilOp.passOp = VK_STENCIL_OP_KEEP;
|
|
stencilOp.depthFailOp = VK_STENCIL_OP_KEEP;
|
|
stencilOp.compareOp = VK_COMPARE_OP_ALWAYS;
|
|
stencilOp.compareMask = 0xFFFFFFFF;
|
|
stencilOp.writeMask = 0xFFFFFFFF;
|
|
stencilOp.reference = 0;
|
|
|
|
m_dsState.enableDepthTest = VK_FALSE;
|
|
m_dsState.enableDepthWrite = VK_FALSE;
|
|
m_dsState.enableStencilTest = VK_FALSE;
|
|
m_dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
|
m_dsState.stencilOpFront = stencilOp;
|
|
m_dsState.stencilOpBack = stencilOp;
|
|
|
|
m_loState.enableLogicOp = VK_FALSE;
|
|
m_loState.logicOp = VK_LOGIC_OP_NO_OP;
|
|
|
|
m_blendMode.enableBlending = VK_FALSE;
|
|
m_blendMode.colorSrcFactor = VK_BLEND_FACTOR_ONE;
|
|
m_blendMode.colorDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
m_blendMode.colorBlendOp = VK_BLEND_OP_ADD;
|
|
m_blendMode.alphaSrcFactor = VK_BLEND_FACTOR_ONE;
|
|
m_blendMode.alphaDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
m_blendMode.alphaBlendOp = VK_BLEND_OP_ADD;
|
|
m_blendMode.writeMask = VK_COLOR_COMPONENT_R_BIT
|
|
| VK_COLOR_COMPONENT_G_BIT
|
|
| VK_COLOR_COMPONENT_B_BIT
|
|
| VK_COLOR_COMPONENT_A_BIT;
|
|
}
|
|
|
|
|
|
void D3D11SwapChain::InitSamplers() {
|
|
DxvkSamplerCreateInfo samplerInfo;
|
|
samplerInfo.magFilter = VK_FILTER_NEAREST;
|
|
samplerInfo.minFilter = VK_FILTER_NEAREST;
|
|
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
samplerInfo.mipmapLodBias = 0.0f;
|
|
samplerInfo.mipmapLodMin = 0.0f;
|
|
samplerInfo.mipmapLodMax = 0.0f;
|
|
samplerInfo.useAnisotropy = VK_FALSE;
|
|
samplerInfo.maxAnisotropy = 1.0f;
|
|
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
|
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
|
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
|
samplerInfo.compareToDepth = VK_FALSE;
|
|
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
|
samplerInfo.borderColor = VkClearColorValue();
|
|
samplerInfo.usePixelCoord = VK_FALSE;
|
|
m_samplerFitting = m_device->createSampler(samplerInfo);
|
|
|
|
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
|
m_samplerScaling = m_device->createSampler(samplerInfo);
|
|
|
|
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
m_gammaSampler = m_device->createSampler(samplerInfo);
|
|
}
|
|
|
|
|
|
void D3D11SwapChain::InitShaders() {
|
|
const SpirvCodeBuffer vsCode(dxgi_presenter_vert);
|
|
const SpirvCodeBuffer fsCode(dxgi_presenter_frag);
|
|
|
|
const std::array<DxvkResourceSlot, 2> fsResourceSlots = {{
|
|
{ BindingIds::Image, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_IMAGE_VIEW_TYPE_2D },
|
|
{ BindingIds::Gamma, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_IMAGE_VIEW_TYPE_1D },
|
|
}};
|
|
|
|
m_vertShader = m_device->createShader(
|
|
VK_SHADER_STAGE_VERTEX_BIT,
|
|
0, nullptr, { 0u, 1u },
|
|
vsCode);
|
|
|
|
m_fragShader = m_device->createShader(
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
fsResourceSlots.size(),
|
|
fsResourceSlots.data(),
|
|
{ 1u, 1u }, fsCode);
|
|
}
|
|
|
|
|
|
uint32_t D3D11SwapChain::PickFormats(
|
|
DXGI_FORMAT Format,
|
|
VkSurfaceFormatKHR* pDstFormats) {
|
|
uint32_t n = 0;
|
|
|
|
switch (Format) {
|
|
default:
|
|
Logger::warn(str::format("D3D11SwapChain: Unexpected format: ", m_desc.Format));
|
|
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM: {
|
|
pDstFormats[n++] = { VK_FORMAT_R8G8B8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
|
pDstFormats[n++] = { VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
|
} break;
|
|
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: {
|
|
pDstFormats[n++] = { VK_FORMAT_R8G8B8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
|
pDstFormats[n++] = { VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
|
} break;
|
|
|
|
case DXGI_FORMAT_R10G10B10A2_UNORM: {
|
|
pDstFormats[n++] = { VK_FORMAT_A2B10G10R10_UNORM_PACK32, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
|
pDstFormats[n++] = { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
|
} break;
|
|
|
|
case DXGI_FORMAT_R16G16B16A16_FLOAT: {
|
|
pDstFormats[n++] = { VK_FORMAT_R16G16B16A16_SFLOAT, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
|
} break;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
|
|
uint32_t D3D11SwapChain::PickPresentModes(
|
|
BOOL Vsync,
|
|
VkPresentModeKHR* pDstModes) {
|
|
uint32_t n = 0;
|
|
|
|
if (Vsync) {
|
|
pDstModes[n++] = VK_PRESENT_MODE_FIFO_KHR;
|
|
} else {
|
|
pDstModes[n++] = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
|
pDstModes[n++] = VK_PRESENT_MODE_MAILBOX_KHR;
|
|
pDstModes[n++] = VK_PRESENT_MODE_FIFO_RELAXED_KHR;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
|
|
uint32_t D3D11SwapChain::PickImageCount(
|
|
UINT Preferred) {
|
|
int32_t option = m_parent->GetOptions()->numBackBuffers;
|
|
return option > 0 ? uint32_t(option) : uint32_t(Preferred);
|
|
}
|
|
|
|
} |