mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-12 22:08:59 +01:00
9992ba1a79
We're going to need it for more than just UAV counters soon.
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#include "d3d11_counter_buffer.h"
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#include "d3d11_device.h"
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namespace dxvk {
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D3D11CounterBuffer::D3D11CounterBuffer(
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const Rc<DxvkDevice>& Device,
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const DxvkBufferCreateInfo& BufferInfo,
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VkDeviceSize SliceLength)
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: m_device (Device),
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m_bufferInfo (BufferInfo),
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m_sliceLength (SliceLength) {
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}
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D3D11CounterBuffer::~D3D11CounterBuffer() {
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}
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DxvkBufferSlice D3D11CounterBuffer::AllocSlice() {
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std::lock_guard<std::mutex> lock(m_mutex);
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if (m_freeSlices.size() == 0)
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CreateBuffer();
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DxvkBufferSlice slice = m_freeSlices.back();
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m_freeSlices.pop_back();
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return slice;
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}
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void D3D11CounterBuffer::FreeSlice(const DxvkBufferSlice& Slice) {
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std::lock_guard<std::mutex> lock(m_mutex);
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m_freeSlices.push_back(Slice);
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}
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void D3D11CounterBuffer::CreateBuffer() {
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Rc<DxvkBuffer> buffer = m_device->createBuffer(
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m_bufferInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VkDeviceSize sliceCount = m_bufferInfo.size / m_sliceLength;
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for (uint32_t i = 0; i < sliceCount; i++) {
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m_freeSlices.push_back(DxvkBufferSlice(
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buffer, m_sliceLength * i, m_sliceLength));
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}
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}
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} |