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dxvk/tests/dxbc/test_hlsl_compiler.cpp
Philip Rebohle d424fb87aa
[tests] Enable d3dcompiler option for unbounded descriptor tables
Makes compiling SM5.1 shaders for D3D12 a bit less painful.
2020-02-21 10:29:10 +01:00

65 lines
1.7 KiB
C++

#include <cstring>
#include <fstream>
#include <vector>
#include <d3dcompiler.h>
#include <shellapi.h>
#include <windows.h>
#include <windowsx.h>
#include "../test_utils.h"
using namespace dxvk;
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow) {
int argc = 0;
LPWSTR* argv = CommandLineToArgvW(
GetCommandLineW(), &argc);
if (argc < 5) {
std::cerr << "Usage: hlsl-compiler target entrypoint input.hlsl output.dxbc" << std::endl;
return 1;
}
const LPWSTR target = argv[1];
const LPWSTR entryPoint = argv[2];
const LPWSTR inputFile = argv[3];
const LPWSTR outputFile = argv[4];
std::ifstream ifile(str::fromws(inputFile), std::ios::binary);
ifile.ignore(std::numeric_limits<std::streamsize>::max());
std::streamsize length = ifile.gcount();
ifile.clear();
ifile.seekg(0, std::ios_base::beg);
std::vector<char> hlslCode(length);
ifile.read(hlslCode.data(), length);
Com<ID3DBlob> binary;
Com<ID3DBlob> errors;
HRESULT hr = D3DCompile(
hlslCode.data(),
hlslCode.size(),
"Shader", nullptr, nullptr,
str::fromws(entryPoint).c_str(),
str::fromws(target).c_str(),
D3DCOMPILE_OPTIMIZATION_LEVEL3 |
D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES,
0, &binary, &errors);
if (FAILED(hr)) {
if (errors != nullptr)
std::cerr << reinterpret_cast<const char*>(errors->GetBufferPointer()) << std::endl;
return 1;
}
std::ofstream outputStream(str::fromws(outputFile), std::ios::binary | std::ios::trunc);
outputStream.write(reinterpret_cast<const char*>(binary->GetBufferPointer()), binary->GetBufferSize());
return 0;
}