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21 lines
382 B
C++
21 lines
382 B
C++
#pragma once
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#include "dxvk_framebuffer.h"
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#include "dxvk_shader.h"
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namespace dxvk {
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enum class DxvkFbStateFlags : uint32_t {
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InsideRenderPass = 0,
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};
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struct DxvkFramebufferState {
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Rc<DxvkFramebuffer> framebuffer;
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Flags<DxvkFbStateFlags> flags;
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};
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struct DxvkContextState {
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DxvkFramebufferState fb; ///< Framebuffer and render pass
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};
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} |