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54ed8f0bb0
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Co-authored-by: Robin Kertels <robin.kertels@gmail.com> Co-authored-by: pchome <pchome@users.noreply.github.com> Co-authored-by: Christopher Egert <cme3000@gmail.com> Co-authored-by: Derek Lesho <dereklesho52@Gmail.com> Co-authored-by: Luis Cáceres <lacaceres97@gmail.com> Co-authored-by: Nelson Chen <crazysim@gmail.com> Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Co-authored-by: Riesi <riesi@opentrash.com> Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
20 lines
370 B
C++
20 lines
370 B
C++
#pragma once
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#include "d3d9_include.h"
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namespace dxvk {
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class DxvkShader;
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namespace D3D9ShaderPermutations {
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enum D3D9ShaderPermutation {
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None,
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FlatShade,
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Count
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};
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}
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using D3D9ShaderPermutation = D3D9ShaderPermutations::D3D9ShaderPermutation;
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using DxsoPermutations = std::array<Rc<DxvkShader>, D3D9ShaderPermutations::Count>;
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} |