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dxvk/src/d3d9/d3d9_shader_permutations.h
Joshie 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00

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370 B
C++

#pragma once
#include "d3d9_include.h"
namespace dxvk {
class DxvkShader;
namespace D3D9ShaderPermutations {
enum D3D9ShaderPermutation {
None,
FlatShade,
Count
};
}
using D3D9ShaderPermutation = D3D9ShaderPermutations::D3D9ShaderPermutation;
using DxsoPermutations = std::array<Rc<DxvkShader>, D3D9ShaderPermutations::Count>;
}