mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-11 10:24:10 +01:00
f8650c1c9f
Wine 3.10 added support for these extensions, so we should use them.
99 lines
4.2 KiB
Markdown
99 lines
4.2 KiB
Markdown
# DXVK
|
|
|
|
A Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.
|
|
|
|
For the current status of the project, please refer to the [project wiki](https://github.com/doitsujin/dxvk/wiki).
|
|
|
|
For binary releases, see the [releases](https://github.com/doitsujin/dxvk/releases) page.
|
|
|
|
For Direct3D 10 support, check out [DXUP](https://github.com/Joshua-Ashton/dxup), which can be used together with DXVK.
|
|
|
|
## Build instructions
|
|
|
|
### Requirements:
|
|
- [wine 3.10](https://www.winehq.org/) or newer
|
|
- [Meson](http://mesonbuild.com/) build system (at least version 0.43)
|
|
- [MinGW64](http://mingw-w64.org/) compiler and headers (requires threading support)
|
|
- [glslang](https://github.com/KhronosGroup/glslang) front end and validator
|
|
|
|
### Building DLLs
|
|
|
|
#### The simple way
|
|
Inside the DXVK directory, run:
|
|
```
|
|
./package-release.sh master /your/target/directory --no-package
|
|
```
|
|
|
|
This will create a folder `dxvk-master` in `/your/target/directory`, which contains both 32-bit and 64-bit versions of DXVK.
|
|
|
|
#### Compiling manually
|
|
```
|
|
# 64-bit build. For 32-bit builds, replace
|
|
# build-win64.txt with build-win32.txt
|
|
meson --cross-file build-win64.txt --prefix /your/dxvk/directory build.w64
|
|
cd build.w64
|
|
meson configure
|
|
# for an optimized release build:
|
|
meson configure -Dbuildtype=release
|
|
ninja
|
|
ninja install
|
|
```
|
|
|
|
The two libraries `dxgi.dll` and `d3d11.dll`as well as some demo executables will be located in `/your/dxvk/directory/bin`.
|
|
|
|
## How to use
|
|
In order to set up a wine prefix to use DXVK instead of wined3d globally, run:
|
|
|
|
```
|
|
cd /your/compiling/directory/x32/
|
|
WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
|
|
cd ../x64/
|
|
WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
|
|
```
|
|
|
|
When built line by line, run:
|
|
```
|
|
cd /your/dxvk/directory/bin
|
|
WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
|
|
```
|
|
|
|
Verify that your application uses DXVK instead of wined3d by checking for the presence of the log files `d3d11.log` and `dxgi.log` in the application's directory, or by enabling the HUD (see notes below).
|
|
|
|
### Notes on Vulkan drivers
|
|
Before reporting an issue, please check the [Wiki](https://github.com/doitsujin/dxvk/wiki/Driver-support) page on the current driver status.
|
|
|
|
### Online multi-player games
|
|
Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account **banned**. This may also apply to single-player games with an embedded or dedicated multiplayer portion. **Use at your own risk.**
|
|
|
|
### HUD
|
|
The `DXVK_HUD` environment variable controls a HUD which can display the framerate and some stat counters. It accepts a comma-separated list of the following options:
|
|
- `devinfo`: Displays the name of the GPU and the driver version.
|
|
- `fps`: Shows the current frame rate.
|
|
- `frametimes`: Shows a frame time graph.
|
|
- `submissions`: Shows the number of command buffers submitted per frame.
|
|
- `drawcalls`: Shows the number of draw calls and render passes per frame.
|
|
- `pipelines`: Shows the total number of graphics and compute pipelines.
|
|
- `memory`: Shows the amount of device memory allocated and used.
|
|
|
|
Additionally, `DXVK_HUD=1` has the same effect as `DXVK_HUD=devinfo,fps`.
|
|
|
|
### Debugging
|
|
The following environment variables can be used for **debugging** purposes.
|
|
- `VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation` Enables Vulkan debug layers. Highly recommended for troubleshooting rendering issues and driver crashes. Requires the Vulkan SDK to be installed on the host system.
|
|
- `DXVK_CUSTOM_VENDOR_ID=<ID>` Specifies a custom PCI vendor ID
|
|
- `DXVK_CUSTOM_DEVICE_ID=<ID>` Specifies a custom PCI device ID
|
|
- `DXVK_LOG_LEVEL=none|error|warn|info|debug` Controls message logging
|
|
- `DXVK_FAKE_DX10_SUPPORT=1` Advertizes support for D3D10 interfaces
|
|
- `DXVK_USE_PIPECOMPILER=1` Enable asynchronous pipeline compilation. This currently only has an effect on RADV in mesa-git.
|
|
|
|
## Troubleshooting
|
|
DXVK requires threading support from your mingw-w64 build environment. If you
|
|
are missing this, you may see "error: 'mutex' is not a member of 'std'". On
|
|
Debian and Ubuntu, this can usually be resolved by using the posix alternate, which
|
|
supports threading. For example, choose the posix alternate from these
|
|
commands (use i686 for 32-bit):
|
|
```
|
|
update-alternatives --config x86_64-w64-mingw32-gcc
|
|
update-alternatives --config x86_64-w64-mingw32-g++
|
|
```
|