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dxvk/src/d3d11/d3d11_sampler.h
ZeroFault 768a078250 [d3d11] Implement state block normalization (#333)
* [d3d11] implement stateblock normalization

* add const to default state description object

* fix code formatting

* Correct the blend state normalization

* add missing error return

* code cleanup and refactoring

* remove unecessary const qualifier and fix code formatting

* [d3d11] Cosmetic changes
2018-04-30 10:41:57 +02:00

54 lines
1.1 KiB
C++

#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
namespace dxvk {
class D3D11Device;
class D3D11SamplerState : public D3D11DeviceChild<ID3D11SamplerState> {
public:
using DescType = D3D11_SAMPLER_DESC;
D3D11SamplerState(
D3D11Device* device,
const D3D11_SAMPLER_DESC& desc);
~D3D11SamplerState();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_SAMPLER_DESC* pDesc) final;
Rc<DxvkSampler> GetDXVKSampler() const {
return m_sampler;
}
static HRESULT NormalizeDesc(
D3D11_SAMPLER_DESC* pDesc);
private:
D3D11Device* const m_device;
D3D11_SAMPLER_DESC m_desc;
Rc<DxvkSampler> m_sampler;
static bool ValidateAddressMode(
D3D11_TEXTURE_ADDRESS_MODE Mode);
static bool ValidateComparisonFunc(
D3D11_COMPARISON_FUNC Comparison);
};
}