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a704e6d27e
Unlike for compute shaders, we're supposed to replace all UAV bindings when binding render targets. We also should spill the render pass when disabling UAV rendering to avoid read-after-write hazards. Fixes a potential synchronization bug encountered in Devil May Cry 5. |
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d3d10 | ||
d3d11 | ||
dxbc | ||
dxgi | ||
dxvk | ||
spirv | ||
util | ||
vulkan | ||
meson.build |