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64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#include "d3d11_buffer.h"
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#include "d3d11_device.h"
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namespace dxvk {
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D3D11Buffer::D3D11Buffer(
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D3D11Device* device,
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IDXGIBufferResourcePrivate* resource,
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const D3D11_BUFFER_DESC& desc)
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: m_device (device),
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m_resource(resource),
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m_desc (desc) {
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}
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D3D11Buffer::~D3D11Buffer() {
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}
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HRESULT D3D11Buffer::QueryInterface(REFIID riid, void** ppvObject) {
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COM_QUERY_IFACE(riid, ppvObject, IUnknown);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Resource);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Buffer);
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if (riid == __uuidof(IDXGIResource)
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|| riid == __uuidof(IDXGIBufferResourcePrivate))
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return m_resource->QueryInterface(riid, ppvObject);
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Logger::warn("D3D11Buffer::QueryInterface: Unknown interface query");
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return E_NOINTERFACE;
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}
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void D3D11Buffer::GetDevice(ID3D11Device** ppDevice) {
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*ppDevice = ref(m_device);
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}
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UINT D3D11Buffer::GetEvictionPriority() {
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UINT EvictionPriority = DXGI_RESOURCE_PRIORITY_NORMAL;
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m_resource->GetEvictionPriority(&EvictionPriority);
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return EvictionPriority;
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}
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void D3D11Buffer::SetEvictionPriority(UINT EvictionPriority) {
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m_resource->SetEvictionPriority(EvictionPriority);
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}
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void D3D11Buffer::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) {
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*pResourceDimension = D3D11_RESOURCE_DIMENSION_BUFFER;
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}
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void D3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc) {
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*pDesc = m_desc;
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}
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}
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