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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-02 19:24:12 +01:00
dxvk/src
Philip Rebohle aa0b306d2e
[d3d11] Require multiDrawIndirect feature for Feature Level 11.0
All hardware that DXVK can run on supports this, so let's just enable it.
Saves some feature checks in games using Ubisoft's Anvil Next engine.
2020-05-11 01:15:06 +02:00
..
d3d9 [d3d9] Only dirty ff pixel shader if set texture is in PS binding range 2020-05-07 16:14:11 +01:00
d3d10 [build] Remove .spec files 2020-05-01 00:52:33 +02:00
d3d11 [d3d11] Require multiDrawIndirect feature for Feature Level 11.0 2020-05-11 01:15:06 +02:00
dxbc [dxbc] Fix the udiv crap again 2020-03-26 17:17:01 +01:00
dxgi [build] Remove .spec files 2020-05-01 00:52:33 +02:00
dxso [dxso] Implicitly define Color inputs as centroid in PS <= 2 2020-05-09 20:49:55 +01:00
dxvk [dxvk] Use compute queue for transfers if DMA queue is not available 2020-05-05 12:49:13 +02:00
spirv [spirv] Allow specifying the SPIR-V version explicitly 2019-12-18 17:36:46 +01:00
util [util] Enable constant buffer range check for Secret World Legends 2020-04-18 21:53:21 +02:00
vulkan [vulkan] Remove VulkanFn wrapper 2020-05-10 02:06:27 +02:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00