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dxvk/src/dxbc/dxbc_util.cpp
Philip Rebohle 17e981f360
[dxvk] Increase UAV slot count to 64 for the graphics pipeline
D3D11 raised this limit from 8 UAVs in the fragment shader to
64 UAVs in all graphics stages combined.
2018-03-21 04:56:33 +01:00

69 lines
2.6 KiB
C++

#include "dxbc_util.h"
namespace dxvk {
uint32_t computeResourceSlotId(
DxbcProgramType shaderStage,
DxbcBindingType bindingType,
uint32_t bindingIndex) {
// First resource slot index for per-stage resources
const uint32_t stageOffset = 132 + 158 * static_cast<uint32_t>(shaderStage);
if (shaderStage == DxbcProgramType::ComputeShader) {
// 0 - 13: Constant buffers
// 14 - 29: Samplers
// 30 - 157: Shader resources
// 158 - 221: Unordered access views
switch (bindingType) {
case DxbcBindingType::ConstantBuffer: return bindingIndex + stageOffset + 0;
case DxbcBindingType::ImageSampler: return bindingIndex + stageOffset + 14;
case DxbcBindingType::ShaderResource: return bindingIndex + stageOffset + 30;
case DxbcBindingType::UnorderedAccessView:return bindingIndex + stageOffset + 158;
case DxbcBindingType::UavCounter: return bindingIndex + stageOffset + 222;
default: Logger::err("computeResourceSlotId: Invalid resource type");
}
} else {
// Global resource slots
// 0 - 3: Stream output buffers
// 4 - 67: Unordered access views
// 68 - 131: UAV counter buffers
// Per-stage resource slots:
// 0 - 13: Constant buffers
// 14 - 29: Samplers
// 30 - 157: Shader resources
switch (bindingType) {
case DxbcBindingType::UnorderedAccessView:return bindingIndex + 0;
case DxbcBindingType::UavCounter: return bindingIndex + 8;
case DxbcBindingType::StreamOutputBuffer: return bindingIndex + 16;
case DxbcBindingType::ConstantBuffer: return bindingIndex + stageOffset + 0;
case DxbcBindingType::ImageSampler: return bindingIndex + stageOffset + 14;
case DxbcBindingType::ShaderResource: return bindingIndex + stageOffset + 30;
default: Logger::err("computeResourceSlotId: Invalid resource type");
}
}
return 0;
}
uint32_t primitiveVertexCount(DxbcPrimitive primitive) {
static const std::array<uint32_t, 8> s_vertexCounts = {
0, // Undefined
1, // Point
2, // Line
3, // Triangle
0, // Undefined
0, // Undefined
4, // Line with adjacency
6, // Triangle with adjacency
};
if (primitive >= DxbcPrimitive::Patch1) {
return static_cast<uint32_t>(primitive)
- static_cast<uint32_t>(DxbcPrimitive::Patch1);
} else {
return s_vertexCounts.at(
static_cast<uint32_t>(primitive));
}
}
}