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This approach will not work if the d3d11 context binds an incompatible resouce in case the pipeline itself changes.
31 lines
800 B
Meson
31 lines
800 B
Meson
d3d11_src = [
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'd3d11_blend.cpp',
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'd3d11_buffer.cpp',
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'd3d11_class_linkage.cpp',
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'd3d11_context.cpp',
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'd3d11_depth_stencil.cpp',
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'd3d11_device.cpp',
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'd3d11_enums.cpp',
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'd3d11_input_layout.cpp',
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'd3d11_main.cpp',
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'd3d11_present.cpp',
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'd3d11_query.cpp',
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'd3d11_rasterizer.cpp',
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'd3d11_sampler.cpp',
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'd3d11_shader.cpp',
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'd3d11_state.cpp',
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'd3d11_texture.cpp',
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'd3d11_util.cpp',
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]
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d3d11_dll = shared_library('d3d11', d3d11_src,
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name_prefix : '',
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link_with : [ util_lib ],
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dependencies : [ dxvk_dep, dxgi_dep, dxbc_dep ],
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include_directories : dxvk_include_path,
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install : true)
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d3d11_dep = declare_dependency(
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link_with : [ d3d11_dll ],
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include_directories : [ dxvk_include_path, include_directories('.') ])
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