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ad6c45d6b1
When using DXVK_LOG_LEVEL=debug, the graphics pipeline manager now prints the names of the shaders used by the pipeline. This shall help debug driver crashes in vkCreate*Pipelines. |
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d3d11 | ||
dxbc | ||
dxgi | ||
dxvk | ||
spirv | ||
util | ||
meson.build |