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dxvk/src/dxgi/dxgi_include.h
Philip Rebohle bd69e843c2
[d3d11] Added D3D11Options
Includes a per-app knob for Witcher 3 to disable D3D11_MAP_FLAG_DO_NOT_WAIT.
2018-03-24 17:02:24 +01:00

35 lines
947 B
C

#pragma once
//for some reason we need to specify __declspec(dllexport) for MinGW
#ifdef _MSC_VER
#define DLLEXPORT
#else
#define DLLEXPORT __declspec(dllexport)
#endif
#include "../util/com/com_guid.h"
#include "../util/com/com_object.h"
#include "../util/com/com_pointer.h"
#include "../util/log/log.h"
#include "../util/log/log_debug.h"
#include "../util/rc/util_rc.h"
#include "../util/rc/util_rc_ptr.h"
#include "../util/util_enum.h"
#include "../util/util_error.h"
#include "../util/util_flags.h"
#include "../util/util_math.h"
#include "../util/util_string.h"
#include <dxgi1_2.h>
// For some reason, these are not exposed
#ifndef DXGI_RESOURCE_PRIORITY_NORMAL
#define DXGI_RESOURCE_PRIORITY_MINIMUM (0x28000000)
#define DXGI_RESOURCE_PRIORITY_LOW (0x50000000)
#define DXGI_RESOURCE_PRIORITY_NORMAL (0x78000000)
#define DXGI_RESOURCE_PRIORITY_HIGH (0xa0000000)
#define DXGI_RESOURCE_PRIORITY_MAXIMUM (0xc8000000)
#endif