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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-13 07:08:50 +01:00
dxvk/src
Philip Rebohle aef2eb14df
[dxvk] Use BindConstantBufferRange for SetConstantBuffers1 if possible
Reduces ref counting overhead in the few games that use this.
2022-07-14 15:14:21 +02:00
..
d3d9 [d3d9] Allow POOL_SCRATCH targets in GetFrontBufferData 2022-07-13 14:01:12 +02:00
d3d10 [build] Cleanup build system. 2022-03-17 01:38:58 +00:00
d3d11 [dxvk] Use BindConstantBufferRange for SetConstantBuffers1 if possible 2022-07-14 15:14:21 +02:00
dxbc [d3d11] Remove d3d11.constantBufferRangeCheck option 2022-07-12 02:11:39 +02:00
dxgi [dxgi] Return DXGI_ERROR_INVALID_CALL for invalid IDXGIAdapter3::RegisterVideoMemoryBudgetChangeNotificationEvent() parameters 2022-05-25 18:44:20 +02:00
dxso [dxso] Use new bit mask spec constant to determine whether textures are bound 2022-07-03 13:41:06 +02:00
dxvk [dxvk] Introduce bindResourceBufferRange 2022-07-14 14:56:13 +02:00
spirv [spirv] Add utility include 2022-06-02 15:10:53 +02:00
util [d3d11] Remove d3d11.constantBufferRangeCheck option 2022-07-12 02:11:39 +02:00
vulkan [dxvk] Support fomatting more Vulkan enum names 2022-07-09 13:41:07 +02:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00