mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-14 09:23:53 +01:00
191c9644af
Might slightly increase memory overhead, however this allows the backend to execute UAV counter updates more efficiently.
440 lines
15 KiB
C++
440 lines
15 KiB
C++
#include "d3d11_device.h"
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#include "d3d11_buffer.h"
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#include "d3d11_resource.h"
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#include "d3d11_texture.h"
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#include "d3d11_view_uav.h"
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namespace dxvk {
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D3D11UnorderedAccessView::D3D11UnorderedAccessView(
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D3D11Device* pDevice,
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ID3D11Resource* pResource,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc)
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: m_device(pDevice), m_resource(pResource), m_desc(*pDesc) {
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ResourceAddRefPrivate(m_resource);
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D3D11_COMMON_RESOURCE_DESC resourceDesc;
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GetCommonResourceDesc(pResource, &resourceDesc);
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// Basic view resource info
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m_info.pResource = pResource;
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m_info.Dimension = resourceDesc.Dim;
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m_info.BindFlags = resourceDesc.BindFlags;
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if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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auto buffer = static_cast<D3D11Buffer*>(pResource);
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DxvkBufferViewCreateInfo viewInfo;
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if (pDesc->Buffer.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = sizeof(uint32_t) * pDesc->Buffer.FirstElement;
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viewInfo.rangeLength = sizeof(uint32_t) * pDesc->Buffer.NumElements;
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} else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) {
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * pDesc->Buffer.FirstElement;
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viewInfo.rangeLength = buffer->Desc()->StructureByteStride * pDesc->Buffer.NumElements;
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} else {
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viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
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const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format);
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viewInfo.rangeOffset = formatInfo->elementSize * pDesc->Buffer.FirstElement;
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viewInfo.rangeLength = formatInfo->elementSize * pDesc->Buffer.NumElements;
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}
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if (pDesc->Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER))
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m_counterBuffer = CreateCounterBuffer();
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// Populate view info struct
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m_info.Buffer.Offset = viewInfo.rangeOffset;
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m_info.Buffer.Length = viewInfo.rangeLength;
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m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
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buffer->GetBuffer(), viewInfo);
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} else {
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const DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(
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pDesc->Format, GetCommonTexture(pResource)->GetFormatMode());
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.format = formatInfo.Format;
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viewInfo.aspect = formatInfo.Aspect;
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viewInfo.swizzle = formatInfo.Swizzle;
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viewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT;
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switch (pDesc->ViewDimension) {
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case D3D11_UAV_DIMENSION_TEXTURE1D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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viewInfo.minLevel = pDesc->Texture1D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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viewInfo.minLevel = pDesc->Texture1DArray.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = pDesc->Texture2D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = pDesc->Texture2DArray.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE3D:
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// FIXME we actually have to map this to a
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// 2D array view in order to support W slices
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viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
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viewInfo.minLevel = pDesc->Texture3D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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default:
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throw DxvkError("D3D11: Invalid view dimension for image UAV");
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}
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// Populate view info struct
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m_info.Image.Aspects = viewInfo.aspect;
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m_info.Image.MinLevel = viewInfo.minLevel;
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m_info.Image.MinLayer = viewInfo.minLayer;
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m_info.Image.NumLevels = viewInfo.numLevels;
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m_info.Image.NumLayers = viewInfo.numLayers;
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m_imageView = pDevice->GetDXVKDevice()->createImageView(
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GetCommonTexture(pResource)->GetImage(), viewInfo);
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}
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}
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D3D11UnorderedAccessView::~D3D11UnorderedAccessView() {
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ResourceReleasePrivate(m_resource);
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}
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HRESULT STDMETHODCALLTYPE D3D11UnorderedAccessView::QueryInterface(REFIID riid, void** ppvObject) {
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if (ppvObject == nullptr)
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return E_POINTER;
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(ID3D11DeviceChild)
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|| riid == __uuidof(ID3D11View)
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|| riid == __uuidof(ID3D11UnorderedAccessView)
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|| riid == __uuidof(ID3D11UnorderedAccessView1)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D11UnorderedAccessView::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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return E_NOINTERFACE;
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}
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void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDevice(ID3D11Device** ppDevice) {
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*ppDevice = m_device.ref();
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}
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void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetResource(ID3D11Resource** ppResource) {
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*ppResource = ref(m_resource);
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}
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void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) {
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pDesc->Format = m_desc.Format;
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pDesc->ViewDimension = m_desc.ViewDimension;
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switch (m_desc.ViewDimension) {
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case D3D11_UAV_DIMENSION_UNKNOWN:
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break;
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case D3D11_UAV_DIMENSION_BUFFER:
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pDesc->Buffer = m_desc.Buffer;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1D:
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pDesc->Texture1D = m_desc.Texture1D;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
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pDesc->Texture1DArray = m_desc.Texture1DArray;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2D:
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pDesc->Texture2D.MipSlice = m_desc.Texture2D.MipSlice;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
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pDesc->Texture2DArray.MipSlice = m_desc.Texture2DArray.MipSlice;
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pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice;
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pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE3D:
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pDesc->Texture3D = m_desc.Texture3D;
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break;
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}
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}
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void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
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*pDesc = m_desc;
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}
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HRESULT D3D11UnorderedAccessView::GetDescFromResource(
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ID3D11Resource* pResource,
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D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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switch (resourceDim) {
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case D3D11_RESOURCE_DIMENSION_BUFFER: {
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D3D11_BUFFER_DESC bufferDesc;
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static_cast<D3D11Buffer*>(pResource)->GetDesc(&bufferDesc);
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if (bufferDesc.MiscFlags == D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) {
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pDesc->Format = DXGI_FORMAT_UNKNOWN;
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pDesc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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pDesc->Buffer.FirstElement = 0;
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pDesc->Buffer.NumElements = bufferDesc.ByteWidth / bufferDesc.StructureByteStride;
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return S_OK;
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}
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} return E_INVALIDARG;
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
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D3D11_TEXTURE1D_DESC resourceDesc;
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static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
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pDesc->Texture1D.MipSlice = 0;
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} else {
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pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY;
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pDesc->Texture1DArray.MipSlice = 0;
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pDesc->Texture1DArray.FirstArraySlice = 0;
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pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
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}
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} return S_OK;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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D3D11_TEXTURE2D_DESC resourceDesc;
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static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
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pDesc->Texture2D.MipSlice = 0;
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pDesc->Texture2D.PlaneSlice = 0;
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} else {
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pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
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pDesc->Texture2DArray.MipSlice = 0;
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pDesc->Texture2DArray.FirstArraySlice = 0;
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pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
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pDesc->Texture2DArray.PlaneSlice = 0;
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}
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} return S_OK;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
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D3D11_TEXTURE3D_DESC resourceDesc;
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static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
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pDesc->Texture3D.MipSlice = 0;
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pDesc->Texture3D.WSize = resourceDesc.Depth;
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} return S_OK;
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default:
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Logger::err(str::format(
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"D3D11: Unsupported dimension for unordered access view: ",
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resourceDim));
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return E_INVALIDARG;
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}
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}
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D3D11_UNORDERED_ACCESS_VIEW_DESC1 D3D11UnorderedAccessView::PromoteDesc(
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const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) {
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D3D11_UNORDERED_ACCESS_VIEW_DESC1 dstDesc;
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dstDesc.Format = pDesc->Format;
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dstDesc.ViewDimension = pDesc->ViewDimension;
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switch (pDesc->ViewDimension) {
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case D3D11_UAV_DIMENSION_UNKNOWN:
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break;
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case D3D11_UAV_DIMENSION_BUFFER:
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dstDesc.Buffer = pDesc->Buffer;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1D:
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dstDesc.Texture1D = pDesc->Texture1D;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
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dstDesc.Texture1DArray = pDesc->Texture1DArray;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2D:
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dstDesc.Texture2D.MipSlice = pDesc->Texture2D.MipSlice;
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dstDesc.Texture2D.PlaneSlice = 0;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
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dstDesc.Texture2DArray.MipSlice = pDesc->Texture2DArray.MipSlice;
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dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
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dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
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dstDesc.Texture2DArray.PlaneSlice = 0;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE3D:
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dstDesc.Texture3D = pDesc->Texture3D;
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break;
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}
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return dstDesc;
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}
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HRESULT D3D11UnorderedAccessView::NormalizeDesc(
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ID3D11Resource* pResource,
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D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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uint32_t numLayers = 0;
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switch (resourceDim) {
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case D3D11_RESOURCE_DIMENSION_BUFFER: {
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if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_BUFFER) {
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Logger::err("D3D11: Incompatible view dimension for Buffer");
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return E_INVALIDARG;
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}
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
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D3D11_TEXTURE1D_DESC resourceDesc;
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static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1D
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&& pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1DARRAY) {
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Logger::err("D3D11: Incompatible view dimension for Texture1D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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numLayers = resourceDesc.ArraySize;
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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D3D11_TEXTURE2D_DESC resourceDesc;
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static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2D
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&& pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2DARRAY) {
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Logger::err("D3D11: Incompatible view dimension for Texture2D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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numLayers = resourceDesc.ArraySize;
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
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D3D11_TEXTURE3D_DESC resourceDesc;
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static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE3D) {
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Logger::err("D3D11: Incompatible view dimension for Texture3D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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numLayers = std::max(resourceDesc.Depth >> pDesc->Texture3D.MipSlice, 1u);
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} break;
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default:
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return E_INVALIDARG;
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}
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if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
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pDesc->Format = format;
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switch (pDesc->ViewDimension) {
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case D3D11_UAV_DIMENSION_BUFFER:
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if (pDesc->Buffer.NumElements == 0)
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return E_INVALIDARG;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
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if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
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pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2D:
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if (pDesc->Texture2D.PlaneSlice != 0)
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return E_INVALIDARG;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
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if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
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pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
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if (pDesc->Texture2DArray.PlaneSlice != 0)
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return E_INVALIDARG;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE3D:
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if (pDesc->Texture3D.WSize > numLayers - pDesc->Texture3D.FirstWSlice)
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pDesc->Texture3D.WSize = numLayers - pDesc->Texture3D.FirstWSlice;
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break;
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default:
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break;
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}
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return S_OK;
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}
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Rc<DxvkBuffer> D3D11UnorderedAccessView::CreateCounterBuffer() {
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Rc<DxvkDevice> device = m_device->GetDXVKDevice();
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DxvkBufferCreateInfo info;
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info.size = sizeof(uint32_t);
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info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
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| VK_BUFFER_USAGE_TRANSFER_DST_BIT
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| VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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| device->getShaderPipelineStages();
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info.access = VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_SHADER_WRITE_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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return device->createBuffer(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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}
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