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dxvk/src/d3d9/d3d9_state.cpp
Joshie 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00

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635 B
C++

#include "d3d9_state.h"
#include "d3d9_texture.h"
namespace dxvk {
D3D9CapturableState::D3D9CapturableState() {
for (uint32_t i = 0; i < textures.size(); i++)
textures[i] = nullptr;
for (uint32_t i = 0; i < clipPlanes.size(); i++)
clipPlanes[i] = D3D9ClipPlane();
for (uint32_t i = 0; i < streamFreq.size(); i++)
streamFreq[i] = 1;
for (uint32_t i = 0; i < enabledLightIndices.size(); i++)
enabledLightIndices[i] = UINT32_MAX;
}
D3D9CapturableState::~D3D9CapturableState() {
for (uint32_t i = 0; i < textures.size(); i++)
TextureChangePrivate(textures[i], nullptr);
}
}