.. |
dxbc_chunk_isgn.cpp
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[dxbc] Vertex inputs now respect attribute type
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2018-01-01 23:31:01 +01:00 |
dxbc_chunk_isgn.h
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[dxbc] Vertex inputs now respect attribute type
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2018-01-01 23:31:01 +01:00 |
dxbc_chunk_shex.cpp
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[dxbc] Added DXBC to SPIR-V compiler stub
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2017-10-16 17:50:09 +02:00 |
dxbc_chunk_shex.h
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[dxbc] Shader decoder and compiler overhaul (2/2)
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2017-12-18 00:46:44 +01:00 |
dxbc_common.cpp
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[dxbc] Added type info struct
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2017-10-17 13:02:57 +02:00 |
dxbc_common.h
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[dxbc] Added type info struct
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2017-10-17 13:02:57 +02:00 |
dxbc_compiler.cpp
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[dxbc] Simplified f16tof32 implementation
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2018-01-10 09:16:42 +01:00 |
dxbc_compiler.h
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[dxvk] Replaced DxvkResourceType by VkImageViewType
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2018-01-09 20:35:29 +01:00 |
dxbc_decoder.cpp
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[dxbc] Implemented continue instructions
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2017-12-29 22:54:25 +01:00 |
dxbc_decoder.h
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[dxbc] Added bound checking for some texel fetch operations
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2018-01-02 16:57:37 +01:00 |
dxbc_defs.cpp
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[dxbc] Fixed invalid types and IDs in generated SPIR-V
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2018-01-08 22:26:45 +01:00 |
dxbc_defs.h
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[dxbc] Implemented typed UAV load/store
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2018-01-01 17:14:06 +01:00 |
dxbc_enums.h
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[dxbc] Added support for structured and raw buffers
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2017-12-28 16:03:17 +01:00 |
dxbc_header.cpp
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[dxbc] Added DXBC to SPIR-V compiler stub
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2017-10-16 17:50:09 +02:00 |
dxbc_header.h
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[dxbc] Added DXBC to SPIR-V compiler stub
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2017-10-16 17:50:09 +02:00 |
dxbc_include.h
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[dxbc] Added type info struct
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2017-10-17 13:02:57 +02:00 |
dxbc_module.cpp
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
dxbc_module.h
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
dxbc_names.cpp
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[dxbc] Added immediate constant buffer support
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2017-12-19 17:41:23 +01:00 |
dxbc_names.h
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[dxbc] Added immediate constant buffer support
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2017-12-19 17:41:23 +01:00 |
dxbc_options.cpp
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
dxbc_options.h
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
dxbc_reader.cpp
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[d3d11] Implemented basic shader creation methods
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2017-12-06 18:54:01 +01:00 |
dxbc_reader.h
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[d3d11] Implemented basic shader creation methods
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2017-12-06 18:54:01 +01:00 |
dxbc_tag.h
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[dxbc] Added DXBC to SPIR-V compiler stub
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2017-10-16 17:50:09 +02:00 |
dxbc_util.cpp
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[dxvk] Optimized resource binding
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2017-12-20 12:13:08 +01:00 |
dxbc_util.h
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[dxbc] Basic geometry shader (sm4) support
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2017-12-18 16:41:05 +01:00 |
meson.build
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |