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dxvk/src/d3d9/d3d9_spec_constants.h
Joshua Ashton c0c1565cba [d3d9, dxso] Alias color and depth samplers and improve tracking
Takes me from 340 -> 460fps in A Hat in Time's main menu when CPU bound.
2021-08-10 23:46:03 +00:00

24 lines
385 B
C++

#pragma once
#include <cstdint>
namespace dxvk {
enum D3D9SpecConstantId : uint32_t {
AlphaCompareOp = 0,
SamplerType = 1,
FogEnabled = 2,
VertexFogMode = 3,
PixelFogMode = 4,
PointMode = 5,
ProjectionType = 6,
VertexShaderBools = 7,
PixelShaderBools = 8,
Fetch4 = 9,
SamplerDepthMode = 10,
};
}