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Wine needs to setup each thread that has an access to Windows APIs. It means that in winelib builds, we can't let standard C++ library create threads and need to use Wine for that instead. I wrote a thin wrapper around Windows thread functions so that the rest of code just has to use new dxvk::thread class instead of std::thread. |
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meson.build | ||
test_d3d11_compute.cpp | ||
test_d3d11_formats.cpp | ||
test_d3d11_streamout.cpp | ||
test_d3d11_triangle.cpp |