mirror of
https://github.com/doitsujin/dxvk.git
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4c693fc262
Added support for the validator in order to make debugging easier, as well as the optimizer, which may help Nvidia users run DXVK.
526 lines
25 KiB
C++
526 lines
25 KiB
C++
// Copyright (c) 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SPIRV_TOOLS_OPTIMIZER_HPP_
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#define SPIRV_TOOLS_OPTIMIZER_HPP_
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#include <memory>
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#include <ostream>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "libspirv.hpp"
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namespace spvtools {
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// C++ interface for SPIR-V optimization functionalities. It wraps the context
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// (including target environment and the corresponding SPIR-V grammar) and
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// provides methods for registering optimization passes and optimizing.
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//
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// Instances of this class provides basic thread-safety guarantee.
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class Optimizer {
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public:
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// The token for an optimization pass. It is returned via one of the
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// Create*Pass() standalone functions at the end of this header file and
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// consumed by the RegisterPass() method. Tokens are one-time objects that
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// only support move; copying is not allowed.
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struct PassToken {
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struct Impl; // Opaque struct for holding inernal data.
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PassToken(std::unique_ptr<Impl>);
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// Tokens can only be moved. Copying is disabled.
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PassToken(const PassToken&) = delete;
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PassToken(PassToken&&);
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PassToken& operator=(const PassToken&) = delete;
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PassToken& operator=(PassToken&&);
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~PassToken();
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std::unique_ptr<Impl> impl_; // Unique pointer to internal data.
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};
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// Constructs an instance with the given target |env|, which is used to decode
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// the binaries to be optimized later.
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//
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// The constructed instance will have an empty message consumer, which just
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// ignores all messages from the library. Use SetMessageConsumer() to supply
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// one if messages are of concern.
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explicit Optimizer(spv_target_env env);
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// Disables copy/move constructor/assignment operations.
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Optimizer(const Optimizer&) = delete;
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Optimizer(Optimizer&&) = delete;
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Optimizer& operator=(const Optimizer&) = delete;
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Optimizer& operator=(Optimizer&&) = delete;
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// Destructs this instance.
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~Optimizer();
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// Sets the message consumer to the given |consumer|. The |consumer| will be
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// invoked once for each message communicated from the library.
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void SetMessageConsumer(MessageConsumer consumer);
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// Registers the given |pass| to this optimizer. Passes will be run in the
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// exact order of registration. The token passed in will be consumed by this
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// method.
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Optimizer& RegisterPass(PassToken&& pass);
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// Registers passes that attempt to improve performance of generated code.
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// This sequence of passes is subject to constant review and will change
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// from time to time.
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Optimizer& RegisterPerformancePasses();
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// Registers passes that attempt to improve the size of generated code.
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// This sequence of passes is subject to constant review and will change
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// from time to time.
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Optimizer& RegisterSizePasses();
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// Registers passes that attempt to legalize the generated code.
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//
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// Note: this recipe is specially for legalizing SPIR-V. It should be used
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// by compilers after translating HLSL source code literally. It should
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// *not* be used by general workloads for performance or size improvement.
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//
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// This sequence of passes is subject to constant review and will change
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// from time to time.
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Optimizer& RegisterLegalizationPasses();
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// Optimizes the given SPIR-V module |original_binary| and writes the
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// optimized binary into |optimized_binary|.
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// Returns true on successful optimization, whether or not the module is
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// modified. Returns false if errors occur when processing |original_binary|
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// using any of the registered passes. In that case, no further passes are
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// executed and the contents in |optimized_binary| may be invalid.
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//
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// It's allowed to alias |original_binary| to the start of |optimized_binary|.
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bool Run(const uint32_t* original_binary, size_t original_binary_size,
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std::vector<uint32_t>* optimized_binary) const;
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// Returns a vector of strings with all the pass names added to this
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// optimizer's pass manager. These strings are valid until the associated
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// pass manager is destroyed.
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std::vector<const char*> GetPassNames() const;
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// Sets the option to print the disassembly before each pass and after the
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// last pass. If |out| is null, then no output is generated. Otherwise,
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// output is sent to the |out| output stream.
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Optimizer& SetPrintAll(std::ostream* out);
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private:
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struct Impl; // Opaque struct for holding internal data.
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std::unique_ptr<Impl> impl_; // Unique pointer to internal data.
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};
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// Creates a null pass.
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// A null pass does nothing to the SPIR-V module to be optimized.
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Optimizer::PassToken CreateNullPass();
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// Creates a strip-debug-info pass.
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// A strip-debug-info pass removes all debug instructions (as documented in
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// Section 3.32.2 of the SPIR-V spec) of the SPIR-V module to be optimized.
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Optimizer::PassToken CreateStripDebugInfoPass();
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// Creates an eliminate-dead-functions pass.
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// An eliminate-dead-functions pass will remove all functions that are not in
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// the call trees rooted at entry points and exported functions. These
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// functions are not needed because they will never be called.
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Optimizer::PassToken CreateEliminateDeadFunctionsPass();
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// Creates a set-spec-constant-default-value pass from a mapping from spec-ids
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// to the default values in the form of string.
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// A set-spec-constant-default-value pass sets the default values for the
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// spec constants that have SpecId decorations (i.e., those defined by
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// OpSpecConstant{|True|False} instructions).
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Optimizer::PassToken CreateSetSpecConstantDefaultValuePass(
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const std::unordered_map<uint32_t, std::string>& id_value_map);
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// Creates a set-spec-constant-default-value pass from a mapping from spec-ids
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// to the default values in the form of bit pattern.
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// A set-spec-constant-default-value pass sets the default values for the
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// spec constants that have SpecId decorations (i.e., those defined by
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// OpSpecConstant{|True|False} instructions).
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Optimizer::PassToken CreateSetSpecConstantDefaultValuePass(
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const std::unordered_map<uint32_t, std::vector<uint32_t>>& id_value_map);
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// Creates a flatten-decoration pass.
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// A flatten-decoration pass replaces grouped decorations with equivalent
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// ungrouped decorations. That is, it replaces each OpDecorationGroup
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// instruction and associated OpGroupDecorate and OpGroupMemberDecorate
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// instructions with equivalent OpDecorate and OpMemberDecorate instructions.
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// The pass does not attempt to preserve debug information for instructions
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// it removes.
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Optimizer::PassToken CreateFlattenDecorationPass();
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// Creates a freeze-spec-constant-value pass.
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// A freeze-spec-constant pass specializes the value of spec constants to
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// their default values. This pass only processes the spec constants that have
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// SpecId decorations (defined by OpSpecConstant, OpSpecConstantTrue, or
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// OpSpecConstantFalse instructions) and replaces them with their normal
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// counterparts (OpConstant, OpConstantTrue, or OpConstantFalse). The
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// corresponding SpecId annotation instructions will also be removed. This
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// pass does not fold the newly added normal constants and does not process
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// other spec constants defined by OpSpecConstantComposite or
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// OpSpecConstantOp.
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Optimizer::PassToken CreateFreezeSpecConstantValuePass();
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// Creates a fold-spec-constant-op-and-composite pass.
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// A fold-spec-constant-op-and-composite pass folds spec constants defined by
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// OpSpecConstantOp or OpSpecConstantComposite instruction, to normal Constants
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// defined by OpConstantTrue, OpConstantFalse, OpConstant, OpConstantNull, or
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// OpConstantComposite instructions. Note that spec constants defined with
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// OpSpecConstant, OpSpecConstantTrue, or OpSpecConstantFalse instructions are
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// not handled, as these instructions indicate their value are not determined
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// and can be changed in future. A spec constant is foldable if all of its
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// value(s) can be determined from the module. E.g., an integer spec constant
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// defined with OpSpecConstantOp instruction can be folded if its value won't
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// change later. This pass will replace the original OpSpecContantOp instruction
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// with an OpConstant instruction. When folding composite spec constants,
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// new instructions may be inserted to define the components of the composite
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// constant first, then the original spec constants will be replaced by
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// OpConstantComposite instructions.
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//
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// There are some operations not supported yet:
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// OpSConvert, OpFConvert, OpQuantizeToF16 and
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// all the operations under Kernel capability.
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// TODO(qining): Add support for the operations listed above.
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Optimizer::PassToken CreateFoldSpecConstantOpAndCompositePass();
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// Creates a unify-constant pass.
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// A unify-constant pass de-duplicates the constants. Constants with the exact
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// same value and identical form will be unified and only one constant will
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// be kept for each unique pair of type and value.
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// There are several cases not handled by this pass:
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// 1) Constants defined by OpConstantNull instructions (null constants) and
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// constants defined by OpConstantFalse, OpConstant or OpConstantComposite
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// with value 0 (zero-valued normal constants) are not considered equivalent.
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// So null constants won't be used to replace zero-valued normal constants,
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// vice versa.
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// 2) Whenever there are decorations to the constant's result id id, the
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// constant won't be handled, which means, it won't be used to replace any
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// other constants, neither can other constants replace it.
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// 3) NaN in float point format with different bit patterns are not unified.
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Optimizer::PassToken CreateUnifyConstantPass();
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// Creates a eliminate-dead-constant pass.
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// A eliminate-dead-constant pass removes dead constants, including normal
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// contants defined by OpConstant, OpConstantComposite, OpConstantTrue, or
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// OpConstantFalse and spec constants defined by OpSpecConstant,
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// OpSpecConstantComposite, OpSpecConstantTrue, OpSpecConstantFalse or
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// OpSpecConstantOp.
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Optimizer::PassToken CreateEliminateDeadConstantPass();
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// Creates a strength-reduction pass.
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// A strength-reduction pass will look for opportunities to replace an
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// instruction with an equivalent and less expensive one. For example,
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// multiplying by a power of 2 can be replaced by a bit shift.
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Optimizer::PassToken CreateStrengthReductionPass();
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// Creates a block merge pass.
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// This pass searches for blocks with a single Branch to a block with no
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// other predecessors and merges the blocks into a single block. Continue
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// blocks and Merge blocks are not candidates for the second block.
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//
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// The pass is most useful after Dead Branch Elimination, which can leave
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// such sequences of blocks. Merging them makes subsequent passes more
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// effective, such as single block local store-load elimination.
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//
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// While this pass reduces the number of occurrences of this sequence, at
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// this time it does not guarantee all such sequences are eliminated.
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//
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// Presence of phi instructions can inhibit this optimization. Handling
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// these is left for future improvements.
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Optimizer::PassToken CreateBlockMergePass();
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// Creates an exhaustive inline pass.
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// An exhaustive inline pass attempts to exhaustively inline all function
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// calls in all functions in an entry point call tree. The intent is to enable,
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// albeit through brute force, analysis and optimization across function
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// calls by subsequent optimization passes. As the inlining is exhaustive,
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// there is no attempt to optimize for size or runtime performance. Functions
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// that are not in the call tree of an entry point are not changed.
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Optimizer::PassToken CreateInlineExhaustivePass();
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// Creates an opaque inline pass.
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// An opaque inline pass inlines all function calls in all functions in all
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// entry point call trees where the called function contains an opaque type
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// in either its parameter types or return type. An opaque type is currently
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// defined as Image, Sampler or SampledImage. The intent is to enable, albeit
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// through brute force, analysis and optimization across these function calls
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// by subsequent passes in order to remove the storing of opaque types which is
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// not legal in Vulkan. Functions that are not in the call tree of an entry
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// point are not changed.
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Optimizer::PassToken CreateInlineOpaquePass();
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// Creates a single-block local variable load/store elimination pass.
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// For every entry point function, do single block memory optimization of
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// function variables referenced only with non-access-chain loads and stores.
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// For each targeted variable load, if previous store to that variable in the
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// block, replace the load's result id with the value id of the store.
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// If previous load within the block, replace the current load's result id
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// with the previous load's result id. In either case, delete the current
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// load. Finally, check if any remaining stores are useless, and delete store
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// and variable if possible.
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//
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// The presence of access chain references and function calls can inhibit
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// the above optimization.
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//
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// Only modules with relaxed logical addressing (see opt/instruction.h) are
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// currently processed.
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//
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// This pass is most effective if preceeded by Inlining and
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// LocalAccessChainConvert. This pass will reduce the work needed to be done
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// by LocalSingleStoreElim and LocalMultiStoreElim.
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//
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// Only functions in the call tree of an entry point are processed.
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Optimizer::PassToken CreateLocalSingleBlockLoadStoreElimPass();
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// Create dead branch elimination pass.
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// For each entry point function, this pass will look for SelectionMerge
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// BranchConditionals with constant condition and convert to a Branch to
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// the indicated label. It will delete resulting dead blocks.
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//
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// For all phi functions in merge block, replace all uses with the id
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// corresponding to the living predecessor.
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//
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// Note that some branches and blocks may be left to avoid creating invalid
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// control flow. Improving this is left to future work.
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//
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// This pass is most effective when preceeded by passes which eliminate
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// local loads and stores, effectively propagating constant values where
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// possible.
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Optimizer::PassToken CreateDeadBranchElimPass();
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// Creates an SSA local variable load/store elimination pass.
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// For every entry point function, eliminate all loads and stores of function
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// scope variables only referenced with non-access-chain loads and stores.
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// Eliminate the variables as well.
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//
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// The presence of access chain references and function calls can inhibit
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// the above optimization.
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//
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// Only shader modules with relaxed logical addressing (see opt/instruction.h)
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// are currently processed. Currently modules with any extensions enabled are
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// not processed. This is left for future work.
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//
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// This pass is most effective if preceeded by Inlining and
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// LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
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// will reduce the work that this pass has to do.
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Optimizer::PassToken CreateLocalMultiStoreElimPass();
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// Creates a local access chain conversion pass.
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// A local access chain conversion pass identifies all function scope
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// variables which are accessed only with loads, stores and access chains
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// with constant indices. It then converts all loads and stores of such
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// variables into equivalent sequences of loads, stores, extracts and inserts.
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//
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// This pass only processes entry point functions. It currently only converts
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// non-nested, non-ptr access chains. It does not process modules with
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// non-32-bit integer types present. Optional memory access options on loads
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// and stores are ignored as we are only processing function scope variables.
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//
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// This pass unifies access to these variables to a single mode and simplifies
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// subsequent analysis and elimination of these variables along with their
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// loads and stores allowing values to propagate to their points of use where
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// possible.
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Optimizer::PassToken CreateLocalAccessChainConvertPass();
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// Creates a local single store elimination pass.
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// For each entry point function, this pass eliminates loads and stores for
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// function scope variable that are stored to only once, where possible. Only
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// whole variable loads and stores are eliminated; access-chain references are
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// not optimized. Replace all loads of such variables with the value that is
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// stored and eliminate any resulting dead code.
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//
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// Currently, the presence of access chains and function calls can inhibit this
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// pass, however the Inlining and LocalAccessChainConvert passes can make it
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// more effective. In additional, many non-load/store memory operations are
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// not supported and will prohibit optimization of a function. Support of
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// these operations are future work.
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//
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// Only shader modules with relaxed logical addressing (see opt/instruction.h)
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// are currently processed.
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//
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// This pass will reduce the work needed to be done by LocalSingleBlockElim
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// and LocalMultiStoreElim and can improve the effectiveness of other passes
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// such as DeadBranchElimination which depend on values for their analysis.
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Optimizer::PassToken CreateLocalSingleStoreElimPass();
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// Creates an insert/extract elimination pass.
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// This pass processes each entry point function in the module, searching for
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// extracts on a sequence of inserts. It further searches the sequence for an
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// insert with indices identical to the extract. If such an insert can be
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// found before hitting a conflicting insert, the extract's result id is
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// replaced with the id of the values from the insert.
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//
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// Besides removing extracts this pass enables subsequent dead code elimination
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// passes to delete the inserts. This pass performs best after access chains are
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// converted to inserts and extracts and local loads and stores are eliminated.
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Optimizer::PassToken CreateInsertExtractElimPass();
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// Creates a dead insert elimination pass.
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// This pass processes each entry point function in the module, searching for
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// unreferenced inserts into composite types. These are most often unused
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// stores to vector components. They are unused because they are never
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// referenced, or because there is another insert to the same component between
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// the insert and the reference. After removing the inserts, dead code
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// elimination is attempted on the inserted values.
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//
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// This pass performs best after access chains are converted to inserts and
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// extracts and local loads and stores are eliminated. While executing this
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// pass can be advantageous on its own, it is also advantageous to execute
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// this pass after CreateInsertExtractPass() as it will remove any unused
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// inserts created by that pass.
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Optimizer::PassToken CreateDeadInsertElimPass();
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// Creates a pass to consolidate uniform references.
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// For each entry point function in the module, first change all constant index
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// access chain loads into equivalent composite extracts. Then consolidate
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// identical uniform loads into one uniform load. Finally, consolidate
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// identical uniform extracts into one uniform extract. This may require
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// moving a load or extract to a point which dominates all uses.
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//
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// This pass requires a module to have structured control flow ie shader
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// capability. It also requires logical addressing ie Addresses capability
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// is not enabled. It also currently does not support any extensions.
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//
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// This pass currently only optimizes loads with a single index.
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Optimizer::PassToken CreateCommonUniformElimPass();
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// Create aggressive dead code elimination pass
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// This pass eliminates unused code from the module. In addition,
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// it detects and eliminates code which may have spurious uses but which do
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// not contribute to the output of the function. The most common cause of
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// such code sequences is summations in loops whose result is no longer used
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// due to dead code elimination. This optimization has additional compile
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// time cost over standard dead code elimination.
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//
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// This pass only processes entry point functions. It also only processes
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// shaders with relaxed logical addressing (see opt/instruction.h). It
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// currently will not process functions with function calls. Unreachable
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// functions are deleted.
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//
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// This pass will be made more effective by first running passes that remove
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// dead control flow and inlines function calls.
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//
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// This pass can be especially useful after running Local Access Chain
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// Conversion, which tends to cause cycles of dead code to be left after
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// Store/Load elimination passes are completed. These cycles cannot be
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// eliminated with standard dead code elimination.
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Optimizer::PassToken CreateAggressiveDCEPass();
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// Creates a compact ids pass.
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// The pass remaps result ids to a compact and gapless range starting from %1.
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Optimizer::PassToken CreateCompactIdsPass();
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// Creates a remove duplicate pass.
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// This pass removes various duplicates:
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// * duplicate capabilities;
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// * duplicate extended instruction imports;
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// * duplicate types;
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// * duplicate decorations.
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Optimizer::PassToken CreateRemoveDuplicatesPass();
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// Creates a CFG cleanup pass.
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// This pass removes cruft from the control flow graph of functions that are
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// reachable from entry points and exported functions. It currently includes the
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// following functionality:
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//
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// - Removal of unreachable basic blocks.
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Optimizer::PassToken CreateCFGCleanupPass();
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// Create dead variable elimination pass.
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// This pass will delete module scope variables, along with their decorations,
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// that are not referenced.
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Optimizer::PassToken CreateDeadVariableEliminationPass();
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// Create merge return pass.
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// This pass replaces all returns with unconditional branches to a new block
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// containing a return. If necessary, this new block will contain a PHI node to
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// select the correct return value.
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//
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// This pass does not consider unreachable code, nor does it perform any other
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// optimizations.
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//
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// This pass does not currently support structured control flow. It bails out if
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// the shader capability is detected.
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Optimizer::PassToken CreateMergeReturnPass();
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// Create value numbering pass.
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// This pass will look for instructions in the same basic block that compute the
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// same value, and remove the redundant ones.
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Optimizer::PassToken CreateLocalRedundancyEliminationPass();
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// Create LICM pass.
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// This pass will look for invariant instructions inside loops and hoist them to
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// the loops preheader.
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Optimizer::PassToken CreateLoopInvariantCodeMotionPass();
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// Create global value numbering pass.
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// This pass will look for instructions where the same value is computed on all
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// paths leading to the instruction. Those instructions are deleted.
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Optimizer::PassToken CreateRedundancyEliminationPass();
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// Create scalar replacement pass.
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// This pass replaces composite function scope variables with variables for each
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// element if those elements are accessed individually.
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Optimizer::PassToken CreateScalarReplacementPass();
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// Create a private to local pass.
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// This pass looks for variables delcared in the private storage class that are
|
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// used in only one function. Those variables are moved to the function storage
|
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// class in the function that they are used.
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Optimizer::PassToken CreatePrivateToLocalPass();
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// Creates a conditional constant propagation (CCP) pass.
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|
// This pass implements the SSA-CCP algorithm in
|
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//
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|
// Constant propagation with conditional branches,
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// Wegman and Zadeck, ACM TOPLAS 13(2):181-210.
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//
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// Constant values in expressions and conditional jumps are folded and
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|
// simplified. This may reduce code size by removing never executed jump targets
|
|
// and computations with constant operands.
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Optimizer::PassToken CreateCCPPass();
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// Creates a workaround driver bugs pass. This pass attempts to work around
|
|
// a known driver bug (issue #1209) by identifying the bad code sequences and
|
|
// rewriting them.
|
|
//
|
|
// Current workaround: Avoid OpUnreachable instructions in loops.
|
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Optimizer::PassToken CreateWorkaround1209Pass();
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// Creates a pass that converts if-then-else like assignments into OpSelect.
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Optimizer::PassToken CreateIfConversionPass();
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// Creates a pass that will replace instructions that are not valid for the
|
|
// current shader stage by constants. Has no effect on non-shader modules.
|
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Optimizer::PassToken CreateReplaceInvalidOpcodePass();
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// Creates a pass that simplifies instructions using the instruction folder.
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Optimizer::PassToken CreateSimplificationPass();
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// Create loop unroller pass.
|
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// Creates a pass to fully unroll loops which have the "Unroll" loop control
|
|
// mask set. The loops must meet a specific criteria in order to be unrolled
|
|
// safely this criteria is checked before doing the unroll by the
|
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// LoopUtils::CanPerformUnroll method. Any loop that does not meet the criteria
|
|
// won't be unrolled. See CanPerformUnroll LoopUtils.h for more information.
|
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Optimizer::PassToken CreateLoopFullyUnrollPass();
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} // namespace spvtools
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#endif // SPIRV_TOOLS_OPTIMIZER_HPP_
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