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c55c09368b
Seems to match behaviour of the D3D11 runtime, in that OMGetDepthStencilState will not retain the high bits. Found by CME. Should fix #1784. |
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d3d9 | ||
d3d10 | ||
d3d11 | ||
dxbc | ||
dxgi | ||
dxso | ||
dxvk | ||
spirv | ||
util | ||
vulkan | ||
wsi | ||
meson.build |