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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-05 01:24:14 +01:00
dxvk/src
Philip Rebohle c55c09368b [d3d11] Only store low 8 bits of stencil reference
Seems to match behaviour of the D3D11 runtime, in that OMGetDepthStencilState
will not retain the high bits.

Found by CME. Should fix #1784.
2022-12-11 19:51:57 +01:00
..
d3d9 [d3d9] Correctly mask alpha reference push constant 2022-12-06 21:25:55 +00:00
d3d10 [d3d10] Enable native builds 2022-10-15 18:17:29 +01:00
d3d11 [d3d11] Only store low 8 bits of stencil reference 2022-12-11 19:51:57 +01:00
dxbc [dxbc,d3d11] Don't access shex chunk if it is not defined 2022-11-25 12:45:32 +01:00
dxgi [dxgi] Fix IDXGISwapchain::CheckColorSpaceSuport 2022-11-28 12:45:34 +01:00
dxso [dxso] Support clamping Dref. 2022-09-26 21:39:51 +01:00
dxvk [dxvk] Remove broken memory budget logic for UMA systems 2022-11-01 12:48:03 +01:00
spirv [dxbc] Implement rasterizer ordered views 2022-09-19 15:44:23 +02:00
util [util] disable unmapping for Final Fantasy XIV d3d9 2022-12-11 14:01:27 +01:00
vulkan [vulkan,d3d9,d3d11] Move surface creation to swap chain implementation 2022-11-07 14:14:05 +01:00
wsi [wsi] Fix overwriting colorimetry info to NULL 2022-12-08 06:48:30 +00:00
meson.build [build] Allow standalone DXGI builds 2022-11-28 13:48:05 +01:00