mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-13 07:08:50 +01:00
575 lines
19 KiB
C++
575 lines
19 KiB
C++
#include "d3d9_stateblock.h"
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#include "d3d9_caps.h"
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#include "d3d9_device.h"
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#include "d3d9_vertex_declaration.h"
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#include "d3d9_buffer.h"
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#include "d3d9_shader.h"
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#include "d3d9_texture.h"
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#include "d3d9_util.h"
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namespace dxvk {
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D3D9StateBlock::D3D9StateBlock(D3D9DeviceEx* pDevice, D3D9StateBlockType Type)
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: D3D9StateBlockBase(pDevice)
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, m_deviceState (pDevice->GetRawState()) {
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CaptureType(Type);
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}
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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if (ppvObject == nullptr)
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return E_POINTER;
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(IDirect3DStateBlock9)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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if (logQueryInterfaceError(__uuidof(IDirect3DStateBlock9), riid)) {
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Logger::warn("D3D9StateBlock::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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}
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return E_NOINTERFACE;
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}
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Capture() {
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if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl))
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SetVertexDeclaration(m_deviceState->vertexDecl.ptr());
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ApplyOrCapture<D3D9StateFunction::Capture>();
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return D3D_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Apply() {
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m_applying = true;
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if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl) && m_state.vertexDecl != nullptr)
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m_parent->SetVertexDeclaration(m_state.vertexDecl.ptr());
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ApplyOrCapture<D3D9StateFunction::Apply>();
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m_applying = false;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetVertexDeclaration(D3D9VertexDecl* pDecl) {
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m_state.vertexDecl = pDecl;
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m_captures.flags.set(D3D9CapturedStateFlag::VertexDecl);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetIndices(D3D9IndexBuffer* pIndexData) {
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m_state.indices = pIndexData;
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m_captures.flags.set(D3D9CapturedStateFlag::Indices);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) {
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m_state.renderStates[State] = Value;
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m_captures.flags.set(D3D9CapturedStateFlag::RenderStates);
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m_captures.renderStates.set(State, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStateSamplerState(
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DWORD StateSampler,
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D3DSAMPLERSTATETYPE Type,
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DWORD Value) {
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m_state.samplerStates[StateSampler][Type] = Value;
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m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates);
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m_captures.samplers.set(StateSampler, true);
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m_captures.samplerStates[StateSampler].set(Type, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStreamSource(
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UINT StreamNumber,
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D3D9VertexBuffer* pStreamData,
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UINT OffsetInBytes,
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UINT Stride) {
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m_state.vertexBuffers[StreamNumber].vertexBuffer = pStreamData;
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m_state.vertexBuffers[StreamNumber].offset = OffsetInBytes;
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m_state.vertexBuffers[StreamNumber].stride = Stride;
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m_captures.flags.set(D3D9CapturedStateFlag::VertexBuffers);
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m_captures.vertexBuffers.set(StreamNumber, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStreamSourceFreq(UINT StreamNumber, UINT Setting) {
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m_state.streamFreq[StreamNumber] = Setting;
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m_captures.flags.set(D3D9CapturedStateFlag::StreamFreq);
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m_captures.streamFreq.set(StreamNumber, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStateTexture(DWORD StateSampler, IDirect3DBaseTexture9* pTexture) {
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TextureChangePrivate(m_state.textures[StateSampler], pTexture);
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m_captures.flags.set(D3D9CapturedStateFlag::Textures);
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m_captures.textures.set(StateSampler, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetVertexShader(D3D9VertexShader* pShader) {
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m_state.vertexShader = pShader;
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m_captures.flags.set(D3D9CapturedStateFlag::VertexShader);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetPixelShader(D3D9PixelShader* pShader) {
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m_state.pixelShader = pShader;
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m_captures.flags.set(D3D9CapturedStateFlag::PixelShader);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetMaterial(const D3DMATERIAL9* pMaterial) {
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m_state.material = *pMaterial;
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m_captures.flags.set(D3D9CapturedStateFlag::Material);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetLight(DWORD Index, const D3DLIGHT9* pLight) {
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if (Index >= m_state.lights.size())
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m_state.lights.resize(Index + 1);
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m_state.lights[Index] = *pLight;
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m_captures.flags.set(D3D9CapturedStateFlag::Lights);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::LightEnable(DWORD Index, BOOL Enable) {
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if (unlikely(Index >= m_state.lights.size()))
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m_state.lights.resize(Index + 1);
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if (unlikely(!m_state.lights[Index]))
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m_state.lights[Index] = DefaultLight;
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if (m_state.IsLightEnabled(Index) == !!Enable)
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return D3D_OK;
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uint32_t searchIndex = UINT32_MAX;
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uint32_t setIndex = Index;
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if (!Enable)
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std::swap(searchIndex, setIndex);
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for (auto& idx : m_state.enabledLightIndices) {
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if (idx == searchIndex) {
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idx = setIndex;
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break;
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}
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}
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m_captures.lightEnabledChanges.set(Index, true);
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m_captures.flags.set(D3D9CapturedStateFlag::Lights);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) {
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m_state.transforms[idx] = ConvertMatrix(pMatrix);
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m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
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m_captures.transforms.set(idx, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStateTextureStageState(
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DWORD Stage,
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D3D9TextureStageStateTypes Type,
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DWORD Value) {
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Stage = std::min(Stage, DWORD(caps::TextureStageCount - 1));
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Type = std::min(Type, D3D9TextureStageStateTypes(DXVK_TSS_COUNT - 1));
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m_state.textureStages[Stage][Type] = Value;
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m_captures.flags.set(D3D9CapturedStateFlag::TextureStages);
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m_captures.textureStages.set(Stage, true);
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m_captures.textureStageStates[Stage].set(Type, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::MultiplyStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) {
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m_state.transforms[idx] = m_state.transforms[idx] * ConvertMatrix(pMatrix);
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m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
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m_captures.transforms.set(idx, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetViewport(const D3DVIEWPORT9* pViewport) {
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m_state.viewport = *pViewport;
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m_captures.flags.set(D3D9CapturedStateFlag::Viewport);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetScissorRect(const RECT* pRect) {
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m_state.scissorRect = *pRect;
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m_captures.flags.set(D3D9CapturedStateFlag::ScissorRect);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetClipPlane(DWORD Index, const float* pPlane) {
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for (uint32_t i = 0; i < 4; i++)
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m_state.clipPlanes[Index].coeff[i] = pPlane[i];
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m_captures.flags.set(D3D9CapturedStateFlag::ClipPlanes);
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m_captures.clipPlanes.set(Index, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetVertexShaderConstantF(
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UINT StartRegister,
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const float* pConstantData,
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UINT Vector4fCount) {
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return SetShaderConstants<
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DxsoProgramTypes::VertexShader,
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D3D9ConstantType::Float>(
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StartRegister,
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pConstantData,
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Vector4fCount);
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}
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HRESULT D3D9StateBlock::SetVertexShaderConstantI(
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UINT StartRegister,
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const int* pConstantData,
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UINT Vector4iCount) {
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return SetShaderConstants<
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DxsoProgramTypes::VertexShader,
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D3D9ConstantType::Int>(
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StartRegister,
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pConstantData,
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Vector4iCount);
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}
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HRESULT D3D9StateBlock::SetVertexShaderConstantB(
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UINT StartRegister,
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const BOOL* pConstantData,
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UINT BoolCount) {
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return SetShaderConstants<
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DxsoProgramTypes::VertexShader,
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D3D9ConstantType::Bool>(
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StartRegister,
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pConstantData,
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BoolCount);
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}
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HRESULT D3D9StateBlock::SetPixelShaderConstantF(
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UINT StartRegister,
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const float* pConstantData,
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UINT Vector4fCount) {
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return SetShaderConstants<
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DxsoProgramTypes::PixelShader,
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D3D9ConstantType::Float>(
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StartRegister,
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pConstantData,
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Vector4fCount);
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}
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HRESULT D3D9StateBlock::SetPixelShaderConstantI(
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UINT StartRegister,
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const int* pConstantData,
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UINT Vector4iCount) {
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return SetShaderConstants<
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DxsoProgramTypes::PixelShader,
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D3D9ConstantType::Int>(
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StartRegister,
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pConstantData,
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Vector4iCount);
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}
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HRESULT D3D9StateBlock::SetPixelShaderConstantB(
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UINT StartRegister,
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const BOOL* pConstantData,
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UINT BoolCount) {
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return SetShaderConstants<
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DxsoProgramTypes::PixelShader,
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D3D9ConstantType::Bool>(
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StartRegister,
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pConstantData,
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BoolCount);
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}
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HRESULT D3D9StateBlock::SetVertexBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) {
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m_state.vsConsts->bConsts[idx] &= ~mask;
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m_state.vsConsts->bConsts[idx] |= bits & mask;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetPixelBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) {
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m_state.psConsts->bConsts[idx] &= ~mask;
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m_state.psConsts->bConsts[idx] |= bits & mask;
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return D3D_OK;
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}
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void D3D9StateBlock::CapturePixelRenderStates() {
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m_captures.flags.set(D3D9CapturedStateFlag::RenderStates);
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m_captures.renderStates.set(D3DRS_ZENABLE, true);
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m_captures.renderStates.set(D3DRS_FILLMODE, true);
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m_captures.renderStates.set(D3DRS_SHADEMODE, true);
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m_captures.renderStates.set(D3DRS_ZWRITEENABLE, true);
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m_captures.renderStates.set(D3DRS_ALPHATESTENABLE, true);
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m_captures.renderStates.set(D3DRS_LASTPIXEL, true);
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m_captures.renderStates.set(D3DRS_SRCBLEND, true);
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m_captures.renderStates.set(D3DRS_DESTBLEND, true);
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m_captures.renderStates.set(D3DRS_ZFUNC, true);
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m_captures.renderStates.set(D3DRS_ALPHAREF, true);
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m_captures.renderStates.set(D3DRS_ALPHAFUNC, true);
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m_captures.renderStates.set(D3DRS_DITHERENABLE, true);
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m_captures.renderStates.set(D3DRS_FOGSTART, true);
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m_captures.renderStates.set(D3DRS_FOGEND, true);
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m_captures.renderStates.set(D3DRS_FOGDENSITY, true);
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m_captures.renderStates.set(D3DRS_ALPHABLENDENABLE, true);
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m_captures.renderStates.set(D3DRS_DEPTHBIAS, true);
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m_captures.renderStates.set(D3DRS_STENCILENABLE, true);
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m_captures.renderStates.set(D3DRS_STENCILFAIL, true);
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m_captures.renderStates.set(D3DRS_STENCILZFAIL, true);
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m_captures.renderStates.set(D3DRS_STENCILPASS, true);
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m_captures.renderStates.set(D3DRS_STENCILFUNC, true);
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m_captures.renderStates.set(D3DRS_STENCILREF, true);
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m_captures.renderStates.set(D3DRS_STENCILMASK, true);
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m_captures.renderStates.set(D3DRS_STENCILWRITEMASK, true);
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m_captures.renderStates.set(D3DRS_TEXTUREFACTOR, true);
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m_captures.renderStates.set(D3DRS_WRAP0, true);
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m_captures.renderStates.set(D3DRS_WRAP1, true);
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m_captures.renderStates.set(D3DRS_WRAP2, true);
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m_captures.renderStates.set(D3DRS_WRAP3, true);
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m_captures.renderStates.set(D3DRS_WRAP4, true);
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m_captures.renderStates.set(D3DRS_WRAP5, true);
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m_captures.renderStates.set(D3DRS_WRAP6, true);
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m_captures.renderStates.set(D3DRS_WRAP7, true);
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m_captures.renderStates.set(D3DRS_WRAP8, true);
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m_captures.renderStates.set(D3DRS_WRAP9, true);
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m_captures.renderStates.set(D3DRS_WRAP10, true);
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m_captures.renderStates.set(D3DRS_WRAP11, true);
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m_captures.renderStates.set(D3DRS_WRAP12, true);
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m_captures.renderStates.set(D3DRS_WRAP13, true);
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m_captures.renderStates.set(D3DRS_WRAP14, true);
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m_captures.renderStates.set(D3DRS_WRAP15, true);
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m_captures.renderStates.set(D3DRS_COLORWRITEENABLE, true);
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m_captures.renderStates.set(D3DRS_BLENDOP, true);
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m_captures.renderStates.set(D3DRS_SCISSORTESTENABLE, true);
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m_captures.renderStates.set(D3DRS_SLOPESCALEDEPTHBIAS, true);
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m_captures.renderStates.set(D3DRS_ANTIALIASEDLINEENABLE, true);
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m_captures.renderStates.set(D3DRS_TWOSIDEDSTENCILMODE, true);
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m_captures.renderStates.set(D3DRS_CCW_STENCILFAIL, true);
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m_captures.renderStates.set(D3DRS_CCW_STENCILZFAIL, true);
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m_captures.renderStates.set(D3DRS_CCW_STENCILPASS, true);
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m_captures.renderStates.set(D3DRS_CCW_STENCILFUNC, true);
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m_captures.renderStates.set(D3DRS_COLORWRITEENABLE1, true);
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m_captures.renderStates.set(D3DRS_COLORWRITEENABLE2, true);
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m_captures.renderStates.set(D3DRS_COLORWRITEENABLE3, true);
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m_captures.renderStates.set(D3DRS_BLENDFACTOR, true);
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m_captures.renderStates.set(D3DRS_SRGBWRITEENABLE, true);
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m_captures.renderStates.set(D3DRS_SEPARATEALPHABLENDENABLE, true);
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m_captures.renderStates.set(D3DRS_SRCBLENDALPHA, true);
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m_captures.renderStates.set(D3DRS_DESTBLENDALPHA, true);
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m_captures.renderStates.set(D3DRS_BLENDOPALPHA, true);
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}
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void D3D9StateBlock::CapturePixelSamplerStates() {
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m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates);
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for (uint32_t i = 0; i < caps::MaxTexturesPS + 1; i++) {
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m_captures.samplers.set(i, true);
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m_captures.samplerStates[i].set(D3DSAMP_ADDRESSU, true);
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m_captures.samplerStates[i].set(D3DSAMP_ADDRESSV, true);
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m_captures.samplerStates[i].set(D3DSAMP_ADDRESSW, true);
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m_captures.samplerStates[i].set(D3DSAMP_BORDERCOLOR, true);
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m_captures.samplerStates[i].set(D3DSAMP_MAGFILTER, true);
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m_captures.samplerStates[i].set(D3DSAMP_MINFILTER, true);
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m_captures.samplerStates[i].set(D3DSAMP_MIPFILTER, true);
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m_captures.samplerStates[i].set(D3DSAMP_MIPMAPLODBIAS, true);
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m_captures.samplerStates[i].set(D3DSAMP_MAXMIPLEVEL, true);
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m_captures.samplerStates[i].set(D3DSAMP_MAXANISOTROPY, true);
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m_captures.samplerStates[i].set(D3DSAMP_SRGBTEXTURE, true);
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m_captures.samplerStates[i].set(D3DSAMP_ELEMENTINDEX, true);
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}
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}
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void D3D9StateBlock::CapturePixelShaderStates() {
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m_captures.flags.set(D3D9CapturedStateFlag::PixelShader);
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m_captures.flags.set(D3D9CapturedStateFlag::PsConstants);
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m_captures.psConsts.fConsts.setAll();
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m_captures.psConsts.iConsts.setAll();
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m_captures.psConsts.bConsts.setAll();
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}
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void D3D9StateBlock::CaptureVertexRenderStates() {
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m_captures.flags.set(D3D9CapturedStateFlag::RenderStates);
|
|
|
|
m_captures.renderStates.set(D3DRS_CULLMODE, true);
|
|
m_captures.renderStates.set(D3DRS_FOGENABLE, true);
|
|
m_captures.renderStates.set(D3DRS_FOGCOLOR, true);
|
|
m_captures.renderStates.set(D3DRS_FOGTABLEMODE, true);
|
|
m_captures.renderStates.set(D3DRS_FOGSTART, true);
|
|
m_captures.renderStates.set(D3DRS_FOGEND, true);
|
|
m_captures.renderStates.set(D3DRS_FOGDENSITY, true);
|
|
m_captures.renderStates.set(D3DRS_RANGEFOGENABLE, true);
|
|
m_captures.renderStates.set(D3DRS_AMBIENT, true);
|
|
m_captures.renderStates.set(D3DRS_COLORVERTEX, true);
|
|
m_captures.renderStates.set(D3DRS_FOGVERTEXMODE, true);
|
|
m_captures.renderStates.set(D3DRS_CLIPPING, true);
|
|
m_captures.renderStates.set(D3DRS_LIGHTING, true);
|
|
m_captures.renderStates.set(D3DRS_LOCALVIEWER, true);
|
|
m_captures.renderStates.set(D3DRS_EMISSIVEMATERIALSOURCE, true);
|
|
m_captures.renderStates.set(D3DRS_AMBIENTMATERIALSOURCE, true);
|
|
m_captures.renderStates.set(D3DRS_DIFFUSEMATERIALSOURCE, true);
|
|
m_captures.renderStates.set(D3DRS_SPECULARMATERIALSOURCE, true);
|
|
m_captures.renderStates.set(D3DRS_VERTEXBLEND, true);
|
|
m_captures.renderStates.set(D3DRS_CLIPPLANEENABLE, true);
|
|
m_captures.renderStates.set(D3DRS_POINTSIZE, true);
|
|
m_captures.renderStates.set(D3DRS_POINTSIZE_MIN, true);
|
|
m_captures.renderStates.set(D3DRS_POINTSPRITEENABLE, true);
|
|
m_captures.renderStates.set(D3DRS_POINTSCALEENABLE, true);
|
|
m_captures.renderStates.set(D3DRS_POINTSCALE_A, true);
|
|
m_captures.renderStates.set(D3DRS_POINTSCALE_B, true);
|
|
m_captures.renderStates.set(D3DRS_POINTSCALE_C, true);
|
|
m_captures.renderStates.set(D3DRS_MULTISAMPLEANTIALIAS, true);
|
|
m_captures.renderStates.set(D3DRS_MULTISAMPLEMASK, true);
|
|
m_captures.renderStates.set(D3DRS_PATCHEDGESTYLE, true);
|
|
m_captures.renderStates.set(D3DRS_POINTSIZE_MAX, true);
|
|
m_captures.renderStates.set(D3DRS_INDEXEDVERTEXBLENDENABLE, true);
|
|
m_captures.renderStates.set(D3DRS_TWEENFACTOR, true);
|
|
m_captures.renderStates.set(D3DRS_POSITIONDEGREE, true);
|
|
m_captures.renderStates.set(D3DRS_NORMALDEGREE, true);
|
|
m_captures.renderStates.set(D3DRS_MINTESSELLATIONLEVEL, true);
|
|
m_captures.renderStates.set(D3DRS_MAXTESSELLATIONLEVEL, true);
|
|
m_captures.renderStates.set(D3DRS_ADAPTIVETESS_X, true);
|
|
m_captures.renderStates.set(D3DRS_ADAPTIVETESS_Y, true);
|
|
m_captures.renderStates.set(D3DRS_ADAPTIVETESS_Z, true);
|
|
m_captures.renderStates.set(D3DRS_ADAPTIVETESS_W, true);
|
|
m_captures.renderStates.set(D3DRS_ENABLEADAPTIVETESSELLATION, true);
|
|
m_captures.renderStates.set(D3DRS_NORMALIZENORMALS, true);
|
|
m_captures.renderStates.set(D3DRS_SPECULARENABLE, true);
|
|
m_captures.renderStates.set(D3DRS_SHADEMODE, true);
|
|
}
|
|
|
|
|
|
void D3D9StateBlock::CaptureVertexSamplerStates() {
|
|
m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates);
|
|
|
|
for (uint32_t i = caps::MaxTexturesPS + 1; i < SamplerCount; i++) {
|
|
m_captures.samplers.set(i, true);
|
|
m_captures.samplerStates[i].set(D3DSAMP_DMAPOFFSET, true);
|
|
}
|
|
}
|
|
|
|
|
|
void D3D9StateBlock::CaptureVertexShaderStates() {
|
|
m_captures.flags.set(D3D9CapturedStateFlag::VertexShader);
|
|
m_captures.flags.set(D3D9CapturedStateFlag::VsConstants);
|
|
|
|
m_captures.vsConsts.fConsts.setN(m_parent->GetVertexConstantLayout().floatCount);
|
|
m_captures.vsConsts.iConsts.setN(m_parent->GetVertexConstantLayout().intCount);
|
|
m_captures.vsConsts.bConsts.setN(m_parent->GetVertexConstantLayout().boolCount);
|
|
}
|
|
|
|
|
|
void D3D9StateBlock::CaptureType(D3D9StateBlockType Type) {
|
|
if (Type == D3D9StateBlockType::PixelState || Type == D3D9StateBlockType::All) {
|
|
CapturePixelRenderStates();
|
|
CapturePixelSamplerStates();
|
|
CapturePixelShaderStates();
|
|
|
|
m_captures.flags.set(D3D9CapturedStateFlag::TextureStages);
|
|
m_captures.textureStages.setAll();
|
|
for (auto& stage : m_captures.textureStageStates)
|
|
stage.setAll();
|
|
}
|
|
|
|
if (Type == D3D9StateBlockType::VertexState || Type == D3D9StateBlockType::All) {
|
|
CaptureVertexRenderStates();
|
|
CaptureVertexSamplerStates();
|
|
CaptureVertexShaderStates();
|
|
|
|
m_captures.flags.set(D3D9CapturedStateFlag::VertexDecl);
|
|
m_captures.flags.set(D3D9CapturedStateFlag::StreamFreq);
|
|
m_captures.flags.set(D3D9CapturedStateFlag::Lights);
|
|
m_captures.lightEnabledChanges.setN(m_deviceState->lights.size());
|
|
|
|
for (uint32_t i = 0; i < caps::MaxStreams; i++)
|
|
m_captures.streamFreq.set(i, true);
|
|
}
|
|
|
|
if (Type == D3D9StateBlockType::All) {
|
|
m_captures.flags.set(D3D9CapturedStateFlag::Textures);
|
|
m_captures.textures.setAll();
|
|
|
|
m_captures.flags.set(D3D9CapturedStateFlag::VertexBuffers);
|
|
m_captures.vertexBuffers.setAll();
|
|
|
|
m_captures.flags.set(D3D9CapturedStateFlag::Indices);
|
|
m_captures.flags.set(D3D9CapturedStateFlag::Viewport);
|
|
m_captures.flags.set(D3D9CapturedStateFlag::ScissorRect);
|
|
|
|
m_captures.flags.set(D3D9CapturedStateFlag::ClipPlanes);
|
|
m_captures.clipPlanes.setAll();
|
|
|
|
m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
|
|
m_captures.transforms.setAll();
|
|
|
|
m_captures.flags.set(D3D9CapturedStateFlag::Material);
|
|
}
|
|
|
|
if (Type != D3D9StateBlockType::None)
|
|
this->Capture();
|
|
}
|
|
|
|
} |