mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-13 07:08:50 +01:00
301 lines
9.0 KiB
C++
301 lines
9.0 KiB
C++
#include "d3d9_texture.h"
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#include "d3d9_util.h"
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namespace dxvk {
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// Direct3DTexture9
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D3D9Texture2D::D3D9Texture2D(
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D3D9DeviceEx* pDevice,
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const D3D9_COMMON_TEXTURE_DESC* pDesc,
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HANDLE* pSharedHandle)
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: D3D9Texture2DBase( pDevice, pDesc, D3DRTYPE_TEXTURE, pSharedHandle ) { }
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HRESULT STDMETHODCALLTYPE D3D9Texture2D::QueryInterface(REFIID riid, void** ppvObject) {
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if (ppvObject == nullptr)
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return E_POINTER;
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(IDirect3DResource9)
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|| riid == __uuidof(IDirect3DBaseTexture9)
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|| riid == __uuidof(IDirect3DTexture9)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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if (riid == __uuidof(ID3D9VkInteropTexture)) {
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*ppvObject = ref(m_texture.GetVkInterop());
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return S_OK;
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}
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if (logQueryInterfaceError(__uuidof(IDirect3DTexture9), riid)) {
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Logger::warn("D3D9Texture2D::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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}
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return E_NOINTERFACE;
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}
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D3DRESOURCETYPE STDMETHODCALLTYPE D3D9Texture2D::GetType() {
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return D3DRTYPE_TEXTURE;
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture2D::GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) {
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if (unlikely(Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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return GetSubresource(Level)->GetDesc(pDesc);
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture2D::GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
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InitReturnPtr(ppSurfaceLevel);
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if (unlikely(Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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if (unlikely(ppSurfaceLevel == nullptr))
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return D3DERR_INVALIDCALL;
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*ppSurfaceLevel = ref(GetSubresource(Level));
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return D3D_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture2D::LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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if (unlikely(Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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return GetSubresource(Level)->LockRect(pLockedRect, pRect, Flags);
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture2D::UnlockRect(UINT Level) {
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if (unlikely(Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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return GetSubresource(Level)->UnlockRect();
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture2D::AddDirtyRect(CONST RECT* pDirtyRect) {
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if (pDirtyRect) {
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D3DBOX box = { UINT(pDirtyRect->left), UINT(pDirtyRect->top), UINT(pDirtyRect->right), UINT(pDirtyRect->bottom), 0, 1 };
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m_texture.AddDirtyBox(&box, 0);
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} else {
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m_texture.AddDirtyBox(nullptr, 0);
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}
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// Some games keep using the pointer returned in LockRect() after calling Unlock()
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// and purely rely on AddDirtyRect to notify D3D9 that contents have changed.
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// We have no way of knowing which mip levels were actually changed.
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if (m_texture.IsManaged())
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m_texture.SetAllNeedUpload();
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m_parent->TouchMappedTexture(&m_texture);
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return D3D_OK;
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}
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// Direct3DVolumeTexture9
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D3D9Texture3D::D3D9Texture3D(
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D3D9DeviceEx* pDevice,
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const D3D9_COMMON_TEXTURE_DESC* pDesc)
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: D3D9Texture3DBase( pDevice, pDesc, D3DRTYPE_VOLUMETEXTURE, nullptr ) { }
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HRESULT STDMETHODCALLTYPE D3D9Texture3D::QueryInterface(REFIID riid, void** ppvObject) {
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if (ppvObject == nullptr)
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return E_POINTER;
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(IDirect3DResource9)
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|| riid == __uuidof(IDirect3DBaseTexture9)
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|| riid == __uuidof(IDirect3DVolumeTexture9)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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if (riid == __uuidof(ID3D9VkInteropTexture)) {
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*ppvObject = ref(m_texture.GetVkInterop());
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return S_OK;
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}
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if (logQueryInterfaceError(__uuidof(IDirect3DVolumeTexture9), riid)) {
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Logger::warn("D3D9Texture3D::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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}
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return E_NOINTERFACE;
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}
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D3DRESOURCETYPE STDMETHODCALLTYPE D3D9Texture3D::GetType() {
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return D3DRTYPE_VOLUMETEXTURE;
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture3D::GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc) {
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if (unlikely(Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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return GetSubresource(Level)->GetDesc(pDesc);
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture3D::GetVolumeLevel(UINT Level, IDirect3DVolume9** ppVolumeLevel) {
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InitReturnPtr(ppVolumeLevel);
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if (unlikely(Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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if (unlikely(ppVolumeLevel == nullptr))
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return D3DERR_INVALIDCALL;
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*ppVolumeLevel = ref(GetSubresource(Level));
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return D3D_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture3D::LockBox(UINT Level, D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags) {
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if (unlikely(Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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return GetSubresource(Level)->LockBox(pLockedBox, pBox, Flags);
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture3D::UnlockBox(UINT Level) {
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if (unlikely(Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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return GetSubresource(Level)->UnlockBox();
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}
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HRESULT STDMETHODCALLTYPE D3D9Texture3D::AddDirtyBox(CONST D3DBOX* pDirtyBox) {
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m_texture.AddDirtyBox(pDirtyBox, 0);
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// Some games keep using the pointer returned in LockBox() after calling Unlock()
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// and purely rely on AddDirtyBox to notify D3D9 that contents have changed.
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// We have no way of knowing which mip levels were actually changed.
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if (m_texture.IsManaged())
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m_texture.SetAllNeedUpload();
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m_parent->TouchMappedTexture(&m_texture);
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return D3D_OK;
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}
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// Direct3DCubeTexture9
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D3D9TextureCube::D3D9TextureCube(
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D3D9DeviceEx* pDevice,
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const D3D9_COMMON_TEXTURE_DESC* pDesc)
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: D3D9TextureCubeBase( pDevice, pDesc, D3DRTYPE_CUBETEXTURE, nullptr ) { }
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HRESULT STDMETHODCALLTYPE D3D9TextureCube::QueryInterface(REFIID riid, void** ppvObject) {
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if (ppvObject == nullptr)
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return E_POINTER;
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(IDirect3DResource9)
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|| riid == __uuidof(IDirect3DBaseTexture9)
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|| riid == __uuidof(IDirect3DCubeTexture9)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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if (riid == __uuidof(ID3D9VkInteropTexture)) {
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*ppvObject = ref(m_texture.GetVkInterop());
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return S_OK;
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}
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if (logQueryInterfaceError(__uuidof(IDirect3DCubeTexture9), riid)) {
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Logger::warn("D3D9TextureCube::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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}
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return E_NOINTERFACE;
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}
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D3DRESOURCETYPE STDMETHODCALLTYPE D3D9TextureCube::GetType() {
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return D3DRTYPE_CUBETEXTURE;
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}
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HRESULT STDMETHODCALLTYPE D3D9TextureCube::GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) {
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if (unlikely(Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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return GetSubresource(Level)->GetDesc(pDesc);
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}
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HRESULT STDMETHODCALLTYPE D3D9TextureCube::GetCubeMapSurface(D3DCUBEMAP_FACES Face, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
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InitReturnPtr(ppSurfaceLevel);
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if (unlikely(Level >= m_texture.ExposedMipLevels() || Face >= D3DCUBEMAP_FACES(6)))
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return D3DERR_INVALIDCALL;
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if (unlikely(ppSurfaceLevel == nullptr))
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return D3DERR_INVALIDCALL;
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*ppSurfaceLevel = ref(GetSubresource(m_texture.CalcSubresource(UINT(Face), Level)));
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return D3D_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D9TextureCube::LockRect(D3DCUBEMAP_FACES Face, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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if (unlikely(Face > D3DCUBEMAP_FACE_NEGATIVE_Z || Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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return GetSubresource(m_texture.CalcSubresource(UINT(Face), Level))->LockRect(pLockedRect, pRect, Flags);
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}
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HRESULT STDMETHODCALLTYPE D3D9TextureCube::UnlockRect(D3DCUBEMAP_FACES Face, UINT Level) {
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if (unlikely(Face > D3DCUBEMAP_FACE_NEGATIVE_Z || Level >= m_texture.ExposedMipLevels()))
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return D3DERR_INVALIDCALL;
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return GetSubresource(m_texture.CalcSubresource(UINT(Face), Level))->UnlockRect();
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}
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HRESULT STDMETHODCALLTYPE D3D9TextureCube::AddDirtyRect(D3DCUBEMAP_FACES Face, CONST RECT* pDirtyRect) {
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if (pDirtyRect) {
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D3DBOX box = { UINT(pDirtyRect->left), UINT(pDirtyRect->top), UINT(pDirtyRect->right), UINT(pDirtyRect->bottom), 0, 1 };
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m_texture.AddDirtyBox(&box, Face);
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} else {
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m_texture.AddDirtyBox(nullptr, Face);
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}
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// Some games keep using the pointer returned in LockRect() after calling Unlock()
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// and purely rely on AddDirtyRect to notify D3D9 that contents have changed.
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// We have no way of knowing which mip levels were actually changed.
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if (m_texture.IsManaged()) {
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for (uint32_t m = 0; m < m_texture.ExposedMipLevels(); m++) {
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m_texture.SetNeedsUpload(m_texture.CalcSubresource(Face, m), true);
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}
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}
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m_parent->TouchMappedTexture(&m_texture);
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return D3D_OK;
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}
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}
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