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dxvk/src/d3d11/d3d11_util.cpp

160 lines
5.3 KiB
C++

#include "d3d11_util.h"
namespace dxvk {
HRESULT DecodeSampleCount(UINT Count, VkSampleCountFlagBits* pCount) {
VkSampleCountFlagBits flag;
switch (Count) {
case 1: flag = VK_SAMPLE_COUNT_1_BIT; break;
case 2: flag = VK_SAMPLE_COUNT_2_BIT; break;
case 4: flag = VK_SAMPLE_COUNT_4_BIT; break;
case 8: flag = VK_SAMPLE_COUNT_8_BIT; break;
case 16: flag = VK_SAMPLE_COUNT_16_BIT; break;
default: return E_INVALIDARG;
}
if (pCount != nullptr) {
*pCount = flag;
return S_OK;
} return S_FALSE;
}
VkSamplerAddressMode DecodeAddressMode(
D3D11_TEXTURE_ADDRESS_MODE mode) {
switch (mode) {
case D3D11_TEXTURE_ADDRESS_WRAP:
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
case D3D11_TEXTURE_ADDRESS_MIRROR:
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
case D3D11_TEXTURE_ADDRESS_CLAMP:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
case D3D11_TEXTURE_ADDRESS_BORDER:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
case D3D11_TEXTURE_ADDRESS_MIRROR_ONCE:
return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
default:
Logger::err(str::format("D3D11: Unsupported address mode: ", mode));
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
}
}
VkBorderColor DecodeBorderColor(const FLOAT BorderColor[4]) {
struct BorderColorEntry {
float r, g, b, a;
VkBorderColor bc;
};
// Vulkan only supports a very limited set of border colors
const std::array<BorderColorEntry, 3> borderColorMap = {{
{ 0.0f, 0.0f, 0.0f, 0.0f, VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK },
{ 0.0f, 0.0f, 0.0f, 1.0f, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK },
{ 1.0f, 1.0f, 1.0f, 1.0f, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE },
}};
for (const auto& e : borderColorMap) {
if (e.r == BorderColor[0] && e.g == BorderColor[1]
&& e.b == BorderColor[2] && e.a == BorderColor[3])
return e.bc;
}
Logger::warn(str::format(
"D3D11Device: No matching border color found for (",
BorderColor[0], ",", BorderColor[1], ",",
BorderColor[2], ",", BorderColor[3], ")"));
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
}
VkCompareOp DecodeCompareOp(D3D11_COMPARISON_FUNC Mode) {
switch (Mode) {
case D3D11_COMPARISON_NEVER: return VK_COMPARE_OP_NEVER;
case D3D11_COMPARISON_LESS: return VK_COMPARE_OP_LESS;
case D3D11_COMPARISON_EQUAL: return VK_COMPARE_OP_EQUAL;
case D3D11_COMPARISON_LESS_EQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
case D3D11_COMPARISON_GREATER: return VK_COMPARE_OP_GREATER;
case D3D11_COMPARISON_NOT_EQUAL: return VK_COMPARE_OP_NOT_EQUAL;
case D3D11_COMPARISON_GREATER_EQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
case D3D11_COMPARISON_ALWAYS: return VK_COMPARE_OP_ALWAYS;
}
if (Mode != 0) // prevent log spamming when apps use ZeroMemory
Logger::err(str::format("D3D11: Unsupported compare op: ", Mode));
return VK_COMPARE_OP_NEVER;
}
VkMemoryPropertyFlags GetMemoryFlagsForUsage(D3D11_USAGE Usage) {
VkMemoryPropertyFlags memoryFlags = 0;
switch (Usage) {
case D3D11_USAGE_DEFAULT:
case D3D11_USAGE_IMMUTABLE:
memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D11_USAGE_DYNAMIC:
memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
case D3D11_USAGE_STAGING:
memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
break;
}
return memoryFlags;
}
VkShaderStageFlagBits GetShaderStage(DxbcProgramType ProgramType) {
switch (ProgramType) {
case DxbcProgramType::VertexShader: return VK_SHADER_STAGE_VERTEX_BIT;
case DxbcProgramType::HullShader: return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case DxbcProgramType::DomainShader: return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case DxbcProgramType::GeometryShader: return VK_SHADER_STAGE_GEOMETRY_BIT;
case DxbcProgramType::PixelShader: return VK_SHADER_STAGE_FRAGMENT_BIT;
case DxbcProgramType::ComputeShader: return VK_SHADER_STAGE_COMPUTE_BIT;
default: return VkShaderStageFlagBits(0);
}
}
VkBufferUsageFlags GetBufferUsageFlags(UINT BindFlags) {
VkBufferUsageFlags usage = 0;
if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
return 0;
}
VkImageUsageFlags GetImageUsageFlags(UINT BindFlags) {
VkImageUsageFlags usage = 0;
if (BindFlags & D3D11_BIND_DEPTH_STENCIL)
usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (BindFlags & D3D11_BIND_RENDER_TARGET)
usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
usage |= VK_IMAGE_USAGE_STORAGE_BIT;
return usage;
}
}