mirror of
https://github.com/doitsujin/dxvk.git
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98b8d41016
Might help identifying shaders in debugging tools such as Renderdoc.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#include <iterator>
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#include <fstream>
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#include <dxbc_module.h>
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#include <dxvk_shader.h>
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#include <shellapi.h>
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#include <windows.h>
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#include <windowsx.h>
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namespace dxvk {
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Logger Logger::s_instance("dxbc-compiler.log");
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}
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using namespace dxvk;
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int WINAPI WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow) {
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int argc = 0;
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LPWSTR* argv = CommandLineToArgvW(
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GetCommandLineW(), &argc);
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if (argc < 3) {
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Logger::err("Usage: dxbc-compiler input.dxbc output.spv");
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return 1;
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}
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try {
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std::string ifileName = str::fromws(argv[1]);
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std::ifstream ifile(ifileName, std::ios::binary);
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ifile.ignore(std::numeric_limits<std::streamsize>::max());
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std::streamsize length = ifile.gcount();
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ifile.clear();
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ifile.seekg(0, std::ios_base::beg);
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std::vector<char> dxbcCode(length);
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ifile.read(dxbcCode.data(), length);
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DxbcReader reader(dxbcCode.data(), dxbcCode.size());
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DxbcModule module(reader);
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Rc<DxvkShader> shader = module.compile(DxbcOptions(), ifileName);
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std::ofstream ofile(str::fromws(argv[2]), std::ios::binary);
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shader->dump(ofile);
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return 0;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return 1;
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}
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}
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