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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#pragma once
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#include <unordered_map>
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#include "d3d9_include.h"
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#include "../dxvk/dxvk_shader.h"
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namespace dxvk {
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class D3D9VertexDecl;
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class D3D9DeviceEx;
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struct D3D9CompactVertexElement {
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uint16_t Stream : 4;
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uint16_t Type : 5;
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uint16_t Method : 3;
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uint16_t Usage : 4;
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uint16_t UsageIndex;
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uint16_t Offset;
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D3D9CompactVertexElement(const D3DVERTEXELEMENT9& element)
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: Stream(element.Stream), Type(element.Type), Method(element.Method),
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Usage(element.Usage), UsageIndex(element.UsageIndex), Offset(element.Offset) {}
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};
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using D3D9CompactVertexElements = small_vector<D3D9CompactVertexElement, 4>;
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struct D3D9VertexDeclHash {
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size_t operator () (const D3D9CompactVertexElements& key) const;
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};
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struct D3D9VertexDeclEq {
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bool operator () (const D3D9CompactVertexElements& a, const D3D9CompactVertexElements& b) const;
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};
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class D3D9SWVPEmulator {
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public:
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Rc<DxvkShader> GetShaderModule(D3D9DeviceEx* pDevice, D3D9CompactVertexElements&& elements);
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UINT GetShaderCount() const {
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return m_modules.size();
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}
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private:
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dxvk::mutex m_mutex;
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std::unordered_map<
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D3D9CompactVertexElements, Rc<DxvkShader>,
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D3D9VertexDeclHash, D3D9VertexDeclEq> m_modules;
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};
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}
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