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dxvk/src/d3d8/d3d8_d3d9_util.h
Jeff 60e523b4bf
[d3d8] Implement Direct3D 8 Frontend
Co-authored-by: WinterSnowfall <WinterSnowfall@users.noreply.github.com>

## Config Changes

Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
Co-authored-by: simifor <simirmonfor@gmail.com>
2024-07-07 11:10:48 +00:00

165 lines
6.7 KiB
C++

#pragma once
// Utility functions for converting
// between DirectX8 and DirectX9 types.
#include "d3d8_include.h"
#include "d3d8_format.h"
#include "d3d8_options.h"
#include <utility>
namespace dxvk {
// (8<-9) D3DCAPSX: Writes to D3DCAPS8 from D3DCAPS9
inline void ConvertCaps8(const d3d9::D3DCAPS9& caps9, D3DCAPS8* pCaps8) {
// should be aligned
std::memcpy(pCaps8, &caps9, sizeof(D3DCAPS8));
// Max supported shader model is PS 1.4 and VS 1.1
pCaps8->VertexShaderVersion = D3DVS_VERSION(1, 1);
pCaps8->PixelShaderVersion = D3DPS_VERSION(1, 4);
// This was removed by D3D9. We can probably render windowed.
pCaps8->Caps2 |= D3DCAPS2_CANRENDERWINDOWED;
// Replaced by D3DPRASTERCAPS_DEPTHBIAS in D3D9
pCaps8->RasterCaps |= D3DPRASTERCAPS_ZBIAS;
// Remove D3D9-specific caps:
pCaps8->Caps2 &= ~D3DCAPS2_CANAUTOGENMIPMAP;
pCaps8->Caps3 &= ~D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION
& ~D3DCAPS3_COPY_TO_VIDMEM
& ~D3DCAPS3_COPY_TO_SYSTEMMEM;
pCaps8->PrimitiveMiscCaps &= ~D3DPMISCCAPS_INDEPENDENTWRITEMASKS
& ~D3DPMISCCAPS_PERSTAGECONSTANT
& ~D3DPMISCCAPS_FOGANDSPECULARALPHA
& ~D3DPMISCCAPS_SEPARATEALPHABLEND
& ~D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
& ~D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
& ~D3DPMISCCAPS_FOGVERTEXCLAMPED
& ~D3DPMISCCAPS_POSTBLENDSRGBCONVERT;
pCaps8->RasterCaps &= ~D3DPRASTERCAPS_SCISSORTEST
& ~D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
& ~D3DPRASTERCAPS_DEPTHBIAS
& ~D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
pCaps8->SrcBlendCaps &= ~D3DPBLENDCAPS_INVSRCCOLOR2
& ~D3DPBLENDCAPS_SRCCOLOR2;
pCaps8->LineCaps &= ~D3DLINECAPS_ANTIALIAS;
pCaps8->StencilCaps &= ~D3DSTENCILCAPS_TWOSIDED;
}
// (9<-8) D3DD3DPRESENT_PARAMETERS: Returns D3D9's params given an input for D3D8
inline d3d9::D3DPRESENT_PARAMETERS ConvertPresentParameters9(const D3DPRESENT_PARAMETERS* pParams) {
d3d9::D3DPRESENT_PARAMETERS params;
params.BackBufferWidth = pParams->BackBufferWidth;
params.BackBufferHeight = pParams->BackBufferHeight;
params.BackBufferFormat = d3d9::D3DFORMAT(pParams->BackBufferFormat);
params.BackBufferCount = pParams->BackBufferCount;
params.MultiSampleType = d3d9::D3DMULTISAMPLE_TYPE(pParams->MultiSampleType);
params.MultiSampleQuality = 0; // (D3D8: no MultiSampleQuality), TODO: get a value for this
UINT PresentationInterval = pParams->FullScreen_PresentationInterval;
if (pParams->Windowed) {
if (unlikely(PresentationInterval != D3DPRESENT_INTERVAL_DEFAULT)) {
// TODO: what does dx8 do if windowed app sets FullScreen_PresentationInterval?
Logger::warn(str::format(
"D3D8 Application is windowed yet requested FullScreen_PresentationInterval ", PresentationInterval,
" (should be D3DPRESENT_INTERVAL_DEFAULT). This will be ignored."));
}
// D3D8: For windowed swap chain, the back buffer is copied to the window immediately.
PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
D3DSWAPEFFECT SwapEffect = pParams->SwapEffect;
// D3DSWAPEFFECT_COPY_VSYNC has been removed
if (SwapEffect == D3DSWAPEFFECT_COPY_VSYNC) {
SwapEffect = D3DSWAPEFFECT_COPY;
// D3D8: In windowed mode, D3DSWAPEFFECT_COPY_VSYNC enables VSYNC.
// In fullscreen, D3DPRESENT_INTERVAL_IMMEDIATE is meaningless.
if (pParams->Windowed || (PresentationInterval & D3DPRESENT_INTERVAL_IMMEDIATE) != 0) {
PresentationInterval = D3DPRESENT_INTERVAL_ONE;
// TODO: what does dx8 do if multiple D3DPRESENT_INTERVAL flags are set?
}
}
params.SwapEffect = d3d9::D3DSWAPEFFECT(SwapEffect);
params.hDeviceWindow = pParams->hDeviceWindow;
params.Windowed = pParams->Windowed;
params.EnableAutoDepthStencil = pParams->EnableAutoDepthStencil;
params.AutoDepthStencilFormat = d3d9::D3DFORMAT(pParams->AutoDepthStencilFormat);
params.Flags = pParams->Flags;
params.FullScreen_RefreshRateInHz = pParams->FullScreen_RefreshRateInHz;
// FullScreen_PresentationInterval -> PresentationInterval
params.PresentationInterval = PresentationInterval;
return params;
}
// (8<-9) Convert D3DSURFACE_DESC
inline void ConvertSurfaceDesc8(const d3d9::D3DSURFACE_DESC* pSurf9, D3DSURFACE_DESC* pSurf8) {
pSurf8->Format = D3DFORMAT(pSurf9->Format);
pSurf8->Type = D3DRESOURCETYPE(pSurf9->Type);
pSurf8->Usage = pSurf9->Usage;
pSurf8->Pool = D3DPOOL(pSurf9->Pool);
pSurf8->Size = getSurfaceSize(pSurf8->Format, pSurf9->Width, pSurf9->Height);
pSurf8->MultiSampleType = D3DMULTISAMPLE_TYPE(pSurf9->MultiSampleType);
// DX8: No multisample quality
pSurf8->Width = pSurf9->Width;
pSurf8->Height = pSurf9->Height;
}
// (8<-9) Convert D3DVOLUME_DESC
inline void ConvertVolumeDesc8(const d3d9::D3DVOLUME_DESC* pVol9, D3DVOLUME_DESC* pVol8) {
pVol8->Format = D3DFORMAT(pVol9->Format);
pVol8->Type = D3DRESOURCETYPE(pVol9->Type);
pVol8->Usage = pVol9->Usage;
pVol8->Pool = D3DPOOL(pVol9->Pool);
pVol8->Size = getSurfaceSize(pVol8->Format, pVol9->Width, pVol9->Height) * pVol9->Depth;
pVol8->Width = pVol9->Width;
pVol8->Height = pVol9->Height;
pVol8->Depth = pVol9->Depth;
}
// If this D3DTEXTURESTAGESTATETYPE has been remapped to a d3d9::D3DSAMPLERSTATETYPE
// it will be returned, otherwise returns -1
inline d3d9::D3DSAMPLERSTATETYPE GetSamplerStateType9(const D3DTEXTURESTAGESTATETYPE StageType) {
switch (StageType) {
// 13-21:
case D3DTSS_ADDRESSU: return d3d9::D3DSAMP_ADDRESSU;
case D3DTSS_ADDRESSV: return d3d9::D3DSAMP_ADDRESSV;
case D3DTSS_BORDERCOLOR: return d3d9::D3DSAMP_BORDERCOLOR;
case D3DTSS_MAGFILTER: return d3d9::D3DSAMP_MAGFILTER;
case D3DTSS_MINFILTER: return d3d9::D3DSAMP_MINFILTER;
case D3DTSS_MIPFILTER: return d3d9::D3DSAMP_MIPFILTER;
case D3DTSS_MIPMAPLODBIAS: return d3d9::D3DSAMP_MIPMAPLODBIAS;
case D3DTSS_MAXMIPLEVEL: return d3d9::D3DSAMP_MIPFILTER;
case D3DTSS_MAXANISOTROPY: return d3d9::D3DSAMP_MAXANISOTROPY;
// 25:
case D3DTSS_ADDRESSW: return d3d9::D3DSAMP_ADDRESSW;
default: return d3d9::D3DSAMPLERSTATETYPE(-1);
}
}
}