mirror of
https://github.com/doitsujin/dxvk.git
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94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
#pragma once
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#include "../dxvk/dxvk_device.h"
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#include "../d3d10/d3d10_view_srv.h"
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#include "d3d11_device_child.h"
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#include "d3d11_view.h"
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namespace dxvk {
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class D3D11Device;
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/**
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* \brief Shader resource view
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*/
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class D3D11ShaderResourceView : public D3D11DeviceChild<ID3D11ShaderResourceView1> {
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public:
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D3D11ShaderResourceView(
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D3D11Device* pDevice,
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ID3D11Resource* pResource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
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~D3D11ShaderResourceView();
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(ID3D11Device** ppDevice) final;
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void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
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void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) final;
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void STDMETHODCALLTYPE GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) final;
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const D3D11_VK_VIEW_INFO& GetViewInfo() const {
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return m_info;
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}
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BOOL TestHazards() const {
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return m_info.BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_UNORDERED_ACCESS);
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}
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D3D11_RESOURCE_DIMENSION GetResourceType() const {
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D3D11_RESOURCE_DIMENSION type;
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m_resource->GetType(&type);
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return type;
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}
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D3D11_COMMON_RESOURCE_DESC GetResourceDesc() const {
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D3D11_COMMON_RESOURCE_DESC desc;
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GetCommonResourceDesc(m_resource, &desc);
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return desc;
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}
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Rc<DxvkBufferView> GetBufferView() const {
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return m_bufferView;
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}
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Rc<DxvkImageView> GetImageView() const {
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return m_imageView;
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}
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D3D10ShaderResourceView* GetD3D10Iface() {
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return &m_d3d10;
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}
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static HRESULT GetDescFromResource(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
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static D3D11_SHADER_RESOURCE_VIEW_DESC1 PromoteDesc(
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
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static HRESULT NormalizeDesc(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
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private:
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Com<D3D11Device> m_device;
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ID3D11Resource* m_resource;
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D3D11_SHADER_RESOURCE_VIEW_DESC1 m_desc;
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D3D11_VK_VIEW_INFO m_info;
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Rc<DxvkBufferView> m_bufferView;
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Rc<DxvkImageView> m_imageView;
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D3D10ShaderResourceView m_d3d10;
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};
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}
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