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dxvk/src/d3d11/d3d11_view_srv.h
2019-09-16 14:27:44 +02:00

94 lines
2.5 KiB
C++

#pragma once
#include "../dxvk/dxvk_device.h"
#include "../d3d10/d3d10_view_srv.h"
#include "d3d11_device_child.h"
#include "d3d11_view.h"
namespace dxvk {
class D3D11Device;
/**
* \brief Shader resource view
*/
class D3D11ShaderResourceView : public D3D11DeviceChild<ID3D11ShaderResourceView1> {
public:
D3D11ShaderResourceView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
~D3D11ShaderResourceView();
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(ID3D11Device** ppDevice) final;
void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) final;
void STDMETHODCALLTYPE GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) final;
const D3D11_VK_VIEW_INFO& GetViewInfo() const {
return m_info;
}
BOOL TestHazards() const {
return m_info.BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_UNORDERED_ACCESS);
}
D3D11_RESOURCE_DIMENSION GetResourceType() const {
D3D11_RESOURCE_DIMENSION type;
m_resource->GetType(&type);
return type;
}
D3D11_COMMON_RESOURCE_DESC GetResourceDesc() const {
D3D11_COMMON_RESOURCE_DESC desc;
GetCommonResourceDesc(m_resource, &desc);
return desc;
}
Rc<DxvkBufferView> GetBufferView() const {
return m_bufferView;
}
Rc<DxvkImageView> GetImageView() const {
return m_imageView;
}
D3D10ShaderResourceView* GetD3D10Iface() {
return &m_d3d10;
}
static HRESULT GetDescFromResource(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
static D3D11_SHADER_RESOURCE_VIEW_DESC1 PromoteDesc(
const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
static HRESULT NormalizeDesc(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
private:
Com<D3D11Device> m_device;
ID3D11Resource* m_resource;
D3D11_SHADER_RESOURCE_VIEW_DESC1 m_desc;
D3D11_VK_VIEW_INFO m_info;
Rc<DxvkBufferView> m_bufferView;
Rc<DxvkImageView> m_imageView;
D3D10ShaderResourceView m_d3d10;
};
}